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  1. Home »
  2. Keeping It Real In The Library

Wed, 10/13/2004 - 22:16 by narcogen

Skeifer and the Captain venture into the Library to see how "real" a giant multilevel archive full of Flood can be in Part 7 of The Junkyard's series on realism in Halo. I have to admit, this article must have been a real challenge, as the Library is probably the most unnatural and arbitrarily designed environment in the game, so it's difficult to imagine it as a real scenario. The Captain does ask the question I've always wondered about, though:

I would be kind of suspicious what kind of facility this was when I saw how big everything was. I would be asking 343 GS tons of questions while we'd be taking those lonely walks down hallways. But in our case, the Chief is a mute and is just a killing machine.

Be sure to check out this latest installment as well as the rest of the series. Thanks Ryan "Mhaddy" Matthews.

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