IGN Reviews Halo For Insiders Only
HBO's own Louis Wu has posted that IGN's Halo review is out-- although most of us won't be able to see it for awhile. It's at IGN and is Insider Only at the moment.
| Title | Date |
|---|---|
| Bazzite Backlog Blowout Pt 2 | 01.24.26 |
| Bazzite Backlog Blowout | 01.17.26 |
| Spatial Outpouring Pt 5 | 01.10.26 |
| Spacial Outpouring Pt 4 | 01.03.26 |
| Spacial Outpouring Pt 3: Rampancy Rescues... | 12.27.25 |
| Spacial Outpouring Pt 2 | 12.20.25 |
| Rampancy Test Stream | 12.14.25 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
HBO's own Louis Wu has posted that IGN's Halo review is out-- although most of us won't be able to see it for awhile. It's at IGN and is Insider Only at the moment.
If you thought that PlanetXbox was drooling over the graphic detail in Halo, think again; epic science fiction isn't apparently really their bag. Today they've reviewed Dead Or Alive 3, and here's what they have to say:
Developed by Team Ninja exclusively for the Xbox, Dead or Alive 3 is the single most technically (read: graphically) impressive game in the system's initial lineup. Madden 2002? Whatever. Halo? Please. In the arena of graphical prowess Dead or Alive 3 blows everything else away. In fact, I'm not exaggerating when I say that DoA3 has the best real-time graphics yet seen in a video game.
Well, everybody has to have priorities, I suppose. And it's just the nature of escapism to want to act out virtually activities you'll never have an opportunity to enjoy in real life. I'm sure I'll never have a chance to single-handedly wage war against an alien race on an ancient artifact in deep space, and, well... the PlanetXbox staff prefers to admire the female form through the lens of their television sets.
Kudos to Myrgard for spotting a post by Conner at Marius.net that states that Marius.net will soon expand to support Myth II as well as Myth TFL. Here's how it will work:
What is pretty [neat] (in my opinion) is that both TFL and SB players will be on the same server, in the same rooms, and can chat with one another. Also you will use the same login/password for both games. TFL players will only see TFL games, SB players will see only SB games.
Marius.net for Myth II is currently in testing and should be available soon . An official announcement is expected from Team Marius.net at that time.
IGN PC has reviewed Myth III and gave it a score of 8.7 out of 10. To put things in perspective, IGN gave Myth II a score of 8.9 out of 10 back in 1999.
Bugs didn't play too big of a role in the review, though some were mentioned. I was particularly disturbed by the apparent lack of veterans in the single player mission:
One sad fact that seems to have been taken away, or maybe there's a bug, is that unit experience doesn't look to carry over from level to level. I'm actually hoping this is a bug, because that feature was a big plus to my experiences in the last two games. Originally, units build experience and get quicker and more accurate every time they kill an enemy. But unfortunately I began most missions with totally fresh units even if the same type of units were used in the previous mission. Without having units carry over, the fear of losing important and experienced units goes away and so does your fear of losing them and sacrificing units becomes less of a tough decision. Sorry little archer guy, but you need to be fed to the mean old Trow now to buy some time for my demolitionists... sad little archer. I didn't even bother naming any of them this time around even though that feature is still there.
As far as the single player missions go, IGN had a hard time deciding whether it was solid or not:
The difficulty level is still right up there (and harder if you have the same unit advancement problems that I did) and you'll have to do some serious thinking and unit management with formations and placement if you want to get through some of these tough missions. I'm actually a little mixed on some this. There were some really great missions in the game that I had some trouble with and had to rethink a few times, but there were some that just... seemed a little less thought out. I'm talking particularly about some of the hero missions when you take control of Connacht, Dumas, Ravanna, and Myrdred. These missions basically required you to rush every enemy you came across with the exception of a couple of basic puzzles that need to be solved. The hero missions in the last games took more planning and thought to use the heroes wisely. I only lost one of the heroes once and that was because I was a complete dumbass. But there are also some wonderfully fun maps that challenge you to attack and defend against great numbers of creatures causing some wonderful chaos.
It doesn't sound like IGN even tried multiplayer at all, only suggesting that the new units should add to the experience.
A few points got knocked off for slow load times for saved games, which have plagued the series since TFL. This aside, IGN really enjoyed the game and feels Myth III is a worthy continuation of the series.
BattleGround: Halo's SonicStorm is reporting that VoodooExtreme has posted their review of Halo, rating it a 95 out of 100. In short, they loved it:
Halo's visual prowess is unparalleled in today's crop of first person shooters; the power of the Xbox allowed Bungie to go wild in the graphical department, spending polygons like pennies on detailed character and vehicle models with all the other bells and whistles you'd expect from a game optimized to run on a GeForce 3 based graphics accelerator. The massive outdoor levels come stocked with near photo realistic textures with water and sky effects even more beautiful than what the Unreal engine currently offers. Indoor and underground levels lose a lot of the awe factor that the outdoor maps seem to inspire, but upon close examination you'll find no compromise in their construction (it's just that they're not as flashy). In-engine rendered movies with great voice talent and stellar lip-synced character dialogue serves as glue to hold the plot together, and through the movies, players are taken on an interactive tour of this exciting world created by Bungie.
