Is Microsoft Still Supporting The Xbox?
This week seems to have been rife with notices of Xbox titles either cancelled or developers going looking for new publishers after Microsoft nixed their deals. Is something going on?
This week seems to have been rife with notices of Xbox titles either cancelled or developers going looking for new publishers after Microsoft nixed their deals. Is something going on?
Microsoft has recently promoting XNA as the underpinnings of their next-generation Xbox, while keeping whatever hardware prototypes exist behind closed doors. The demos shown at GDC ran on PC hardware connected to Xbox S controllers, and the development kits supposedly seeded to developers are Apple Macintosh G5s.
But is the focus on the Xbox 2, which no one has yet seen and has as of yet no official release date, consuming resources for games that were supposed to be released for the first iteration of the box?
Oddworld figured heavily into Microsoft's launch plans. It was one of the only other games available near the time of the console's launch, and a demo of it is on the original Halo discs. Yet now Oddworld Inhabitants and their new game, Stranger, has been dropped by Microsoft and is in search of a publisher. The XSN sports games, an ambitious attempt by Microsoft to compete against Sega and EA in the arena of sports games, is going to take the 2004-2005 season off, leaving gamers to wonder if those games won't return until the next generation Xbox is out. Psychonauts, according to GameSpot, was also dropped by Microsoft.
Both Psychonauts and Stranger are still expected to be released for the Xbox, possibly as exclusives, and Microsoft is reportedly supporting their developers in the search for a publisher. But choosing not to publish these titles themselves seems to say something-- either about the confidence of Microsoft in those games, or in the willingness to spend cash bringing games to a platform that may be in its last year.
So, is anything going on here? Is this the normal ebb and flow in relationships between hardware manufacturers, first party developers and third party developers? Or is this indicative of the fact that the Xbox's life as a viable development platform is ending, even in the eyes of its manufacturer? This November the Xbox will celebrate its third birthday, a ripe old age for a gaming console.
TeamXbox has an interview with XNA developer Scott Henson at Microsoft about what exactly XNA is going to do for the average gamer. One scenario he imagines is where users on Windows PCs play one kind of role in the same game as console players fulfilling a different role:
So from a gamer point of view, I could take on the role of the commander. I could use the hi-res screen of my PC and act as a general leading and directing my troops. The guys/girls that you're playing with are on a console in the battle fighting it out. So one person is seeing the results, commanding from one point of view on a PC and then there are others having that visceral, down in the trenches experience on Xbox. So, for a gamer, I just think this causes an explosion of possibilities.
So... will there be a Mac version? Just kidding.
Another story on CVG today quotes Peter Moore of Microsoft as saying the Japanese gaming market is "flattening out and declining" and says that, of course, Microsoft has the solution: "They have no choice because they can't survive on Mahjong games shipping for 100,000 people anymore - they have the same issues that we're resolving with XNA now: they need to develop large-scale global games to stay in business."
What's more interesting, though, is the blatant ethnocentrism Moore displays in another quote, which is sure to win Microsoft no good will in the Japanese market, where Robbie Bach in another article is quoted as saying Microsoft can, but should not necessarily expect, to win with the Xbox 2:
"Last time [I was at Tokyo Game Show] I thought I saw the same game 15 times over - a guy with a sword running around. There's a lack of creative juices which they admit themselves... It's the western developers and publishers who are really driving innovation."
Of course, Moore seems to be ignoring the obvious killing move for Japanese developers: a Mahjong game... with swords.
CVG is running an article quoting XNA architect J Allard on the issue of what to do about complaints about the positioning of the white and black buttons on the Xbox controller. Readers may remember earlier mentions of this; the buttons are on the upper right on the standard controller, and on the lower right on an S controller. Earlier comments suggesting the buttons might be eliminated altogether. Halo uses them for switching grenade types and toggling the Master Chief's headlamp. From the article:
When we posed this to Allard in an exclusive interview at last week's GDC, Allard replied: "Some of the feedback is that black and white are in a bad spot, so they're tough to depend on for any kind of primary functionality - I think that's good feedback. Relocation [of the buttons] is an option; getting rid of them is an option."When asked which option he favoured, Allard said: "What we're leaning towards is just listening. We've got to listen to what these game creators want and then build the right software so that they can realise their visions, and then we gotta make some hardware underneath."
Expanding on the button layout issue, Allard explained: "Another piece of feedback [we've had] is trying to navigate the six buttons with your thumb: it's kind of overwhelming without looking down, especially when using the trigger, as when you use the trigger you've locked your hand into a position that you just want to navigate around."
