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stubbs

Just found out via Kotaku: Major Nelson has announced that [url=http://majornelson.com/archive/2008/05/14/xbox-orignals-stubbs-the-zombi... the Zombie is an Xbox Original[/url] as of May 19th. Those who haven't nibbled their ways through Punchbowl, PA can download that zombie-controlling goodness direct to their hard drives for 1200 Microsoft points (~$15 USD). Cheap at twice the price!

Don't be a Commie pantywaist; get Stubbs any way you can!

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John Olin at Xbox Evolved interviewed Wideload Games' Matt Soell about how he came to Wideload, about Hail to the Chimp, and also about Stubbs the Zombie. Stubbs, it seems, may be getting a sequel:

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Next Generation took a nostalgic look back at Stubbs the Zombie in an online article repurposed from Edge Magazine.

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Hello, I know I'm a new member, but I just had to post this forum to maybe get some opinions of this matter. Stubbs was a truely original and addictive game. I know, Stubbs defeated all his villians, reunited with his true love, but why cant he maybe have at least one more romp?

Stubbs the Zombie in: Stubbs World Tour.
Stubbs can travel around the world to countries such as Japan, Germany, and wherever else you can think of. So, what would you want in a stubbs sequel?

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Time Out Chicago has an article on the state of the videogame industry in the Windy City. It's mostly about the development of Stranglehold and the closure of EA Chicago, but Bungie and Wideload do rate a mention:

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Adowaki has done a speedrun through Wideload's Stubbs the Zombie, on the Insane difficulty. Check out part one and part two.

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Haven't played Wideload Games' debut effort, Stubbs the Zombie? Maybe you've never seen it in stores. Well, that's no longer an excuse; for $19.95 you can get a digital delivery of Stubbs via Steam.

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MTV is into all the things the hip kids do these days, including play videogames. MTV did a video interview with Microsoft's Phil Spencer about Halo, and MTV News has a piece up on Gamecock, the outfit that will be publishing Wideload's next game.

Wideload's Alex Seropian related a story about trying to find a publisher for the company's first game, Stubbs the Zombie:

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When we heard whispers to expect something "soon" from Wideload, I'm sure nobody had this in mind. Translator Dmitri "Goblin" Puchkov, responsible for many of the best quality dubs of Western movies and television programs into Russian, including some hilarious spoof dubs of films like Star Wars Episode One and Shmatrica, a parody of The Matrix, has turned his eyes to Stubbs the Zombie.

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A couple of newsworthy items noted at WideloadGames.org that skipped my notice until just now: Alex "The Man" Seropian and Matt Soell, as well as others from Wideload, attended a meeting of the new Madison, Wisconship chapter of the International Game Developers Association last month. No missing brains have yet been reported.

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Stubbs and I, a year ago... approximately (don't tell him I forgot) began a quite intense relationship. It has been good, although in the beginning I questioned his commitment. He has provided me with hours of love, and I, in turn have attempted to explore is world as throughly as possible. Yeah, his 4th level is so disablingly hard that I have to look like an idiot with only 3 levels of a walkthrough completed after a year... but I won't give up. You have to work through some difficulties in any good relationship. Happy (belated) Birthday Stubbs, I hope we have many to come!

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Help! Ingame lag on single player.

Hey, after playing Stubbs at a friends house I was hooked right away. I finally decided to get the game for PC, but when I play it theres a weird lag problem I have ingame. If I hold down the forward key (W) for like 2 seconds, then Stubbs continues to walk forward for 2 more seconds. If I hold down the key for 10 seconds, he will walk forward and keep walking forwards for 10 seconds after I let up on the key. During this time I can't do anything else, like turn around, eat brains, etc. and it's making the gameplay nearly impossible. I tried turning down the settings but still no luck.

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With Halo 3 not only stealing the thunder from every other game on the Xbox or Xbox 360, but personally tasked by Bill Gates with submarining the PlayStation 3 launch (guess he didn't know about the proposed $600 price tag, or else he wouldn't have bothered) it's not surprising that a little studio called Wideload that made a funny little game called Stubbs the Zombie might, for at least, awhile, go unnoticed.

Stubbs sold well enough, to be sure, but the gaming press often spoke more about the studio's outsourcing-heavy business model than the game itself. Not that there's anything wrong with that.

So while the hype over Halo is such that Bungie gets taken to task by supposed fans even when they don't say a word (because saying nothing is the best way to hype a game, didn't you know?) then the silence must be deafening in Chicago, where Wideload was actually able to update their website last month without scarcely causing a ripple.

Click 'read more' from the front page for the entire article.

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Excellent online gaming magazine The Escapist has an article called The Wideload Way on Wideload Games this week. Those who have read previous articles focusing on Wideload's outsourcing-heavy business model will find little new here. There's a confirmation that Stubbs sold well enough to fund Wideload's next project, but there's still no information on what that project might be.

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We're extremely late in mentioning this article, but Gamasutra did an interview with Wideload Games founder Alexander "The Man" Seropian last month as Part 2 of their Tour of Chicago. Seropian's post-Bungie startup is based there, as Bungie was prior to the Microsoft buyout.

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