The reviewer, Apache, says that Halo has now surpassed Half Life on his list of most engrossing games ever .
In the ratings, Halo pegged the scale at 99% (I don't know if VE gives 100s) for Graphics and Sound, and 95% for Gameplay and Innovation. Longevity and Stability received 90% each, although minor framerate issues were cited.
Microsoft's Xbox and Sony's PlayStation 2 will compete on even terms this holiday season; at least in terms of price.
GameSpot is reporting that in an interview with Reuters, Sony Computer Entertainment America CEO Kaz Harai said that Sony will increase production but not drop prices. We're very comfortable with the [$299] price point, Harai said. That puts two of this year's console competitors on an even financial footing, although the advantage for installed base and number of game titles goes to Sony, even if the Xbox has more powerful hardware.
Sony plans to increase production of the console to meet holiday season demand, from about 1.8M units per month to 2M units per month. When Microsoft posted the official list of launch titles, Ed Fries of Microsoft commented that Flextronics last Friday produced 27,000 units in one day. Operating at six days per week for about a month, that translates to about 648,000 units per month, about one-third of Sony's current production level. All in all, it may be much easier to find the PS2 this year than the Xbox-- and when you do find it, it will be at the same price and have more games to choose from. In order for customers to choose the Xbox over the PS2, there will have to be other factors involved-- like an overriding desire to play Halo.
Only Nintendo is attempting to compete on price this season, undercutting their competitors by $100 by pricing their upcoming GameCube at $199.
Worldwide, Sony has shipped 19M PlayStation 2 consoles, and it expects that by March of next year it will have shipped 10M in the United States.
Byron Hinson at ActiveXbox is reporting that Red Octane, a company that rents consoles and console games, is now accepting rental requests for the Xbox and most Xbox launch titles, which will be available for $6.95 per week.
Red Octane will also give away an Xbox system this month; you can sign up for that on their web page.
As part of their Xbox coverage this week, which included reviews of Halo, DoA3, Oddworld: Munch's Oddysee, Cel Damage, NFL Fever 2002, and Project Gotham Racing, TechTV has also posted a short article about the future of broadband gaming on the Xbox, with quotes from J Allard and Seamus Blackley. Blackley in particular made an interesting remark:
We are really focusing on a hard-core online experience around games, stuff you can only do with a gaming community. We're talking about massive multiplayer games with [a] new level every week. We are open to every new idea.
That truly is the kind of idea that, at least in the console world, could most easily be done by the Xbox, because its hard drive and ethernet capabilities are standard, rather than optional. But users will still be restricted to broadband; there is no supported way of using the Xbox with a modem.
Also via Louis Wu at HBO comes word of this report from Hyperium about a Halo review at TechTV.
Apparently, they preferred Oddworld over Halo, rating the former a perfect 5 and calling it a must-have while giving Halo only a 4 in the Gameplay and Sound categories.
Although there's no rating category for it, it looks as if one of their major problems with the game were the controls:
The first thing you will notice when playing the game is that it takes a while to adjust to the controls, which make use of every button on the Xbox controller. Moving is controlled via the left analog stick, and your camera (i.e. your character's head) is controlled with the right. Getting the hang of moving around like this can take anywhere from a few minutes to an hour, and it only becomes more complex when faced with an enemy, trying to fire with the controller's right trigger, and reload with the x-button. Thankfully, most levels offer plenty of stuff to hide behind while you get your bearings. One major gripe some players may have is that you cannot run, which at times gives the game a lethargic feel.
The rest of the review is mostly positive, although it does have a few minor inaccuracies; it erroneously seems to indicate that the game's AI drives the jeep during solo play, when it can't, and refers to the developers as Bungie Software rather than the appropriate Bungie Studios . The review also includes a video clip.
Shockwave at TeamXbox has posted a complete review of Halo. Par for the course, he was impressed by the game, especially the graphics:
In case you have been living in a cave, you might want to take a look at the screenshots from this game. There really isnТt much dispute over HaloТs beautiful graphics. Anyone who knocks the graphical splendor of Halo should be given a brisk slap upside the face. The world of СHaloТ is so gorgeous it almost reaches the point where you probably wonТt even notice the minute details of the environments around you. Everything from weather effects and lighting is wonderfully done, and you might feel the urge to stop and smell the roses, but not for too long or you might end up buried 6 feet under them instead.
He rates the game a 4.8 out of a possible 5. The review also includes four new movies that HBO has reported include spoiler material. Thanks to Louis Wu for the heads-up.
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