A Little Rampant Speculation, Part I
Doing A 360
If Bungie's new title is for the Xbox 360, then it is reasonable to assume that the development cycle will be as long or longer as for the previous two games, for a number of reasons. One is the new console's minimum 720p resolution requirement. Both previous Halo games render at 480p maximum when running in real-time on an Xbox at thirty frames per second. It is still unclear whether Halo 2 actually renders in a larger framebuffer when running in emulation on the Xbox 360 or if it is simply performing upscaling of the 480p image.
If what Bungie is working on now is indeed Halo 3, then it is a sequel, developed for on a single platform, presumably using a similar engine; although I would certainly expect that Bungie would make significant changes to the Halo 2 engine to take advantage of the Xbox 360's improved graphics capabilities.
Any release of a Bungie game prior to November 9, 2007, would represent a decrease in the time required to develop Halo 2 and, depending on when you start counting from, perhaps compared to the time required to develop Halo 1 as well.
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