ASE Ep. 29 Never Burn Money Marathon 1 lvl 3

Narcogen and Blackstar play Level 3 of Bungie's classic sci fi shooter, Marathon: Never Burn Money. Leela tasks us with recovering three chips to repair the Marathon's defensive system, and on our own we attempt to reach an isolated and cryptic terminal that may hold the secret to the identity either of the mysterious security officer who is the player's avatar, or the even more mysterious door-controlling Durandal we have yet to meet.

We've gotten some useful feedback on past episodes, and I'll just acknowledge it here:

Yes, we are rusty. I haven't done much mouse and keyboard FPS gaming since the Unreal Tournament days, and it shows. Hopefully we'l get into a groove and I hope to ratchet the difficulty up a bit as we play. Right now we're on normal, hopefully we can get up to Total Carnage before the game is over.

Yes, we missed some spots. We missed a garbled terminal and a hidden door in the first level; I've gone back to record that and it'll be in a future episode. In level two I made the easy grenade hop and put it after the credits, but didn't make the big one. In this level, we made a couple of attempts to do the grenade climb to reach the Gheritt White terminal, but failed. For that, I am bringing in a ringer. More on that later.

UPDATE: This video of Never Burn Money by Vidmasters Challenge shows the same level in the original Marathon engine, at Total Carnage difficulty. The player reaches the room where the grenade climb is at 01:30. The player actually does the climb twice-- once to reach the 3X shield recharge from the floor, and a second time to reach the ledge with the terminal.

For more information on this level, visit the Marathon Spoiler Guide:

http://marathon.bungie.org/spoiler/m1/2.shtml

For more information on the Gheritt White terminal, visit the Marathon Story
Page:

http://marathon.bungie.org/story/gheritt.html

This podcast uses:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

Subscribe to the YouTube channel for Anger, Sadness and Envy video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for video and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"fatman" by Alexander Seropian, remixed by Craig Hardgrove (gameplay background music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

For original Marathon soundtracks as well as Craig Hardgrove's remixes, visit Craig's Marathon Music page:

http://themarathonmusic.com

See video
ASE Ep 29 Never Burn Money M1 lvl 3

Destiny On PC: Not Yes, Not No

Urk from Bungie tells IGN that everything Bungie does on the backend for Destiny is platform agnostic, but the company still has not definitively announced, nor definitively denied, versions of the game for other platforms like PC or Mac.

Pathways Into High Definition

YouTube user toolsmyth (Bo Lindbergh in the Marathon Story Page's forum) has posted some gameplay from the first level of Bungie's first shooter, Pathways Into Darkness, now available in the App Store for the Apple Macintosh.

Leyvin360 on YouTube also has a Let's Play series for the game that he started last year.

See video
Never Stop Firing

First Live Action Trailer For Bungie's Destiny

This "live action" trailer for Destiny promotes the first gameplay reveal coming up at E3, as well as emphasizing how central cooperative play is to Bungie's new game... "the power of the pack is the wolf, and the power of the wolf is the pack."

Actor Giancarlo Esposito ("Gus" from Breaking Bad") here plays a character seemingly telling a bedtime story about the Guardians. Perhaps he'll have a voice role in the game itself?

See video
The Law of the Jungle

ASE Ep. 28: Marathon 1 - 2 Bigger Guns Nearby

Blackstar and Narcogen continue playing through the classic Bungie scifi shooter and precursor to Halo, Marathon.

Special thanks again to Craig Hardgrove for his excellent soundtrack remixes.

Wait after the credits for a short bonus of one (easy) grenade hop and the infrared goggles.

We're doing this playthrough with:

Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org

Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com

Subscribe to the YouTube playlist for video podcasts:

http://www.youtube.com/playlist?list=PLIof4Cp3-cam7bAFzDEwK_wzSSEya050i

Subscribe to the iTunes channel or RSS feed for video and audio podcasts:

https://itunes.apple.com/us/podcast/anger-sadness-and-envy/id266991411?mt=2

http://feeds.feedburner.com/AngerSadnessEnvy

Music used in this episode:

"What About Bob?" by Alexander Seropian, remixed by Craig Hardgrove (intro music)
"Leela" by Alexander Seropian, remixed by Craig Hardgrove (gameplay background music)
"New Pacific (Reprise)" by Alexander Seropian, remixed by Craig Hardgrove (outro music)

See video
ASE Ep. 28 M1 - Bigger Guns Nearby

Anger, Sadness and Envy Ep. 27: Craig Hardgrove

Anger, Sadness & Envy Rev 3
Narcogen and Craig Hardgrove

In this episode of Anger, Sadness and Envy, Narcogen talks to Mars Science Laboratory planetary scientist Craig Hardgrove, fan of Bungie games and master remixer of the Marathon soundtrack about Marathon, Destiny, as well as Call of Duty and Bioshock Infinite. You can hear Hardgrove every week on the Guardian Radio podcast as well!

