Let's Play Destiny Co-Op #15: Scourge of Winter

See video
Scourge of Winter

We chase after the Kell of the Fallen House of Winter, Draksis.

Blackstar and Narcogen are picking up with playing Destiny in co-op mode with the first moon mission: The Dark Beyond. (The Cosmodrome story missions and strike seem largely unchanged from the beta test, at least at their lower difficulty levels).

For complete stats:

https://www.bungie.net/en/Legend/PGCR/1/4611686018429850686/2305843009221559453/207813603?_

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Destiny (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play,First Person Shooter,Shooter Game (Media Genre),Shared World Shooter,Action Game (Video Game Genre),DestinyTheGame,Activision (Video Game Developer)

Destiny: What's In A Name

We've had Destiny awhile now, and I've been playing it as much as I can. I've finished the story, and I'm enjoying leveling up my three Guardians quite a bit. I'm having fun and I feel I've gotten my money's worth, but there are still a lot of things about the game that I think are worth notice-- things that may challenge the expectations of gamers coming from shooters, those coming from MMOs and RPGs, and those coming to the game straight from Halo.

One of these is how Destiny throws so many names at you in such a short time it feels like we've been hit in the face with Bungie' little black book of aliens. In comparison, here are all of the times that the aliens that comprise the Covenant are mentioned within the transcripts of Halo 1, taken from HBO:

Truth and Reconciliation

CORTANA: Captain! Hunters!

Silent Cartographer

CORTANA: Chief, Bravo 22 was bringing us some heavy weapons. After I saw we were up against Hunters, I thought you could use them.

343 Guilty Spark

SARGE: Looks like a Covenant patrol. Badass elite units, all KIA.

That is it. All the mentions of Halo's iconic enemy types that occur within the game's official transcript. The player encounters Elites, Grunts, and Jackals all before any character ever names them, and it's arguable that Sniper Sergeant's reference to "elite" is as an adjective and not a proper noun-- after all, at this point even he doesn't have a name. Hunters, for some reason, get special attention from Cortana, as they are called out by name at the end of their first appearance in Truth and Reconciliation, and then namechecked again midway through the next level, Silent Cartographer.

If players knew the names of these units, it came from the manual, from Bungie's website or fan websites, from gaming press, or Bungie's own PR. The game itself is practically silent on the subject. And why shouldn't it be? The Master Chief has been at war with the Covenant for quite awhile. The UNSC has been at war with them for four decades. The player doesn't know either of those things, either, without reading external material like the novels, but the point is that no time is wasted telling the characters things they already know just for the benefit of the player, especially when it is relevant to the greater context but not immediately relevant to the action at hand.

Contrast that to Destiny, which tosses out both names of enemy factions (Fallen, Hive, Vex and Cabal) as well as subfactions (House of Winter, House of Devils, Hezen Corrective, Virgo Prohibition, Hidden Swarm, Dust Giants, Blind Legion) and the names of individual enemies (Sepiks Prime, Draksis, Riksis, Aksor, Bracus Tho'ourg, Bracus Tha'aurn, Valus Ta'Aurc, and many others. It's not so much assumed that we already know these (they are mentioned in briefings as well as in the Grimoire) as it is assumed that it means something. It's even harder to make these enemies and their defeats mean something when they can be repeated infinitely-- and not just the way Halo missions are repeated. Campaign levels in Halo are repeated by looping the same moment in time. Each time you choose a level, you're returning to a fixed point within a linear story and repeating the general events, while changing only the details.

This is not the case in Destiny. In Destiny, you can defeat a boss, pick up some loot he drops, like boots or a gun, and then put on those boots and use that gun to fight the same guy a second time. You're not repeating a fixed point within the story, the moment when that boss character was finally defeated, even though the intro and outro sequences of story missions try to treat it that way. You're performing similar actions at a different time, as evidenced by the fact that you still have the boots and the gun from the first fight when you start the second. Like it or not, Destiny's loot stream enforces continuity on the coop nature of the campaign. It makes we wonder why Bungie didn't stop naming things with types, instead of individual names. It invites heckling to hear the Vanguard talk about how Sepiks Prime cast a shadow over the city and now it's great he's gone when I know he'll be back in five minutes. If it was just a Prime Servitor, a thing the Fallen keep bringing back into position because it's important and necessary for them, then I could get behind it. Same for all the other leaders-- I'll buy that promotion from within means that for every target we take out, eventually someone else will take his place.

