The dedicated folk over at Marathon Open Source have a few updates for a lazy Thursday afternoon. Progress being made on Pfhortran, and some additions to the future Aleph One plans, network games and map editors in particular. Very cool to see Marathon being reborn... just can't keep a good game down.
There's a new release of the Aleph One build at the Marathon Open Source site. The highlights include:
...MML support for lots of previously hard-coded properties, such as control panels, faders, liquids, items, platforms, and scenery objects. In addition, Marathon no longer restarts sound effects when you switch to and from terminals and the map view.
NOTE: MML refers to the Marathon Markup Language, an XML variation used to configure variables in the open source Marathon project. Skip on over and pick up the new version from source.bungie.org's latest build page.
Rhys Hill has provided the busy folk at Marathon Open Source with a new build of the open sourced version of Marathon, Aleph One. Comes in two flavors, error checking enabled and diet, so stop by and pick it up if you're keeping up with the project. And be sure to grab the other necessary source files they've posted as well.
More progress being made on Aleph One over at Marathon Open Source, who report that better XML support is in the pipes. Courtesy of codewarrior Loren Petrich, these planned changes should improve Marathon's new XML variable definitions, which are used to implement changes in engine appearance and behavior from map to map. At least, I think that's what they have in mind... hard to keep up sometimes!
While on our sticker-slapping run in a Bungie-unendorsed game of Bungie Sticker Tag at E3, Bravehamster and I got a small bit of audio to share with you. We accosted Doug Zartman while the poor guy was taking a break and got him to give us his now famous (for Marathon gamers) rendition of they're everywhere! The audio isn't the best and you may need to kick your volume up a bit, but it was just another part of the fun at E3. Kudos to BH for having his recorder handy and for digitizing the audio into a WAV!
A noteworthy new release of the Aleph One source code at Marathon Open Source today. Put together by Rhys Hill, this new release is for Apple's free MPW compiler, which means prospective codewarriors no longer actually need Codewarrior to get in on the open source effort. Definitely worth checking out if you're on a budget and wanting to try tinkering with Aleph One.
Not really our jurisdiction, but a pair of interesting Marathon screenshots hiding on CPHL were pointed out to me a few days ago, and subsequent investigation turned up no prior reports on them. I'll feel rather silly if these are old news, but the creation dates were fairly recent... anyways, here they are for your viewing pleasure:
Looks rather nice... wouldn't have minded having those textures to play with back in the day. More information as it comes... if you know anything about these shots, give us a shout share the knowledge.