Content by Games

Most content at rampancy.net is tagged with an association with one or more games; usually a game by Bungie Studios (formerly Bungie Software Inc.) or by another developer with connections to Bungie (Wideload, A Certain Affinity, Wingnut).

Here you can choose one game and browse site content related to that game.

Games

Die

Die

i made it my self

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Halo CE

Halo CE

i made it my self

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I wanna help

I wanna help

i made it my self

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Master Chief Theater 3000: Season 1 Finale (Pt. 1)

First part of the finale of season 1 of Master Chief Theater 3000.

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Splatter Zone

Overview of ghosts and one base
Starting map: 
Foundry
Details
Here are the detailed descriptors for items on your map: weapons, vehicles, equipment.
Weapons: 
magnum
Grenades: 
none
Equipment: 
none
Vehicles: 
ghosts
Exciting Splatter Fest

A fast paced game with two teams of 2-4 that try to splatter the other team or capture the flag. Both teams rush the middle to the two ghosts. You can only kill or get killed by splatters and assassinations.
The game types can be found here: http://www.bungie.net/forums/posts.aspx?h3fileid=47800929 and http://www.bungie.net/forums/posts.aspx?h3fileid=47851915

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Overview of ghosts and one base

Overview of ghosts and one base

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Winter

Winter

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Cold Fury

Starting map: 
Construct
Details
Here are the detailed descriptors for items on your map: weapons, vehicles, equipment.
Weapons: 
battle rifle
beam rifle
brute shot
carbine
gravity hammer
machine gun
mauler
missile pod
plasma cannon
plasma sword
rocket launcher
shotgun
smg
sniper rifle
spartan laser
Grenades: 
flame
frag
plasma
Equipment: 
bubble shield
power drainer
regenerator
trip mine
Vehicles: 
banshees
ghosts
hornets
prowlers
warthogs
wraiths
scorpions
Cold Fury on Avalanche (no avalanche choice on this site)


By explosionnova at 2008-07-30

The Covenant Ship


By explosionnova at 2008-07-30

The human carrier

This map was inspired by Kapura's Trisault gametype. With that said, I think that there aren't enough maps that take advantage of the Trisault gametype.

Cold Fury features two ships, one for each team. The attackers' ship is more of a platform for the two hornets. The flag spawns here in two-flag games. Below this floating ship are one scorpion, two warthogs, and the rest of the human base. Inside the base, there is a teleporter that transports you to the floating ship, another to the rocket spawn (it is in the same general area as the original), and another teleporter that is blocked (more on that later). There's a bubble shield, two battle rifles, a shotgun, and a sniper rifle in the base.

Like I said before, this map is inspired by Trisault, and thus there are three bomb plant points. The first plant point is in the middle of the map, underneath the metal arch. There is cover for the attackers, and a turret for the defenders. Attackers only have one minute to plant the bomb here before a box spawns on top of the plant spot and denies you access. Expect a vehicular slaughter here, unless you obtain the spartan laser and use it well. Remember where the spartan laser usually spawns on this map? Inside that room, if you go through the shield doors, there is a crate sitting on top of a few explosives. Chuck a grenade, and when the crate flies away, the aforementioned blocked teleporter in the attackers' base is now open and ready for use.

Now here's a point of interest. On the defender's side, if you go up the mancannon next to the rocket spawn (again, it is in the same general location as the original layout), you can aim your trajectory into a floating sniper perch. There, you will find something to hide behind, and a sniper rifle to pick off attackers trying to advance on bomb plant point 1.

Bomb plant 2 is located within a heavily defended fort. The same sniper tower that was just mentioned can also be used to pick off attackers advancing on the fort. Also, attackers will have to go pass a respawn area to reach the fort. Bring a shotgun, it'll help a bit. As this spot is obviously harder to attack, attackers have 3 minutes from the start of the round to plant a bomb here.