It wasn't until Halo 2 that we knew the name of any individual enemies in the Covenant, and that was when he became a playable character-- the Arbiter. Later, we grew familiar with two boss characters, Truth and Tartarus, and another NPC, Gravemind. Before that, the game was basically the Master Chief, Cortana, 343 Guilty Spark, Captain Keyes, and a crowd of semi-anonymous marines and targets. Individual enemies in Destiny have no role within the story except as targets, unlike the Arbiter, the Prophet of Truth, and Tartarus. Why do they have names? Why do we need to know what those names are, especially when the factional similiarities between individual names is so strong, as well as the nature of each name so arbitrary, that it becomes difficult to tell them apart even after several plays?

Players in Destiny spend as much time with their Ghost as the Master Chief does with Cortana, but while the part got big-name casting, the character itself doesn't have a name, unlike many of the enemies he helps us fight. This is another area where the coop nature of the Destiny experience collides with the needs of a traditional linear narrative. Is the Ghost voiced by Peter Dinklage "our" Ghost or everybody's Ghost? NPCs in the Tower also have their own Ghosts, but we never hear them speak. Would they also sound like Peter Dinklage? This is complicated by the fact that Destiny cutscenes, even when playing story mode with a fireteam of four, only show the avatar of the current player. So each guardian appears to be interacting with their own Ghost and NPCs alone during cutscenes-- fireteam members disappear and reappear magically for reasons I don't think can be justified technically or narratively. This is a big step backwards from Halo 3 and Halo 3: ODST, where squadmates function together both as part of the story and as part of the action.

Let's Play Destiny Co-Op #14: The Archive

See video
The Archive

Blackstar and Narcogen are sent to investigate an archive of secrets collected by the Ishtar Collective and safeguard them from the Fallen.

For complete stats:

https://www.bungie.net/en/Legend/PGCR/1/4611686018429850686/2305843009221559453/207154078?_

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Destiny (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play,First Person Shooter,Shooter Game (Media Genre),Shared World Shooter,Action Game (Video Game Genre),DestinyTheGame,Activision (Video Game Developer)

ASE Ep. 137 Marathon EVIL 15: Septic Exodus Part 1

See video
Marathon Evil: Septic Exodus

We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

Two levels ago we were manhandling moons. Then we had a pool party. Now we're in the sewers doing platform puzzles. Things are not going well.

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

EVIL and other third party scenarios for the Aleph One engine can be downloaded here:

http://source.bungie.org/scenarios.php#more

We use irons' Co-Op script, which gives weapons and ammo to both players if either picks any up, and prevents weapon loss on death (so items can't be destroyed in lava or slime). The script also allows one player to teleport to a destination set by themselves or their partner, in case co-op players run into a problem a solo player would have to restart for.

http://simplici7y.com/items/co-op

EVIL has its own spoiler guide:

http://marathon.bungie.org/spoiler/evil/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

Marathon,Marathon Infinity (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

Let's Play Destiny Co-Op #13: The Awoken and Ishtar Collective

See video
The Awoken & Ishtar Collective

Blackstar and Narcogen go to the Reef to visit the Queen and her very odd brother, then go back to Venus to try and find a Vex brain to dissect. On the way, they get distracted by a Public Event, and then ambushed by respawning waves of Vex while Ghost tries to hack a computer, before finally contemplating the word salad that is Destiny's level naming convention.

For complete stats:

https://www.bungie.net/en/Legend/PGCR/1/4611686018429850686/2305843009221559453/206515901?_

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Destiny (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play,First Person Shooter,Shooter Game (Media Genre),Shared World Shooter,Action Game (Video Game Genre),DestinyTheGame,Activision (Video Game Developer)

Let's Play Destiny Co-Op #12: A Stranger's Call

See video
A Stranger's Call

Let's Play Destiny Co-Op #12: A Stranger's Call

Narcogen and Blackstar (especially Narcogen) encounter significant difficulties in facing the new enemies on Venus: the time-traveling robot Vex. As a reward, they get to see the game's first (and perhaps best and possibly only) real cutscene.

