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Screw the debate...
What frustrates me most about this debate, is the pure shallow nature of it. Not just about scale, or MP only, but the fact that Gears looks better than Halo by nature of basically having high poly counts and having really shiny lighting. In terms of an entire visual picture I find that it comes up way short though. There's a kind of artistry to the visuals in halo 3 that can't just be captured in a screenshot. When you look at this still screen you can' see the way a spartan bends its legs to properly walk up a hill, you don't get a sense of how blinding the light looks on the rocks when looking out from the pill box on High Ground. The look of Brute spikes cooling in the body of a dead spartan. To me those things are far better looking than anything I saw in gears. What's more, the visuals in Halo actually help in Gameplay, with enemies that stand out better in the sun, and blend in better in the shade. In Gears the enemies blend in to the landscape far more easily, other than big bright shoulder lights.