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  1. Home »
  2. Wreaking Havok With Physics

Wed, 01/12/2005 - 23:52 by narcogen

Filefront has interviewed Steve Collins, CTO at Havok, the company that makes the Havok physics engine used in many games, including Halo 2. An important note is that their measuring stick for what is "right" is what game designers think feels correct, not necessarily scientific accuracy.

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