Official Destiny E3 Gameplay Trailer
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Bungie fan Spurious Interrupt (MyChemicalBromance on YouTube) over in the Pfhorum posted a video of the top references to older Bungie games found so far in Destiny materials. Take a look!
Ian over at Mythgamer has a post that dissects Bungie's Law of the Jungle trailer for Destiny to see what it does well. Go take a look.
Urk from Bungie tells IGN that everything Bungie does on the backend for Destiny is platform agnostic, but the company still has not definitively announced, nor definitively denied, versions of the game for other platforms like PC or Mac.
This "live action" trailer for Destiny promotes the first gameplay reveal coming up at E3, as well as emphasizing how central cooperative play is to Bungie's new game... "the power of the pack is the wolf, and the power of the wolf is the pack."
Actor Giancarlo Esposito ("Gus" from Breaking Bad") here plays a character seemingly telling a bedtime story about the Guardians. Perhaps he'll have a voice role in the game itself?
Craig Hardgrove, who is a planetary scientist working for JPL and also a Bungie fan from quite aways back, has written an article for Guardians of Destiny, talking about why he loves Halo, why he hates Call of Duty, and what he hopes to see in Destiny. (Hardgrove is also a fan of Bungie's Marathon series and even did some remakes of the game's music.)
GameSpot has posted the entirety of Bungie's GDC talk, given by Joe Staten and Christopher Barrett, about building Destiny's world and characters, over in their YouTube channel. Honestly, stuff like this-- showing the depth and breadth of thought that Bungie puts into making its worlds-- gets me a lot more excited about the game than trailers.
DestinyTracker (blog, YouTube channel) put up this copy of another video Bungie showed during the GDC presentation by Barrett and Staten; a short timelapse sequence showing the editing of a moon base location in Grognok, the Destiny world editor.
I've added a gallery of screen captures from Bungie's GDC 2013 presentation. Whenever possible I've left out concept art and other images that have previously been released, focusing on presentation slides and other materials that have not been seen before. Keep in mind that a good deal of what is shown is from various points of Destiny's development over the past few years and may not represent the final shipping game. Translation: No Tiger Man for you.
Art Director Christopher Barrett identified these as, clockwise from top left: Thorn, Pocket Infinity, and Super Good Advice.
Rocket launchers and heavy machine guns.
Sniper rifles and shotguns from Destiny.
Art Director Christopher Barrett: "In Destiny, guns are like swords. Players will find many different weapons as they are playing: different styles, and color, and proportions."