Bomb plant 3 is inside the floating Covenant ship. It is located on the chair inside the "bridge". There is no time limit to assault this spot, so attackers can take their time. Now, to get up to this ship, there are three ways. The most obvious way is to get a hornet and fly up there. Another way is to use the four movable (in forge) mancannons positioned on the ground. This will only work if you go in the mancannon that is facing directly TOWARDS the ship. The others will only catapult you vertically in the air and they will not take you to the ship. The third way to get up there is to use a gravity lift situated next to a mancannon that is part of the Avalanche's geometry. Go up the gravity lift, and if you do it right, the mancannon will launch you towards the ship and you should land on it. The third way is the trickiest way to get up there. Inside the ship, there are two plasma grenades and a mauler.

The covenant base is just like the human base. There are guns, powerups, and a teleporter in there. That lone teleporter in the Covenant base takes you to the rocket spawn and to the mancannon that launches you into the sniper tower.

Weapons included:

Battle Rifle
Shotgun
Sniper rifle
SMG
Machine gun turret
Spartan laser
Rocket launcher
Covenant carbine
Brute spiker
Brute Shot
Mauler
Fuel rod gun
Beam rifle
Plasma cannon
Frag grenade
Plasma grenade
Fire grenade

Vehicles used:

Scorpion (x1)
Warthog (x2)
Hornet (x2)
Wraith (x1)
Banshee (x1)
Prowler (x1)
Chopper (x1)
Ghost (x1)

Some techniques I used:

Floating
Interlocking
Object respawn alterations

Gametype can be found HERE

I give credit to Kapura for creating the concept of Trisault L. The only things I changed are the gravity (to make those mancannon jumps possible), BR start, and a couple other small things.

Here's a slideshow of pictures:

To go to Forge Hub, click here.

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From The Belly Of The Whale

Harold Ryan, President Bungie LLC

Bungie president Harold Ryan tells Variety how to be swallowed by Microsoft and emerge unscathed. Some highlights: thoughts of going independent went back 3-4 years, the preparations went back more than 2 years, and one of the driving reasons was the freedom to work on non-Halo titles.

The armory

Starting map: 
High Ground
Details
Here are the detailed descriptors for items on your map: weapons, vehicles, equipment.
Weapons: 
assault rifle
battle rifle
beam rifle
brute shot
carbine
flamethrower
gravity hammer
machine gun
mauler
magnum
missile pod
needler
plasma cannon
plasma pistol
plasma rifle
plasma sword
rocket launcher
sentinel beam
shotgun
smg
sniper rifle
spartan laser
Grenades: 
frag
Equipment: 
bubble shield
Vehicles: 
warthogs
lotz of weaponz

A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event. 4-12 players

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Master Chief Theater 3000 Episode 8

Pyrosmile finishes off the cutscenes from The Covenant.

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Master Chief Theater 3000 Episode 7

Pyrosmile parodies the opening cutscene of The Covenant.

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Master Chief Theater 3000 Episode 6

Pyrosmile parodies the opening cutscene of The Ark.

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One Final Effort Small Ensemble Arrangement Coming Soon

Im working on an arrangement for One Final Effort. Its for a small ensemble(flute,clarinet,horn,trumpet,and trombone). This will be my first ever arrangement of anything so it might not be the best and im about 60% done writing it. After writing I have to look over it alot and then it should be here!

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Palluxo: Stubbs Unusual, Fun

Stubbs 01 web

Palluxo.com has a (late) review of the Mac version of Stubbs the Zombie. Fair warning: it spoils the entire plot, if you happen to mind that, and doesn't really describe the gameplay.

Marathon: Durandal DLC Back Online

Marathon 2 Logo

Hippieman sent me a message on XBL a couple days ago.. the two downloadable netmap packs for Marathon:Durandal, the XBLA version of Bungie's classic Mac and PC scifi shooter, the grand-daddy of Halo, are now online in the Xbox Live Marketplace.

Captain Spark Reviews Halo 3

Halo 3 Logo

You know Captain Spark. The guy who records all those audio snippets from Halo games? Yeah, that's him. He's weighed in now with a review of Halo 3's campaign. He starts by getting two beefs of his chest (the over-aggressive Arbiter and the so-called "Cortana Moments") before getting to what he likes. Well worth a read, go check it out.