Show Notes:

  • Mars Curiosity Cameras
  • Remixing Marathon's Music
  • Hardgrove Interviews Alex Seropian
  • Music for Aleph One
  • Recreating Vintage MIDI Sound
  • Removing the Music: Marathon Sequels
  • Total Audio: Myth and Halo
  • Exploration vs Shooting
  • Terminals in Marathon and Halo
  • Exploration in Halo
  • Offtopic: Bioshock Infinite
  • Water on Mars

Music used in this episode:

Chomber by Alexander Seropian, remixed by Craig Hardgrove
Swirls by Alexander Seropian, remixed by Craig Hardgrove
Landing by Alexander Seropian, remixed by Craig Hardgrove
Siege of Madrigal by Marty O'Donnell and Michael Salvatori
Leela by Alexander Seropian, remixed by Craig Hardgrove
Flowers In Heaven by Alexander Seropian, remixed by Craig Hardgrove

Audio file: 
ASE Episde 27: Craig Hardgrove

New Concept Art Tweeted

Anger, Sadness and Envy 26: Marathon 1-1 Arrival

Here at Rampancy, we'll be starting a new series on the Anger, Sadness and Envy podcast: a video Let's Play series of Bungie's classic science fiction shooter, Marathon, as played using the modern Aleph One engine under Mac OS X. All three games in the Marathon series (Marathon 1 and 2 by Bungie, and Marathon Infinity by Double Aught, a studio made up of Bungie alums) are available to play on Mac, Windows, and Linux from http://source.bungie.org.

We'll also be playing with a remixed version of the Marathon music, originally written by Bungie founder Alex Seropian and remixed and remastered by JPL planetary scientist Chris Hardgrove. (We don't talk about the music in the first episode but we'll get to it, I promise). You can get his remix, as well as lots of other cool Marathon music-related stuff, at http://themarathonmusic.com

So, without further ado, the first level of Marathon 1: Arrival as played by Blackstar and myself.

See video
Anger, Sadness and Envy Ep 26: Mara

PiD On RetroMacCast

pid18

The free modernization of Pathways Into Darkness by Man Up Time Studios (now in the App Store) got a mention on the RetroMacCast, which is, unsurprisingly, a podcast about retro
Macintosh stuff. PiD gets a mention in the April 13 episode.

Retracing Pathways Into Darkness

pid18

Through the efforts of Man Up Time Studios, Bruce "Hippieman" Morrison and Mark "Have Blue" Levin, the classic Bungie FPS game Pathways Into Darkness lives again, available for free in the Apple App Store for computers running version 10.6 or higher of OS X.

For their work in making this ancient artifact available to modern audiences, Bungie's Community Focus this week is on Man Up Studios.

Originally released in 1993, the game predated the Marathon series and tasked a lone soldier with transporting an atomic weapon deep into an abandoned jungle pyramid in order to prevent a sleeping god from awaking. For the game, go here. For information on the game, go here to the excellent fansite, pid.bungie.org.

Myth II 1.8.0 Beta Announced

Myth II: Soulblighter Logo

Project Magma has announced a public beta of the first major new revision to the Myth II engine in three years: version 1.8.0. If you're the adventurous kind, and already have 1.7.2 installed, head on over to The Tain and pick up the beta version to test.

Science, Not Shooting

Craig Hardgrove, who is a planetary scientist working for JPL and also a Bungie fan from quite aways back, has written an article for Guardians of Destiny, talking about why he loves Halo, why he hates Call of Duty, and what he hopes to see in Destiny. (Hardgrove is also a fan of Bungie's Marathon series and even did some remakes of the game's music.)

Halo Theme For Plucked Orchestra

Here's my arrangement of the Halo Theme for plucked orchestra.

The file includes:

  • mandolin 1
  • mandolin 2
  • mandola
  • guitar
  • bass
  • percussion
  • direction

I hope you'll enjoy!

Ask me if you have any questions about my sheets Smiling

Login or register to download the attached file.

Brave New World: Bungie's New IP

GameSpot has posted the entirety of Bungie's GDC talk, given by Joe Staten and Christopher Barrett, about building Destiny's world and characters, over in their YouTube channel. Honestly, stuff like this-- showing the depth and breadth of thought that Bungie puts into making its worlds-- gets me a lot more excited about the game than trailers.

Bungie also has embedded a version of the talk over on their own site, but it's a Flash-only player that probably won't work on most mobile devices.

See video
Bungie GDC Presentation 2013

Grognok, Creator Of Destiny's Worlds

DestinyTracker (blog, YouTube channel) put up this copy of another video Bungie showed during the GDC presentation by Barrett and Staten; a short timelapse sequence showing the editing of a moon base location in Grognok, the Destiny world editor.

See video
Grognok: Creator Of Worlds
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