Bungie's "big news" for Monday was, as many predicted, the official announcement of the first installment of downloadable content for Halo 3. In this case, three new maps: Standoff, looking quite similar to parts of Tsavo Highway or The Storm, Rat's Nest, based on Crow's Nest from the campaign, and Foundry, based on the warehouse interior from The Storm and Floodgate and designed to be a Forge-friendly map with a highly configurable interior space.
Oh, and the date? Just under a month-- December 11, 2007.
With the content announced and priced, we talk to a couple of the DLC leads for some more details.
Re: why Halo 2 was more fun than Halo 3 *LONG* posted by Narcogen at Sun, 18 Nov 2007 21:57:00
Your Own Private Thalidomide? *NM* posted by Narcogen at Sun, 18 Nov 2007 21:47:00
Because they're Spartans. *NM* posted by Narcogen at Sun, 18 Nov 2007 07:15:00
Re: Cortana Letter *SP* posted by Narcogen at Sun, 18 Nov 2007 07:15:00
Re: Am I the only one who misses the Spectre? posted by Narcogen at Sun, 18 Nov 2007 06:52:00
I was certainly a bit naive to think that Bungie would somehow fix all the glaring problems with Halo 2 and at the same time not add to the problems it’s game play has. On reflection of this I should have realized what we would get simply by the fact that Halo 3 was always going to be a mod of Halo 2.
Three years in the making and I somehow can’t quite fathom what the hell these guys did with all that time, money and resources. Halo 3 looks great. It’s packed with extra features, but what good is the best looking car on the street when it runs like a Yugo.
[b]Weapons.[/b]
Cortana Letter posted by Narcogen at Fri, 16 Nov 2007 22:18:00
The penultimate in Downloadable Content teases, a visit from giants and Optimatch/playlist information.