Harold Ryan, President Bungie LLC

Harold Ryan, President Bungie LLC

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Bungie To Mattrick: We're Not Laughing

Harold Ryan, President Bungie LLC

Bungie President Harold Ryan denied claims by Microsoft's Don Mattrick that he laughed and acquiesced with the publisher's decision to indefinitely postpone Bungie's E3 announcement.

In an interview with Eurogamer, Mattrick once again explains their reasons for delaying the event, with no mention whatsoever of why it was made on such late notice-- less than a week before the event for their exclusion from the press conference, and less than 24 hours from their separate announcement before that, too, was cancelled.

Mattrick described Bungie as "disappointed" rather than angry and tried to suggest that Ryan laughed and agreed with the decision. After the interview was posted, Ryan remarked to Eurogamer that he neither agreed, nor found it funny:

"Keeping things clean, I certainly didn't agree with the decision to delay our news until sometime after E3," Ryan told Eurogamer today.

"Bungie is always concerned first and foremost with our fans. Whenever we are prevented from exceeding their positive expectations it is not a laughing matter."

Nice to see Ryan sneak "keep it clean" in there. Now if only MS could keep things clean...

Escapist Reviews Hail To The Chimp

Hail to the Chimp Cover Art

The Escapist is usually a cut above other gaming sites when it comes to content, especially long content. They've done a short review of Wideload's Hail to the Chimp, and the long and short of it is, they didn't like it much.

Fighting Game-Related Motion Sickness

The Escapist has a short article up on methods to combat various forms of motion sickness sometimes related to video gaming.

Bungie fans will recall some of the problems fans had with the XBLA version of Marathon:Durandal that caused motion sickness in some players. It was speculated that the problems were related to the field of vision and framerates being different between computers from the era in which M:D was originally developed and the Xbox 360.

In short, the suggestions are: sit further from the display, have some ginger, and just grin and bear it-- the effect can lessen with time.

Mattrick Says Ryan Laughed Off E3 Snub

Don Mattrick: Who Needs Halo?

I thought this story would fizzle out. If certain people had much any sense, it probably would have. Yet here we are.

Eurogamer has an exclusive interview coming up tomorrow with Microsoft's Xbox 360 boss Don Mattrick. They, of course, asked him about the cancelled Bungie announcement and the studio's reaction:

"Sure they're disappointed. Any software creator would be disappointed," Mattrick, boss of the Xbox 360 business, told Eurogamer at E3 for an exclusive interview set to run later this week. "Harold [Ryan, Bungie president] just laughed and he said, 'Boy, just a sign of growth inside the business, we agree'.

Last week Ryan wrote on Bungie's website that the team was disappointed by Microsoft's last-minute decision not to unveil the game.

Pressed on the decision to pull the new Halo title from the E3 briefing, Mattrick said: "We didn't feel we needed to show Halo to have a great show, to pay homage to our core audience, to have a lot of news, so it was an embarrassment of riches and we couldn't fit it in. How great is that? I think that's awesome."

Yup, that's funny stuff there. Disappointing the only developer who has so far allowed Microsoft to make money on their incursion into the living room because they were audacious enough to go independent-- and because you've got enough other stuff? Hilarious.

What exactly was that other stuff, anyway? Because all I seem to read about MS' showing at E3 now is how there wasn't a Bungie announcement, and... oh, yeah, Final Fantasy.

Offtopic: I'm going to go out on a limb here and say that Final Fantasy tanks on the 360.

Kotaku: Halo Wars Looks Good

Halo Wars Human Base

Of course fans expect that a Halo game will look good. Maybe it won't be the absolutely most edge-bleedingly, envelope-pushingly, buzzword-compliantly beautiful game on the market at release, but it will look good.

According to Kotaku, then, Halo Wars is a Halo game, and it looks good:

Halo Wars has some impressive visual pop to it, more colorful than when we last saw it. The game's visual effects, in motion, look spectacular. It may not have the immediate visual sex appeal of something like Halo 3, with it's micro-sized units and overhead perspective, but it looks good.

