Halo, as first released on the Xbox gaming console.

E3 2000 Wrapup

noctavis's picture

Here's a listing of a number of the post-E3 articles that are currently out on Halo or Oni. Some have doubtless already been reported by other sites and only a few include information for avid Halo or Oni fans that wasn't already covered in our news and forum reports earlier.

HALO @ E3

E3 2000 Halo Demo Part IV

ferrex's picture

by Ferrex (Dead)

Halo Wrap UpOne last whack at the pinata, eh? A few final thoughts on the Halo demonstration at E3, including something I've left out of the prior reports...

While they went unnoticed the first few times through the demonstrations, there were a few flaws in the engine. In particular, distant hills and pieces of the terrain mesh took on a peculiar look that I also saw while watching the Tribes2 demonstration.

E3 2000 Halo Demo Part III

ferrex's picture

by Ferrex (Dead)

Most of the E3 coverage came from the terribly impressive Halo movie, which was actually a recorded sequence burned onto a DVD, not actually the engine doing things in realtime for each performance. However, prior to each showing of the movie, we were treated to a realtime demonstration in which Bungie's Joseph Staten demonstrated weapons, vehicles, and other cool things about the engine. These haven't received much attention in light of the movie that followed, but they did yield a few interesting tidbits.

E3 2000 Halo Demo Part II

ferrex's picture

by Ferrex

And it is good. Bullets striking the scattering Covenant cause the aliens to jerk as splats of blood mark the impact. I won't know for sure until I've checked again, but I'd swear old style Covenant soldiers make an appearance here, possibly in the role of pilots by the way they rush to their vehicles while the others return fire.

E3 2000 Halo Demo Part I

ferrex's picture

by Ferrex (Dead)

Cortana is back. More on that later.

Halo is being shown in a closed theatre here at E3, with showings of about 20 people a piece. The line up is half way around the booth, and people are bringing food for the wait. Even if the line was double thick around the booth, the wait would be well worth it.

What we have seen of Halo so far is nothing.

Harmful Hype

ferrex's picture

Editorial by Ferrex (Dead)

I have a confession to make. As of the time of this writing, I still have not seen Star Wars: Episode One. This is due, in no small part, to the remarkable speed with which our local theatre has not brought it in. C'est la vie, I guess. Still, as I desperately try to avoid spoilers, I've listened to the reactions of people who have seen it, and one comment seems to seems to stand out: It was good, but not that good.

Jaime Griesemer Interview

noctavis's picture

We're very pleased to bring you an interview with Jaime Case Griesemer of Bungie Software. He's one of the Great Ones working on Halo right now, formerly a member of the Bungie fan community.


Noctavis: Hi Jaime. First of all, we'd like for you to introduce yourself. We're curious about your job at Bungie. What is your title and what do you do on a typical day?

The Cortana Letters Part II

narcogen's picture
The Third Letter This letter came after a frenzy of speculation regarding the actual identity of Cortana, triggered by what appeared to be a slip on Bungie's part. Hence the chastising tone the letter begins with: From: Cortana cortana@bungie.com To: hamish.sinclair@tcd.ie Subject: Honors Thesis of Geoffrey W. Marcy Date: Mon, 10 May 1999 17:52:01 -0500 MIME-Version: 1.0 X-Priority: 3 There. Was that more to your liking?

Does this mean no Halo for the Mac? Or Windows?

narcogen's picture

What platforms Halo would eventually be released for was in a state of extreme doubt during the period between the announcement of Microsoft's buyout of Bungie and MWNY 2000. There were indications that although Microsoft was willing to let Bungie make all platform decisions, that the process of making the game the best it could be for the Xbox would be technically incompatible with developing versions for either Windows or the MacOS.

However, at MWNY 2000 Alex Seropian announced that Halo would still come to the Mac, and it was later confirmed for Windows as well.

Does Microsoft own all of Bungie's games now?

narcogen's picture

Not all of them. In return for the 19.9% of Bungie owned by Take Two Interactive, that company received all rights to the Myth and Oni franchises. Take Two also received the rights to make two licensed games based on the Halo engine.

Microsoft owns the rights to all other games, including the Marathon series from which Halo is allegedly derived.

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