Surprise, 1Up Loves Halo 3

1Up finds Halo 3 has something almost everyone can love:

It's hard to imagine a feature of this game that someone won't love (we didn't even get to talk about the robust file sharing, where you can swap gameplay screenshots, edited game films, game setups, and maps). Or you can just look at it as a sum of so many quality parts, that value-wise, Halo 3 is as sure a thing as it gets. Sure, no one aspect of the game is life-changing on its own, but perhaps the package as a whole is. After all, Halo 3 has enough content to keep you stuck to your controller for weeks, if not months or even years.

1Up gave Halo 3 a perfect score, ten out of ten.

Halo 3 A Worthy Conclusion

FiringSquad says that Halo 3 mostly delivers on the expectations built up by the previous two installments, providing a fitting conclusion to the trilogy:

So has Halo 3 lived up to the massive attention and hopes for fans of this franchise? Based on playing the single player campaign and checking out its community and editing features we would have to give it a qualified "yes" but again we will have a separate review for its online multiplayer features.

FiringSquad gave Halo 3 a rating of 92%.

Halo 3's Story Too Complex To Care About

Most everybody likes Halo, but not everybody loves it. They don't have to. Some find things they enjoy, and ignore the rest, like Kotaku's Brian Crecente:

While Halo 3 doesn't reinvent the genre, it doesn't need to. What it does instead is provide fans of the trilogy a sort of satisfying ending and a much more satisfying experience.

I've always held that one of the things that attracts fans of Halo to the game is its plot and characters. While Halo 3 does deliver on its promise to wrap things up, I found the plot a bit too convoluted to either follow or really care about. Sure, I wanted to see what happens, how it all ends, but that's not what drove me to complete the game. Instead the experience of playing the game was my main motivator for beating it.

When pressed, Crecente commented that he'd rate Halo 3 a B.

Ars Technica Impressed By Halo 3's Framerate

True to their nature as a technical site, what impressed Ars most about Halo 3 was its solid framerate:

The truly laudable aspect of the presentation is the solid framerate. There are times when you'll be fighting in a congested environment, full of enemies moving and firing of their own accord, only to see overhead Pelicans and Phantoms weave through the air, dropping off more enemies and blasting at each other. Or perhaps you're coming over a crest with a crew of Warthogs following you before a pair of Scarabs fall from the heavens, landing on an encroaching horde of Wraiths and Grunt-driven Ghosts. During these intense moments, the game never loses a frame. Even in the most intense sequence of the entire game that comes as a climax just before the ending—which includes countless explosions, tons of enemies, and some insane environmental destruction—the game's pace stays rock-solid.

However, Ars found other flaws, such as "deceptively small environments" and the shortness of the campaign (they played on Normal, keep that in mind) and rated the game only a 7.

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