For complete stats:

https://www.bungie.net/en/Legend/PGCR/1/4611686018429850686/2305843009221559453/190407151?_

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Destiny (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play,First Person Shooter,Shooter Game (Media Genre),Shared World Shooter,Action Game (Video Game Genre),DestinyTheGame,Activision (Video Game Developer)

ASE Ep. 136 Marathon EVIL 14: Parathymeter

See video
Parathymeter

We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

We go from tinkering with planetary systems to splashing about in the pool. Guess which one is more fun? Actually it's a close call.

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

EVIL and other third party scenarios for the Aleph One engine can be downloaded here:

http://source.bungie.org/scenarios.php#more

We use irons' Co-Op script, which gives weapons and ammo to both players if either picks any up, and prevents weapon loss on death (so items can't be destroyed in lava or slime). The script also allows one player to teleport to a destination set by themselves or their partner, in case co-op players run into a problem a solo player would have to restart for.

http://simplici7y.com/items/co-op

EVIL has its own spoiler guide:

http://marathon.bungie.org/spoiler/evil/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

Marathon,Marathon Infinity (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

Let's Play Destiny Co-Op #11: The Summoning Pits

See video
The Summoning Pits

Blackstar and Narcogen go into the Summoning Pits Strike on the Moon and get saved by a stranger. Not the Stranger, just a stranger.

For complete stats:

https://www.bungie.net/en/Legend/PGCR/1/4611686018429850686/2305843009221559453/189493566?_

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Destiny (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play,First Person Shooter,Shooter Game (Media Genre),Shared World Shooter,Action Game (Video Game Genre),DestinyTheGame,Activision (Video Game Developer)

ASE Ep. 134 Marathon EVIL 13: Code 42 Part 2 of 2

See video
Code 42 Part 2 of 2

We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

The mysterious Felix has an ingenious, inscrutable plan to mess with the Mystics by ruining their planet's magnetic field.

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

EVIL and other third party scenarios for the Aleph One engine can be downloaded here:

http://source.bungie.org/scenarios.php#more

We use irons' Co-Op script, which gives weapons and ammo to both players if either picks any up, and prevents weapon loss on death (so items can't be destroyed in lava or slime). The script also allows one player to teleport to a destination set by themselves or their partner, in case co-op players run into a problem a solo player would have to restart for.

http://simplici7y.com/items/co-op

EVIL has its own spoiler guide:

http://marathon.bungie.org/spoiler/evil/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

Marathon,Marathon Infinity (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

Let's Play Destiny Co-Op #10: Shrine of Oryx

See video
The Shrine of Oryx

In this story mission of Destiny, Blackstar and Narcogen are tasked with destroying the Shrine of Oryx and its guardian, Sardok.

Blackstar and Narcogen are picking up with playing Destiny in co-op mode with the first moon mission: The Dark Beyond. (The Cosmodrome story missions and strike seem largely unchanged from the beta test, at least at their lower difficulty levels).

For complete stats:

https://www.bungie.net/en/Legend/PGCR/1/4611686018429850686/2305843009221559453/188914836?_

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Destiny (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play,First Person Shooter,Shooter Game (Media Genre),Shared World Shooter,Action Game (Video Game Genre),DestinyTheGame,Activision (Video Game Developer)

ASE Ep. 134 Marathon EVIL 12: Code 42 Part 1

See video
Code 42 Part 1

UPDATE: This video is being replaced due to audio issues.

UPDATE: Audio should be fixed in current version.

We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

The mysterious Felix has an ingenious, inscrutable plan to mess with the Mystics by ruining their planet's magnetic field.