Of course, how an RTS game controls on a console is really the central issue, and Kotaku says that's another area where Halo Wars excels:

Halo plus real-time strategy plus gamepad controls may sound like a recipe for a franchise misfire, but Ensemble Studios has polished Halo Wars to the point of an immediately playable console title. While some may argue that, like first person shooters, RTS games should only be played on a mouse and keyboard, Ensemble has done an admirable job of nailing the controls. We got a chance to go hands-on with the game at E3 and came away surprisingly pleased.

That does sound pretty good. Those of the faithful who won't be able to stomach games in the Haloverse outside of Bungie's watchful eyes might have problems with some of Ensemble's choices (indeed, some are already, including myself) but the bottom line should be whether a game is fun and interesting to play, and it sounds like so far Halo Wars has a good chance of rising to that challenge.

Halo 3 Back On Top

Well, it's been awhile since COD4 and Halo 3 did the flip-flop on Major Nelson's ranking of top games on Xbox Live, but it's happened again: Halo 3 is number one, and COD4 is number two. Again.

How long that lasts is anybody's guess; perhaps the two games will get back on the seesaw. Until something else comes along to unseat them again (however temporarily-- the only game on the horizon I see that can do this is Gears of War 2) the determining factor on a week to week basis might become DLC.

Aleph One Bug Fix Release

Marathon Logo

Version 0.20.2 of Aleph One, the open source engine for playing Marathon games on MacOS, Windows and Linux, has been released.

'Chimp' Genuinely Fun And Funny

Hail to the Chimp Cover Art

Several websites have picked up a review of Hail to the Chimp by Billy O'Keefe of the McClatchy-Tribune news service, including the Star-Telegram of Dallas, the Miami Herald of Florida, and Macon.com in Georgia.

Don't bother hitting all the links as all the reviews are the same text:

Fortunately, "Chimp's" glitches are sporadic, and they don't severely impede play if you're taking on friends. (Four-player support is available online and locally.) Moreover, the absolutely frantic nature of the mini-games lives up to "Chimp's" billing as a party game. Given the inviting price ($40) and the fact that traditional party games on the Xbox 360 and Playstation 3 have ranged from terrible to non-existent, "Chimp's" positive fun-to-flaw differential makes it easy to recommend to anyone hungry for a game of its distinction.

O'Keefe does have complaints about Chimp's pathfinding and thinks a lot of the mini-games are too similar, but thinks that won't get in the way of those who are looking for a funny party-style game for the 360.

Keep What You Steal - Full Score

This is a full score to the 2nd Movement to Cortana Suite, Keep What You Steal from the Halo 3 Original Soundtrack.

Use this only for sheet music right now, because I had to work with the normal MIDI strings which sound horrible.

In a bit I'll get a nice sounding .mp3 up.

Enjoy!
~Paul Maravelias

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Never Forget Full Score

After transcribing "Unforgotten" into a full score, I decided to do it again for the updated version, "Never Forget". I did it to the best of my ability, had to guess on some things, but I played it side by side with the Halo 3 CD and it sounded pretty darn close, if not exact, to me. So I think I got it right. Also, at measure 25, I couldn't quite pin down which key Marty switches to so I just left it in G Maj/E min. until measure 51 when he obviously goes back to the original key of "Unforgotten" (which is A flat Maj/F min). Any question you have, I will be happy to answer to the best of my ability. Enjoy.

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Unforgotten Orchestral Score (With Piano)

This is a transcription done by myself concerning Unforgotten from Halo 2. There are 3 horns, full string orchestra, and a piano. I do not have a MIDI or MP3 of this file as of yet. Shouldn't need one anyway. Just listen to the Halo 2 CD. Anyway, hope you like this one.

