Let's Play Destiny Co-op #57 House of Wolves: Wolves' Gambit
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Skolas tries to recruit the secretive Fallen House of Kings, holed up in the Rocketyard.
Notorious Fallen assassins, the Silent Fang, helped Skolas of House Wolves escape from the Reef. Our job will be to take them out.
Blackstar finishes his quest to hunt down wanted wolves on Venus and return the ship links to Variks.
We're starting a new Marathon adventure-- this time fighting the Pfhor in Italy of the past in third party scenario Tempus Irae!
We brave a dark and foreboding castle with hidden watery secrets to find the next Leo manuscript.
Tempus Irae can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:
Tempus Irae and other third party scenarios for the Aleph One engine can be downloaded here:
Blackstar and Narcogen tackle the first story mission of Destiny's second Expansion, the House of Wolves: A Kell Rises!
We explore the reef and accept a mission to chase down Skolas, the rebel Kell of the House of Wolves.
Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:
http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i
Funkmon joins Narcogen to do the last Queen's Wrath Bounty: assassinate Fallen Dreg Weksis the Meek at the Anchor of Light on the moon.
Destiny's 1.2 patch is live with lots of changes, large and small, including some preliminary Queen's Wrath bounties to get us ready for the full launch of the House of Wolves expansion this week. We take on the next few of these.
In this episode we revisit the starting area of the Cosmodrome and discover the Fallen have moved back in with some of their new toys, as well as a new Ghost. Then we go back to Venus take on Beltrik the Veiled again (but we did that just for the experience, so it don't count) and then on to the Moon to face down Saviks, Queenbreaker.
Destiny's 1.2 patch is live with lots of changes, large and small, including some preliminary Queen's Wrath bounties to get us ready for the full launch of the House of Wolves expansion this week. We take on the first few of these.
Some notes-- this video, unlike almost all the previous ones, was assembled from downloaded recordings of the Xbox One's Twitch broadcast feature; as a result, there are some audio issues and generally lower video quality. We are either going to find workarounds for these or return to the usual recording method in future House of Wolves episodes.
We're starting a new Marathon adventure-- this time fighting the Pfhor in Italy of the past in third party scenario Tempus Irae!
We run through a watery gauntlet surrounded by Hunters and Enforcers to chase down Da Vinci's stolen manuscript.
Tempus Irae can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:
Tempus Irae and other third party scenarios for the Aleph One engine can be downloaded here:
The secret exit from Brain Damage leads to the secret level Towel Boy, where we explore yet more waterways and finally run into a Juggernaught we can kill.
We're starting a new Marathon adventure-- this time fighting the Pfhor in Italy of the past in third party scenario Tempus Irae!
Tempus Irae can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:
We're starting a new Marathon adventure-- this time fighting the Pfhor in Italy of the past in third party scenario Tempus Irae!
We're once again hemmed in by waterways and key/lock puzzles. At the end, though, we find that Da Vinci's manuscript has been stolen! He blames the locals, but we suspect the Pfhor.
Tempus Irae can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:
We head down again to Earth, this time to Milan, in Italy. Da Vinci is crazy about the architecture, not so crazy about the smell of the place.
After we finally make our way through the place, we find a secret level: Beyond the Black, and then on to Repository 5.
Tempus Irae can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:
We're starting a new Marathon adventure-- this time fighting the Pfhor in Italy of the past in third party scenario Tempus Irae!
We're back on board the S'pht craft, waking the crew to defend themselves against Pfhor invaders. Plus, some Hunter has it out for us. Apparently we killed his brother.
Tempus Irae can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:
Tempus Irae seriously starts to troll us with locked doors. At least we have the Sistene Chapel to look at.
We're starting a new Marathon adventure-- this time fighting the Pfhor in Italy of the past in third party scenario Tempus Irae!
Tempus Irae can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:
Tempus Irae and other third party scenarios for the Aleph One engine can be downloaded here: