[image:4046 left hspace=5 vspace=5 border=0]SketchFactor also mentioned in his latest PC Halo update that there were new screenshots at Microsoft's official PC Halo site, in the section on the new multiplayer maps. The new ones are of Gephyrophobia. We've added them to the PC Halo Gallery.
[image:4040 left hspace=5 vspace=5 border=0]Michel Bastien of Gearbox Software has once again written in to SketchFactor of Bungie.net, providing information on the status of PC Halo. He weighed in on some of his favorite maps and gametypes (he likes KOTH Gephryrophobia and CTF Timberland, for the record).
SketchFactor also mentioned where PC Halo is on the beta testing front:
This week the Beta 2 discs were sent out to our beta testers, which marks the first time we can start playing with large numbers of players across the internet. Before you ask, sorry, its a closed beta test only for people who are registered as part of Microsoft's beta program. But, the good news is that the game will soon be available for anyone and everyone to enjoy.
Not long to wait now!
[image:4010 left hspace=5 vspace=5 border=0]Gearbox has swapped out the earlier Banshees on Death Island screenshot for another one; it seems that in the original shot, both Banshees were on the same team, which didn't make for a very interesting dogfight. Fein in HBO's forum noticed, cartesian in the Gearbox forums, and Louis Wu posted it at HBO. We've added the newer Banshee shot to the PC Halo Gallery.
We've been sifting through the collection of Halo screenshots we've mirroring lately, and decided to separate one group out that were taken before Halo became an Xbox game; the comparisons are sometimes interesting.
This shot is clearly from the MWNY '99 vintage, as evidenced by the different interior textures and the early Elite model, with dramatically different facial features; only the general shape and the legs are similar to what the Elite eventually became.
The original press release for Halo mentioned an array of weapons from "composite swords" to "orbital bombardment". Neither made it into the shipping game. Note the complex scene with several characters and vehicles in the background. When Halo was still imagined to be a third-person perspective game, it would have been possible for scenes like this to appear during gameplay.
Like several other models, the Pelican here is easily recognizable, despite coming from an older build of Halo.
Another shot of the Master Chief in front of an early tank model. Difficult to say whether this is the Scorpion or the Stealth Tank, but from the coloration I'd guess it's the Scorpion.
Beams from this Covie's weapons are a slightly different color than we're used to-- not to mention the use of continuous streams rather than discrete bolts.
The marine, Master Chief and Warthog models are all seen here in their E3 2000 form, very close to the eventual final versions.