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business

Texas TV station KIITV has a story on the implementation of realtime signal processing by audio firm Waves in Halo 3, as mentioned by Bungie audio director Marty O'Donnell in his interview on Major Nelson's podcast last week.

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Alex Seropian of Wideload Games delivered the keynote address at GarageGames' IndieGamesCon conference. GamaSutra has a summary of the content of Seropian's talk, including the Wideload Commandments.

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Not sure if this has already been posted (and if it has been sorry) but I just found this today. It's a test drive of a real warthog. I'm not really sure what they did but it's awesome.

http://www.youtube.com/watch?v=G3RnSCS4bh4&mode=related&search=

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Frankie does a good impression of Officer Barbrady while talking to Game Informer about the Microsoft-Bungie split:

GI: Are you at all surprised by the response to this?

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1Up interviews Bungie's Brian "SketchFactor" Jarrard about the Bungie-Microsoft split. So far everyone who has spoken to the press is still on the same page; that this was a mutually beneficial deal, quickly and amicably agreed upon. Despite 1Up trying to press and find some conflict, no one will admit to any, even theoretical:

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More updates on Bungie's amazing flight into freedom:

FiringSquad interviewed Frankie, but all they give you is a summary. It does say that Harold Ryan is now President of Bungie. He mentions a skunk works for new projects. Wonder if that's where Jason Jones is spending his time, given that his only credit in Halo 3 was under "special thanks".

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The Seattle Post-Intelligencer has an updated story on the to-all-visible-appearances amicable Microsoft-Bungie split, including comments from Bungie studio head Harold Ryan and Microsoft's Shane Kim.

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Halo 3 ships in North America and does $170 million in sales its first day, smashing single-day entertainment industry figures, on the way to $300 million its first week and doubling the weekly sales of the Xbox 360 console.

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09/25/2007

Halo 3 ships in North America and does $170 million in sales its first day, smashing single-day entertainment industry figures, on the way to $300 million its first week and doubling the weekly sales of the Xbox 360 console.

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09/25/2007

In a deal naming almost no specifics, Bungie Studios, a wholly owned unit of Microsoft's Microsoft Games Division, becomes the privately held Bungie LLC, with minority Microsoft shareholding and a long-term Halo publishing deal.

http://www.bungie.net/News/content.aspx?type=news&cid=12835

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10/01/2007

In a deal naming almost no specifics, Bungie Studios, a wholly owned unit of Microsoft's Microsoft Games Division, becomes the privately held Bungie LLC, with minority Microsoft shareholding and a long-term Halo publishing deal.

http://www.bungie.net/News/content.aspx?type=news&cid=12835

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10/01/2007

Here are more links to articles on Bungie's bombshell announcement:

Nobody asked Bungie about the rumored separation in the thread for this week's update, but Frankie dished on it anyway. Effective October 1, Bungie is an independent company with a long-term publishing agreement with Microsoft Game Studios for Halo games.

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SketchFactor has posted a press release on Bungie.net that declares that Bungie Studios will become a privately held company. Bungie LLC will have Microsoft as a partner and a minority shareholder and will continue to make games for the Xbox.

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Daniel Radosh at the New York Times laments the dependence of games on cinematics for storytelling, and alleges they are stunting the medium's development of its own storytelling vocabulary.

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Halo 3 zoomed from its first day US sales of $170 million to a first week total of $300 million, according to GamesIndustry.biz. It was also heavily played on Xbox Live, garnering the top spot:

Microsoft stats reveal that more than 2.7 million people have played Halo 3 over Xbox Live in the past week, with the first day of release seeing a total of 3.6 million hours of online play, increasing to 40 million hours by the end of the first week.

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