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A flash drive lost by a third party contractor reveals art and information pertaining to Bungie's new project, Destiny.

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11/27/2012

A flash drive lost by a third party contractor reveals art and information pertaining to Bungie's new project, Destiny.

[[nid:96191]]

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11/27/2012

Court proceedings involving Activision reveal what appears to be a legitimate copy of the contract between Activision and Bungie for their new intellectual property, Destiny, which is intended to have a series of cross-platform releases with DLC over the next decade.

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05/23/2012

Court proceedings involving Activision reveal what appears to be a legitimate copy of the contract between Activision and Bungie for their new intellectual property, Destiny, which is intended to have a series of cross-platform releases with DLC over the next decade.

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05/21/2012

A Joystiq story today appears to reveal rather more information about Bungie's upcoming projects than fans are used to hearing during a quiet period. Aside from a few seconds of music and video, the term "Destiny" was about all we knew.

Bungie has posted its 20th anniversary ViDoc, O Brave New World.

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This VGChartz article bugged me as an example of bad and sometimes contradictory advice.

Lesson 1 - Don't Take Six Years to Make Your Sequel
Gran Turismo 4: 89.61%
Gran Turismo 5: 84.69%

First of all, a MetaCritic GameRankings score (why is he using GameRankings instead of Metacritic, anyway?) drop of 5% is not necessarily statistically significant, especially since there's no way, from just the scores, of verifying that the same selection of outlets or reviewers were included. The drop may indicate a drop in popularity of the genre, or many factors other than the development cycle.

If what he means to say is that the earlier you release, the earlier you get paid, then he's right, but for every GT5 that fails to meet expectations or Daiktana that becomes the butt of jokes or DNF that fails to materialize, there are games rushed out the door lacking polish or originality. Of course, since the subject is sequels perhaps originality is not a factor.

Sure, six years might be extreme, and there might very well be a point of diminishing returns, where more development time doesn't necessarily improve things. However there may very well be cases where 2 years is not enough, and where even three or four may be justified. Might not another 6-12 months have improved, say, Halo 2?

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The Escapist has put together a pretty graphical timeline for the Halo franchise.

Not the events in-game, but the history of the franchise itself, from Bungie's founding in 1991 to Reach's release earlier this week.

Nothing to do with Bungie directly, but I did write a couple of blog posts about the recent discussion on the interwebz in general (and at Penny Arcade in specific) about the used game market, spurred by comments made by THQ's Cory Ledesma earlier this week.

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So Bungie has filed an application for a trademark on "Bungie Aerospace" with the accompanying image. The application is classified as various things somehow related to computer gaming (which is not particularly surprising) and accompanied by the image you see here.

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The GameWit blog at the Press Democrat (Santa Rosa, CA) thinks that the amicable separation of Bungie and Microsoft might be a good object lesson for Activision in its current conflict with the "hopes to be something other than just the Call of Duty" developer Infinity Ward, which was incidentally formed by developers jumping ship from the developers of Medal of Honor.

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Orchestra (Only Violin, Viola, Cello, and Double Bass)

I am a cellist in a beginning 6th grade orchestra. By this I mean only Violins, Violas, Cellos, and Double Basses. I was wandering if anyone could arrange the main Halo Theme but for the seperate instruments. I mean, you might as well have only your part in the sheet music so it doesn't waste paper. Am I right? Well, if anyone that is reading this someone that can put that together with some software. I would appreciate it.

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Three veterans of Bungie LLC (née Bungie Studios, née Bungie Software) are forming a new venture: Moonshot Games. Moonshot was founded by former Halo producer Michael Bastien, Bungie AI programmer Damián Isla and Halo 3 designer/writer Rob Stokes. Also on board is artist Mike McCain.

The company's site says they are going into a quiet period, but will be focusing on the production of "high-quality downloadable games". No word yet on platform or genre.

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Anyone interested in my voice communication notes will find them attached below (Comm I.pdf). Anyone who wishes to send me comments or suggestions, please post them below. vector40, I'm not sure if you got my email or not. If you didn't, I apologize. Until about five minutes ago, I was using rancher81@hotmail.com, which was having serious problems sending email.

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Apple's Steve Jobs introduces Bungie's Jason Jones at the MacWorld Expo in New York in 1999 to demonstrate Bungie's next game: Halo, running in real time, in OpenGL, on a Macintosh.

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