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  1. Home »
  2. Cutscenes, Animations And Dialogue All Coming Together

Fri, 02/06/2004 - 22:08 by narcogen

[image:6750 left hspace=5 vspace=5 border=0]Quit giggling at the headline, the Weekly Bungie Update is serious business. The newest edition, by Frankie, is over in the forum at Battleground: Halo. One of the more interesting bits of info is how Mat "Shunji" Noguchi has figured out how to make it so players won't miss key pieces of explanatory dialogue, something that was commonplace in Halo 1, as combat noise, vehicles, or other things drowned out what Cortana was trying to tell us about those vitally important non-natural cave formations:

Mat Noguchi is up to something pretty special too. He just perfected a neat technique/tool/trick that allows the player to hear all the important game dialog in a completely natural way. No longer will you sprint by an event and miss a vital clue from an NPC (Non-Player-Character). We can't tell you exactly how it works, suffice it to say that when it happens, it'll make perfect sense.

Of course, our cheap joke pales in comparison to Frankie's, as he loudly exclaims that Chucky finally has the POOPS working. We'll let him explain. Thanks Frankie at Bungie.net.

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