Bungie's DESTINY: First Impressions from Adam Sessler! Can Destiny be the future of shooters?
Adam Sessler relates his experience looking at Destiny's world at Bungie's offices in Washington, and speculates about what the final game will be like.
Adam Sessler relates his experience looking at Destiny's world at Bungie's offices in Washington, and speculates about what the final game will be like.
ncsuDuncan at DBO pointed out today's Control-Alt-Delete comic, which presents us with a frightening worst case scenario for Destiny's mobile phone integration features-- drunk booty calls from mysterious alien artifacts.
I've set the first sixteen images of Destiny concept art to the Destiny music track, "Eighth" by Martin O'Donnell and Michael Salvatori to create a Destiny Concept Art Slideshow. More more information about each image, check the Destiny Concept Art album.
The first sixteen concept art images from Destiny, set to the track "Eighth" by Martin O'Donnell and Michael Salvatori, released as a reward for completion of the alpha lupi ARG.
A detail area from the Ghost Town images shows the "Inna Tour" (Инна Тур) sign on the building.
The FAQ section has been reopened with an emphasis on Bungie's new IP, Destiny. If you have a question to ask, submit it!
The movies section has been revised to clean out bitrot; old videos were transcoded from DivX and other older codec and container combinations to H.264 MP4 files. Where this could not be done, YouTube videos were substituted. A number of other videos recently added to YouTube by Bungie and others have been added, specifically for Marathon and Halo. All videos should now play fine in the browser, defaulting to Flash with a fallback to HTML5 for those who do not have flash installed.
The site should present a minimal theme to mobile devices such as phones and tables, removing most of the blocks along the top, bottom, and sides of the site, presenting only the main menu in the form of a button at the top right. The movie player is compatible with iOS devices.
According to the available contract, the first retail product based on the Destiny IP is tentatively planned for a release in Fall 2013.
No release date has been announced.
Activision held an earnings call in early 2013 that indicated they were not expecting any Destiny revenue during 2013.
Destiny will not have crossplatform multiplayer across console platforms. It is not confirmed whether or not it will have cross-generational multiplayer between different versions of one company's console (say, whether Xbox 360 players will be able to play with Xbox 720 players).
Bungie has announced the first title in the Destiny series for current generation consoles: the Xbox 360 and PlayStation 3.
The contract revealed earlier indicates that the game will later be made available on next generation consoles.
News sources vary on the possibility of a PC port; some said Bungie denied it, calling Destiny a "console shooter" while others say Bungie refused to confirm or deny the possibility of a later PC port.
As part of the courtroom battle between Activision and one of the studios developing the Call of Duty series, a version of the contract between Bungie LLC and Activision was made public. According to that contract, there is a ten year deal in place where Bungie develops games based on Destiny, and Activision publishes them.
Bungie LLC, which is the entity formed when Bungie achieved independence from Microsoft in 2007, has all ownership rights for both the intellectual property behind the new project, Destiny, as well as the Marathon franchise, which Bungie created as Bungie Software in the 1990s.
All players in Destiny will be human. They will play as a member of a class. Three classes have been revealed so far: Hunter, Warlock, and Titan. Human players are Guardians tasked with protecting Earth's last remaining city, resting in the shadow of the Traveler, and have access to some of its powers.
Concept art revealed by Bungie seem to show several different groups of enemy:
...there’s something primordial and instantly terrifying about squaring off against an unpredictable Fallen Captain, his tattered crimson cape draped over a set of four splayed and angular arms that bristle with sleek firepower.
Destiny is apparently set 700 years in the future. Humanity, once masters of their own solar system, have been chased back onto their home planet. They might have been extinguished if not for the Traveler, a mysterious sphere that now hovers over the Earth's surface. Humanity's last city, which the player is tasked to protect as a Guardian, is directly beneath the Traveler-- and Guardians have access to some of the Traveler's mysterious powers.