Well, since most Xbox owners are Halo players, and Allard says Microsoft is listening, what do you think they should do with those two buttons? Answer the question in our latest poll. CVG promises a longer interview with Allard later.
PC Pro has an article paraphrasing Chief Xbox officer Robbie Bach as saying he believes the Xbox 2 can beat out Sony's upcoming PlayStation 3, possibly even in the Japanese market.
More incredibly, and a measure of the collective confidence felt by the Xbox team at present, buoyed by XNA, Bach went as far as to suggest an outright win in the unforgiving Japanese market was on, though he acknowledged there was still a mountain to climb: 'Do I think we have the same possibility of winning [in Japan as in the US and Europe]? I suppose yes, but it's certainly going to be a hell of a lot harder.
The author of the article, Johnny Minkley, promises a full length interview soon.
The previously mentioned $30 drop in the retail price of Microsoft's Xbox takes effect in the U.S. and Canada on Tuesday, March 30, according to News.com. There's no mention of any price change for Halo. Analysts are already speculating about whether Sony will also cut the price of the PlayStation 2, and about whether or not this cut is deep enough to spur additional Xbox sales.
Personally, I think the biggest boost that Xbox sales will get this year will be the released of Halo 2 and possibly Fable.
Pfhorslayer writes on the Postpose Software website that the development of Aquaduct Two, the Macintosh-based Xbox tunneler, is proceeding nicely:
We began the first phase of Aquaduct 2 beta testing this weekend. To keep feedback optimally useful, and to ensure that we don't release anything deadly into the wild, this first test won't be public. The answer to the Question that just loomed ominously over my inbox is, "No, we have plenty."
He goes on to assure everyone that it will be released as soon as possible.
Blackstar of Blackstar Productions got a treat from a friend living near Bungie HQ-- an extra-wide poster advertising the Special Edition Green Console version of the Xbox. He put some pics of it up in the HBO forum.
March 26, 2004
Welcome mah friends, to another weekly look inside the machinery of Bungie Towers. Enjoy. Or be mildly distracted. Whichever.
Mon Frere!
Michel (who's a handsome French Canadian and a huge hit with the ladeez thanks to his combination of Gallic charm, sexy accent and excellent nationalized health care system AND the angriest 23-year old in the world) talked to me about moving BSPs today. A BSP is a Binary Separation Plane, or in other words, a great big chunk of level. The thing about a BSP is that it's all one giant piece (they can be small too) that's interconnected and joined at every seam. That means it's all rendered in one go, and can be manipulated at will – if there's enough processor power. And that's been one of the things the team has been optimizing – big moving BSPs.
The BSPs in question contain some future surprises, but a good example would be say, a drawbridge (nope, the bridge we talked about a couple of updates ago is NOT a drawbridge) with like, a tollbooth, some gun emplacements and a bouncy castle. It's one thing to draw those objects as a Static BSP – quite another to move them around. Optimizing things like that frees up more processor power for AI and other tasks, so it's important to get it done before the gameplay is tuned on those levels.
It's also a weird mix of programming and design – since in a way, a moving BSP acts more like a character or a vehicle than a building or a level. Often the various departments can just get along with polishing their bits, but in an instance like this, close-knit cooperation is a must.
Michel has also been working out the nuances of the weather system with the environment guys. Mmhmm. Weather system. It won't be a big surprise to say that there's going to be rain and snow (it is Earth after all) but weather isn't always wet and cold. One level is set in a dry climate where dust, wind and sand all play a part. Filling out the levels with weather makes a tremendous difference to how "alive" the spaces feel. The snow and swamp levels in the original game are still some of my favorite levels. Rumors of a lava and minecart level are to be ignored.
Previously all we've had were PPC releases of development tools and some demo movies that actually ran on PC hardware rather than bona fide next generation Xbox hardware. At the Game Developers Convention, Microsoft was mum on the subject.
XboxSolution is reporting now that sources say MS will reveal the new box this summer, probably at the X04 event rather than at E3.
GameSpot is reporting that UbiSoft has verified a repeatable crash bug in Pandora Tomorrow, where connecting to Xbox Live and choosing OptiMatch will hang the Xbox indefinitely. UbiSoft says they are "looking into it".As for those who predicted that the ability to patch console games post-release via a broadband port would lead to buggier console releases... the future is now.
Gamespy is reporting that the long-rumored price cut for Microsoft's Xbox, bringing the unit under $150 in the US, has been announced by MS and will finally happen in April of 2004. The Xbox is now cheaper than the leading next-generation console, the PlayStation 2 from Sony. A second-generation Xbox is widely rumored for release in 2005.