PC Pro has an article paraphrasing Chief Xbox officer Robbie Bach as saying he believes the Xbox 2 can beat out Sony's upcoming PlayStation 3, possibly even in the Japanese market.
More incredibly, and a measure of the collective confidence felt by the Xbox team at present, buoyed by XNA, Bach went as far as to suggest an outright win in the unforgiving Japanese market was on, though he acknowledged there was still a mountain to climb: 'Do I think we have the same possibility of winning [in Japan as in the US and Europe]? I suppose yes, but it's certainly going to be a hell of a lot harder.
The author of the article, Johnny Minkley, promises a full length interview soon.
The previously mentioned $30 drop in the retail price of Microsoft's Xbox takes effect in the U.S. and Canada on Tuesday, March 30, according to News.com. There's no mention of any price change for Halo. Analysts are already speculating about whether Sony will also cut the price of the PlayStation 2, and about whether or not this cut is deep enough to spur additional Xbox sales.
Personally, I think the biggest boost that Xbox sales will get this year will be the released of Halo 2 and possibly Fable.
Pfhorslayer writes on the Postpose Software website that the development of Aquaduct Two, the Macintosh-based Xbox tunneler, is proceeding nicely:
We began the first phase of Aquaduct 2 beta testing this weekend. To keep feedback optimally useful, and to ensure that we don't release anything deadly into the wild, this first test won't be public. The answer to the Question that just loomed ominously over my inbox is, "No, we have plenty."
He goes on to assure everyone that it will be released as soon as possible.
Blackstar of Blackstar Productions got a treat from a friend living near Bungie HQ-- an extra-wide poster advertising the Special Edition Green Console version of the Xbox. He put some pics of it up in the HBO forum.
March 26, 2004
Welcome mah friends, to another weekly look inside the machinery of Bungie Towers. Enjoy. Or be mildly distracted. Whichever.
Mon Frere!
Michel (who's a handsome French Canadian and a huge hit with the ladeez thanks to his combination of Gallic charm, sexy accent and excellent nationalized health care system AND the angriest 23-year old in the world) talked to me about moving BSPs today. A BSP is a Binary Separation Plane, or in other words, a great big chunk of level. The thing about a BSP is that it's all one giant piece (they can be small too) that's interconnected and joined at every seam. That means it's all rendered in one go, and can be manipulated at will – if there's enough processor power. And that's been one of the things the team has been optimizing – big moving BSPs.
The BSPs in question contain some future surprises, but a good example would be say, a drawbridge (nope, the bridge we talked about a couple of updates ago is NOT a drawbridge) with like, a tollbooth, some gun emplacements and a bouncy castle. It's one thing to draw those objects as a Static BSP – quite another to move them around. Optimizing things like that frees up more processor power for AI and other tasks, so it's important to get it done before the gameplay is tuned on those levels.
It's also a weird mix of programming and design – since in a way, a moving BSP acts more like a character or a vehicle than a building or a level. Often the various departments can just get along with polishing their bits, but in an instance like this, close-knit cooperation is a must.
Michel has also been working out the nuances of the weather system with the environment guys. Mmhmm. Weather system. It won't be a big surprise to say that there's going to be rain and snow (it is Earth after all) but weather isn't always wet and cold. One level is set in a dry climate where dust, wind and sand all play a part. Filling out the levels with weather makes a tremendous difference to how "alive" the spaces feel. The snow and swamp levels in the original game are still some of my favorite levels. Rumors of a lava and minecart level are to be ignored.
Previously all we've had were PPC releases of development tools and some demo movies that actually ran on PC hardware rather than bona fide next generation Xbox hardware. At the Game Developers Convention, Microsoft was mum on the subject.
XboxSolution is reporting now that sources say MS will reveal the new box this summer, probably at the X04 event rather than at E3.
GameSpot is reporting that UbiSoft has verified a repeatable crash bug in Pandora Tomorrow, where connecting to Xbox Live and choosing OptiMatch will hang the Xbox indefinitely. UbiSoft says they are "looking into it".As for those who predicted that the ability to patch console games post-release via a broadband port would lead to buggier console releases... the future is now.
Gamespy is reporting that the long-rumored price cut for Microsoft's Xbox, bringing the unit under $150 in the US, has been announced by MS and will finally happen in April of 2004. The Xbox is now cheaper than the leading next-generation console, the PlayStation 2 from Sony. A second-generation Xbox is widely rumored for release in 2005.
Umm. I have been trying to figure out the Master Chief's name now for about 2 months, and i think its time that i swallowed my pride and asked someone. So If anyone could help me out. It'd be much appreciated.
(man i feel like such a newb)
Ape Man, Pico and XLNC have started what they call the "obligatory screenshot analysis" thread over in the HBO forum. Go dive in.
[image:7135 left hspace=5 vspace=5 border=0]Those waiting for Frankie to dodge left or right while carrying his Weekly Update to deposit on some grateful fan site were bound do be disappointed when he dove straight down, tunneling through the earth to encsconce it Underground, on Bungie's own forum.
[image:7136 left hspace=5 vspace=5 border=0]And this week, there really is a new screenshot.
This time, no less a source than the Wall Street Journal is being cited in association with the story that Microsoft's Xbox gaming console will drop in price to $149, and a bundle with Halo will be $169.
Brandon "vector40" Oto, Psyrixx, and Orion are giving credit to Jester for a prime tip on flying the Banshee: the jump button functions as an air brake, scrubbing off speed. This isn't mentioned in the manual, or in the help window that pops up the first time you pilot a Banshee in the single player campaign.
It's not clear just yet if this is a real advantage over just releasing the throttle; but it is strange to note that after nearly two years after Halo's release, some pretty competent online Banshee pilots still didn't know about this undocumented feature.
UPDATE: Ok, it looks like this is less an item about a new technique, and more an item about how a bit of supposedly obvious knowledge (like a brake key that works the same way on most vehicles, banshees included) can go unnoticed by parts of the community while other parts use it regularly. To wit: Louis Wu at HBO already knew about it and has used the technique, but never posted about it since it was too obvious. (For half credit, we did check the HBO archives before posting this supposed tidbit, but didn't find anything.)
Bottom line? Move along, people, nothing to see here.