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

EVIL and other third party scenarios for the Aleph One engine can be downloaded here:

http://source.bungie.org/scenarios.php#more

We use irons' Co-Op script, which gives weapons and ammo to both players if either picks any up, and prevents weapon loss on death (so items can't be destroyed in lava or slime). The script also allows one player to teleport to a destination set by themselves or their partner, in case co-op players run into a problem a solo player would have to restart for.

http://simplici7y.com/items/co-op

EVIL has its own spoiler guide:

http://marathon.bungie.org/spoiler/evil/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

Marathon,Marathon Infinity (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

Let's Play Destiny Co-Op #9: The Chamber of Night

See video
The Chamber of Night

Blackstar and Narcogen are picking up with playing Destiny in co-op mode with the first moon mission: The Dark Beyond. (The Cosmodrome story missions and strike seem largely unchanged from the beta test, at least at their lower difficulty levels).

The Hive are using some secret ritual to weaken the Traveler. Blackstar and Narcogen have to get to the deep, dark bottom of it.

For complete stats:

https://www.bungie.net/en/Legend/PGCR/1/4611686018429850686/2305843009221559453/188210207?_

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Destiny (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play,First Person Shooter,Shooter Game (Media Genre),Shared World Shooter,Action Game (Video Game Genre),DestinyTheGame,Activision (Video Game Developer)

ASE Ep. 133 Marathon EVIL 11: For This I Went To College?

See video
For This I Went To College?

We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

A special task force awaits to help us take out a special Juggernaut. If only we weren't so impatient.

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

EVIL and other third party scenarios for the Aleph One engine can be downloaded here:

http://source.bungie.org/scenarios.php#more

We use irons' Co-Op script, which gives weapons and ammo to both players if either picks any up, and prevents weapon loss on death (so items can't be destroyed in lava or slime). The script also allows one player to teleport to a destination set by themselves or their partner, in case co-op players run into a problem a solo player would have to restart for.

http://simplici7y.com/items/co-op

EVIL has its own spoiler guide:

http://marathon.bungie.org/spoiler/evil/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

Marathon,Marathon Infinity (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

Let's Play Destiny Co-Op #8: The Sword of Crota

See video
The Sword of Crota

Blackstar and Narcogen are picking up with playing Destiny in co-op mode with the first moon mission: The Dark Beyond. (The Cosmodrome story missions and strike seem largely unchanged from the beta test, at least at their lower difficulty levels).

Long ago, a Hive member named Crota wielded a deadly sword against the forces of Light. The Speaker tasks us with defeating the sword's creators, the Swarm Princes, to prevent the sword from being used again. (Not sure how, it just sort of disappears, and sometimes there's more than one.)

For complete stats:

https://www.bungie.net/en/Legend/PGCR/1/4611686018429850686/2305843009221559453/187546803?_

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Destiny (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play,First Person Shooter,Shooter Game (Media Genre),Shared World Shooter,Action Game (Video Game Genre),DestinyTheGame,Activision (Video Game Developer)

ASE Ep. 132 Marathon EVIL 10: We Be Ground Pounders

See video
We Be Ground Pounders

We've finished with the canonical Marathon Trilogy and are moving on to third party scenarios, starting with EVIL. In this scenario, a UESC ship from Tau Ceti runs into a spatial anomaly that sends them far away where we encounter something dark and evil.

Six chips. Six slots. No waiting.

No, actually there is a lot of waiting while we wander around trying to figure out how to find the chips and all these slots, and then grenades start passing through sprites and geometry, and that's never good.

EVIL can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

EVIL and other third party scenarios for the Aleph One engine can be downloaded here:

http://source.bungie.org/scenarios.php#more

We use irons' Co-Op script, which gives weapons and ammo to both players if either picks any up, and prevents weapon loss on death (so items can't be destroyed in lava or slime). The script also allows one player to teleport to a destination set by themselves or their partner, in case co-op players run into a problem a solo player would have to restart for.

http://simplici7y.com/items/co-op

EVIL has its own spoiler guide:

http://marathon.bungie.org/spoiler/evil/

Subscribe to the Narcogen's YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for shorts and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

Marathon,Marathon Infinity (Video Game),Bungie,Bungie Studios (Organization),Cooperative Gameplay (Gameplay Mode),Cooperative Game (Game Genre),Let's Play

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