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Tele Horror

Starting map: 
Foundry
Details
Here are the detailed descriptors for items on your map: weapons, vehicles, equipment.
Weapons: 
assault rifle
battle rifle
beam rifle
brute shot
carbine
plasma cannon
rocket launcher
sentinel beam
spartan laser
Grenades: 
flame
frag
plasma
spike
Equipment: 
bubble shield
cover
Vehicles: 
none
mini game u have to see the pics to belive it

***Please Post If You Download***

D.L. Tele Horror MapL. []Tele-Horror[/url] Map

***must be played with gamytype***
D.L. Tele-Horror Game Type

This is my first mini-game map which also happens to be my first Infection style map
I have spent a lot of time designing, creating, testing, and recreating
I have put a lot of thought into every detail of this map everything is placed as best as I
possibly could

I would like to thank all the testers from United We Forge you all know who you are!

The objective of the game is to stay alive for 5 min Humans Spawn on the ground level
The ground level has no real cover so keep moving and move fast
The zombie will spawn in one of 4 cages which are hovering over the playing field
Zombies spawn with poor camo and are caged in throughout the match but they can move
from cage to cage via teleportals
If a human is killed he will return as a zombie and spawn in one of the four cages
on the ground level Humans can take gravlifts and mancannons that will shoot them into teleportals
The teleportals will lead you to various weapons, sheilds, and power ups

All weapons and power ups placed for humans are in mid air and have a fast respawn time but the weapons
are equipped with limited amo this will force humans to take the gravlifts and mancannons to
replenish their amo inventory

number of players: As many as you can get

Weapons:
Carbine
Rockets
Covenant Sniper
Brute Shot
Battle Riffle
Spartan Laser
Sentinel Beam
Fuel Rod
Plasma Turret

Equipment:
Overshield
Bubble Shield
Deployable Cover
Custom power up ( Custom power ups will boost your speed but in turn also brings your health down dramatically)
Plasma Grenades
Grenades
Fire Bombs
Spike Grenade

This map has been brought 2 u by DIVISION 69

D.L. Tele Horror Map

***must be played with gamytype***
D.L. Tele-Horror Game Type

check out my other great maps
Claustrophobia
F.U.B.A.R.
Core
Barrier Tower 1
[url]=http://www.bungie.net/Forums/posts.aspx?postID=19476878]4Runner[/url]

Some feed back would be appreciated. Thanks
[center]

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Massively Multiplayer Online Halo?

Rock, Paper, Shotgun thinks that a Halo MMO might be coming. Writer Jim Rossignol comes up with a laundry list of reasons why, some of which I don't find entirely convincing.

I'd probably play it if they made it, though. I originally thought Halo-- the first game-- would be something like PlanetSide. It'd be nice to finally see a game like that in a universe as compelling as Halo's.

Don Mattrick: Who Needs Halo?

Don Mattrick: Who Needs Halo?

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Don Mattrick: Who Needs Halo?

Don Mattrick: Who Needs Halo?

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Independence: Adding Insult To Injury

Don Mattrick: Who Needs Halo?

So a couple days ago I wrote a bit on how Bungie got the rug pulled out from under them at E3.

As near as the Intertubes can piece it together, a few days before E3, Microsoft let Bungie know they wouldn't be included in the press conference. Bungie then enacted contingency plans for their own announcement, which is what precipitated the countdown on Bungie.net.

On Tuesday Microsoft told Bungie they wouldn't be allowed to do that, either, and since Microsoft is Bungie's publisher for Halo games, and Microsoft owns the Halo intellectual property, and the announcement concerned Halo, Bungie had to do what Microsoft says, prompting Bungie president Harold Ryan's apology to the fans, which can also be interpreted as a nice polite way of flipping the bird to the publisher.

 Click here for the complete text.

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Dust And Echoes

Sheet music for the beautiful music in Dust And Echoes. It's very easy to play and sounds great on the keyboard(strings).
(I can't upload any .midi or .mp3 file at the moment but I'll fix it soon.)

LVL: 1|(2)-(3)|4|5 Between 2 and 3.

Please comment!

If you don't see the link below is it maybe because you're not registed! If you are try to refresh the site or go to http://rampancy.net/blog/narcogen/01/02/2008/How_Download_Sheet_Music_Files

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Hi! You appear to be trying to play an Xbox 360 game. Any way I can mess that up for you?

Hi! You appear to be trying to play an Xbox 360 game. Any way I can mess that up for you?

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