Let's Play Destiny Co-op #131 Wrath of the Machine Pt1

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Wrath of the Machine Pt 1

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

Narc gets off to a rough start on the last piece of new content in Rise of Iron-- the Wrath of the Machine raid!

Special thanks from Narcogen and Blackstar to ChrisTheeCrappy, Funkmon, jchapman, and Morpheus414 for playing along with us in this normal mode, non-challenge Destiny raid.

Let's Play Myth II: Soulblighter Co-op #11 Through the Ermine

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Myth 2 #11 Through the Ermine

We're playing the next of Bungie's famous franchises, the Real Time Tactics fantasy wargame, Myth. Set in a mysterious land of cyclical war and destruction, Myth lets you command a ragtag army in a desperate battle against the forces of the Fallen Lords.

We journey through Mirkwoo... I mean, the Ermine on our way to find the Fallen Lord Myrdred to help our cause.

In this episode we're once again using the high definition tagset, made by Ooga Booga, Renwood and Road. The Myth Myth HD Total Conversion v1.31 provides higher resolution units.

Due to the tireless work of many community members over the years, the Myth engine has been modernized to work on current operating systems, although you'll still need a copy of the game's data files to play. Check Ebay.

For the engine itself as well as texture enhancements, go to Project Magma:

http://projectmagma.net/

There's also multiplayer metaserver available for competitive carnage:

http://gateofstorms.net/

A bunch of other Myth-related downloads are available at The Tain:

http://tain.totalcodex.net/

Intro and outro Music "Into the Breach"
by Martin O'Donnell and Michael Salvatori from Myth The Fallen Lords.

Let's Play Myth II: Soulblighter Co-op #20 Landing at White Falls

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Myth 2: Landing at White Falls

We're playing the next of Bungie's famous franchises, the Real Time Tactics fantasy wargame, Myth. Set in a mysterious land of cyclical war and destruction, Myth lets you command a ragtag army in a desperate battle against the forces of the Fallen Lords.

We follow King Alric to White Falls to stop Shiver from crossing the Meander.

In this episode we're once again using the high definition tagset, made by Ooga Booga, Renwood and Road. The Myth Myth HD Total Conversion v1.31 provides higher resolution units.

Due to the tireless work of many community members over the years, the Myth engine has been modernized to work on current operating systems, although you'll still need a copy of the game's data files to play. Check Ebay.

For the engine itself as well as texture enhancements, go to Project Magma:

http://projectmagma.net/

There's also multiplayer metaserver available for competitive carnage:

http://gateofstorms.net/

A bunch of other Myth-related downloads are available at The Tain:

http://tain.totalcodex.net/

Intro and outro Music "Into the Breach"
by Martin O'Donnell and Michael Salvatori from Myth The Fallen Lords.

Let's Play Myth II: Soulblighter Co-op #09 Gate of Storms

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Myth 2: Gate of Storms

We're playing the next of Bungie's famous franchises, the Real Time Tactics fantasy wargame, Myth. Set in a mysterious land of cyclical war and destruction, Myth lets you command a ragtag army in a desperate battle against the forces of the Fallen Lords.

We escort King Alric from the ruins of Madrigal.

In this episode we're once again using the high definition tagset, made by Ooga Booga, Renwood and Road. The Myth Myth HD Total Conversion v1.31 provides higher resolution units.

Due to the tireless work of many community members over the years, the Myth engine has been modernized to work on current operating systems, although you'll still need a copy of the game's data files to play. Check Ebay.

For the engine itself as well as texture enhancements, go to Project Magma:

http://projectmagma.net/

There's also multiplayer metaserver available for competitive carnage:

http://gateofstorms.net/

A bunch of other Myth-related downloads are available at The Tain:

http://tain.totalcodex.net/

Intro and outro Music "Into the Breach"
by Martin O'Donnell and Michael Salvatori from Myth The Fallen Lords.

Let's Play Destiny Co-op #130 Abomination Heist

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Abomination Heist

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

The final part of the Thorn bounty is the new SIVAfied moon strike, Abomination Heist. CougRon joins us to help get it done!

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

Let's Play Destiny Co-op #129 Splicer Intel Relays

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Splicer Intel Relays

Let's Play Destiny Co-op #129 Splicer Intel Relays

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

A new plaguelands consumable leads to a couple of mini-missions where Destiny started.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

Let's Play Destiny Co-op #128 A Khvostov Rising

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A Khvostov Rising

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

Another old Destiny weapon returns, this time as an exotic.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

Let's Play Destiny Co-op #127 Sepiks Perfected

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Sepiks Perfected

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

SteelGaribaldi joins us to face down the SIVA-enhanced Sepiks Perfected in the new hard mode Devil's Lair strike.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

Let's Play Destiny Co-op #126 Beauty in Delivery

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Beauty in Delivery

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

On the rarely-used crucible map Skyshock, we recover the Gjallarhorn and blow up some tanks.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

On a side note, this encounter is truly, truly broken. The circle you need to remain inside for the repair countdown to continue is large enough to encompass the area behind the table where the rocket launcher sits, but it doesn't-- so if you go there before you notice the timer (like I did) there's no indication that there is a timer or that it is not advancing. This means you end up fighting all the enemies, and nothing happens.

Despite this, there is an easily accessible cheese spot at the top of the boxes to the left of the door facing out where the timer runs but no enemies see you, allowing you to wait it out without fighting, after which all the enemies despawn. This is not featured in this video, but is what happened when I played on another character.

If turning off the timer behind the table was planned behavior, why not also exclude the area above the boxes? If it wasn't, why does it happen? Why don't enemies continue to spawn until the timer expires? Why do they despawn when it expires even if you haven't fought any?

Let's Play Destiny Co-op #125 Symbol of Honor

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Symbol of Honor

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

We visit the abandoned Bannerfall tower to recover parts and pieces of Gjallarhorn.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

Let's Play Destiny Co-op #124 Beauty in Destruction

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Beauty in Destruction

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

Archivist Tyra Karn needs us to collect the iron medallions of fallen Iron Lords from all over the Plaguelands.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

Let's Play Destiny Co-op #123 Echoes of the Past

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Echoes of the Past

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

Recovering a trusty old weapon starts with scanning an anomaly near Archon's Forge.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

Let's Play Destiny Co-op #122 The Wretched Eye

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The Wretched Eye

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

Rise of Iron's first new strike features sick SIVA modifications on a Hive ogre.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

Let's Play Destiny Co-op #121 Bad Blood

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Bad Blood

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

Blackstar and Narcogen are joined by Sorahn as they follow a trail of clues leading to Fallen-on-Hive experimentation.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

Let's Play Destiny Co-op #120 Archon's Forge

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Archon's Forge

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

We check out the Plaguelands' new public event space, Archon's Forge.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

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