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According to Major Nelson's blog, Halo 3 and COD4 have done the top ten topsy-turvy trick again. Call of Duty 4 is on top (for the moment) and Halo 3 is playing second fiddle.
Bungie president Harold Ryan tells Variety how to be swallowed by Microsoft and emerge unscathed. Some highlights: thoughts of going independent went back 3-4 years, the preparations went back more than 2 years, and one of the driving reasons was the freedom to work on non-Halo titles.
Bungie President Harold Ryan denied claims by Microsoft's Don Mattrick that he laughed and acquiesced with the publisher's decision to indefinitely postpone Bungie's E3 announcement.
In an interview with Eurogamer, Mattrick once again explains their reasons for delaying the event, with no mention whatsoever of why it was made on such late notice-- less than a week before the event for their exclusion from the press conference, and less than 24 hours from their separate announcement before that, too, was cancelled.
Mattrick described Bungie as "disappointed" rather than angry and tried to suggest that Ryan laughed and agreed with the decision. After the interview was posted, Ryan remarked to Eurogamer that he neither agreed, nor found it funny:
"Keeping things clean, I certainly didn't agree with the decision to delay our news until sometime after E3," Ryan told Eurogamer today.
"Bungie is always concerned first and foremost with our fans. Whenever we are prevented from exceeding their positive expectations it is not a laughing matter."
Nice to see Ryan sneak "keep it clean" in there. Now if only MS could keep things clean...
I thought this story would fizzle out. If certain people had much any sense, it probably would have. Yet here we are.
Eurogamer has an exclusive interview coming up tomorrow with Microsoft's Xbox 360 boss Don Mattrick. They, of course, asked him about the cancelled Bungie announcement and the studio's reaction:
"Sure they're disappointed. Any software creator would be disappointed," Mattrick, boss of the Xbox 360 business, told Eurogamer at E3 for an exclusive interview set to run later this week. "Harold [Ryan, Bungie president] just laughed and he said, 'Boy, just a sign of growth inside the business, we agree'.
Last week Ryan wrote on Bungie's website that the team was disappointed by Microsoft's last-minute decision not to unveil the game.
Pressed on the decision to pull the new Halo title from the E3 briefing, Mattrick said: "We didn't feel we needed to show Halo to have a great show, to pay homage to our core audience, to have a lot of news, so it was an embarrassment of riches and we couldn't fit it in. How great is that? I think that's awesome."
Yup, that's funny stuff there. Disappointing the only developer who has so far allowed Microsoft to make money on their incursion into the living room because they were audacious enough to go independent-- and because you've got enough other stuff? Hilarious.
What exactly was that other stuff, anyway? Because all I seem to read about MS' showing at E3 now is how there wasn't a Bungie announcement, and... oh, yeah, Final Fantasy.
Offtopic: I'm going to go out on a limb here and say that Final Fantasy tanks on the 360.
Well, it's been awhile since COD4 and Halo 3 did the flip-flop on Major Nelson's ranking of top games on Xbox Live, but it's happened again: Halo 3 is number one, and COD4 is number two. Again.
How long that lasts is anybody's guess; perhaps the two games will get back on the seesaw. Until something else comes along to unseat them again (however temporarily-- the only game on the horizon I see that can do this is Gears of War 2) the determining factor on a week to week basis might become DLC.
After transcribing "Unforgotten" into a full score, I decided to do it again for the updated version, "Never Forget". I did it to the best of my ability, had to guess on some things, but I played it side by side with the Halo 3 CD and it sounded pretty darn close, if not exact, to me. So I think I got it right. Also, at measure 25, I couldn't quite pin down which key Marty switches to so I just left it in G Maj/E min. until measure 51 when he obviously goes back to the original key of "Unforgotten" (which is A flat Maj/F min).
This is a transcription done by myself concerning Unforgotten from Halo 2. There are 3 horns, full string orchestra, and a piano. I do not have a MIDI or MP3 of this file as of yet. Shouldn't need one anyway. Just listen to the Halo 2 CD. Anyway, hope you like this one.
Rock, Paper, Shotgun thinks that a Halo MMO might be coming. Writer Jim Rossignol comes up with a laundry list of reasons why, some of which I don't find entirely convincing.
I'd probably play it if they made it, though. I originally thought Halo-- the first game-- would be something like PlanetSide. It'd be nice to finally see a game like that in a universe as compelling as Halo's.
So a couple days ago I wrote a bit on how Bungie got the rug pulled out from under them at E3.
As near as the Intertubes can piece it together, a few days before E3, Microsoft let Bungie know they wouldn't be included in the press conference. Bungie then enacted contingency plans for their own announcement, which is what precipitated the countdown on Bungie.net.
On Tuesday Microsoft told Bungie they wouldn't be allowed to do that, either, and since Microsoft is Bungie's publisher for Halo games, and Microsoft owns the Halo intellectual property, and the announcement concerned Halo, Bungie had to do what Microsoft says, prompting Bungie president Harold Ryan's apology to the fans, which can also be interpreted as a nice polite way of flipping the bird to the publisher.
Ah, the heady days of the early and mid 90s, when Bungie was an independent developer and publisher, master of its own destiny. They developed what they wanted to develop, announced when they wanted to announced, and shipped... well, when the boxes were done.
Those days must seem so simple compared to now.
Because what's going on now is apparently a Bungie announcement scheduled for E3 today-- one likely related to Halo in some way-- has been postponed indefinitely by Bungie's publisher.
That would be Microsoft, for those of you keeping score at home, even though the name "Microsoft" does not appear anywhere in the carefully-worded missive from Bungie president Harold Ryan.
Most fans, of course, don't care what happened or who is at fault. They just knew they were supposed to be seeing something exciting and new within the next twelve hours, and now they won't. For a form of popular entertainment whose fans vacillate back and forth between endurance trials of development waits-- three years for each of the last three Halo games-- and the instant gratification of online multiplayer matches where average lifetimes can be well under thirty seconds, such an indefinite delay is a great disappointment. Even if we don't know what it was we were supposed to be expecting.
So what were we expecting, when can we expect it, and why was it delayed just twelve hours before it was to hit?
Just moments ago the countdown on Bungie.net, which had about 12 hours left to go until some cryptic announcement, changed to an apology from studio president Harold Ryan that reads:
For the last several months, we've been building towards a reveal of something exciting that Bungie's working on. We were looking forward to sharing that with our fan community during the week of E3. However, those plans were just changed by our publisher.
We realize that many of our fans are disappointed by this turn of events; members of the Bungie team share that disappointment.
When the right time comes, we look forward to sharing this exciting announcement with you. Until then, we appreciate your continued support and patience.
With the Iron skull on, you should avoid letting marines drive at all costs. However, even then you can still end up having a highway mishap. In this case, a close call with a banshee bolt propelled me too close to the edge to recover. As this was just before the Scarab was due to appear, it meant going back to restart the level after getting more than two thirds of the way through.