Co-op on Sierra 117, 10/10/07
After Halo 2, VVV didn't hold out much hope that he'd like the next installment, and he's found that the game met his low expectations. Check out his review for a counterpoint to all the pro-Halo 3 enthusiasm. He does like the game-- better than Halo 2-- but there's a bittersweet flavor to it for him.
Check out the review of Halo 3 in VVV's blog.
Since I've been spending way too much time playing Halo 3, a lot of news has slipped by the last couple days:
Kotaku notes a new Xbox 360 bundle that includes Halo 3, destined for Europe.
TTL says Halo 3 is blam!ing awesome.
Wired interviews Frankie about Bungie's independence and its future. This is actually one of the better interviews out there on the subject, and while there are still things Bungie won't talk about, there's less evasiveness here.
This I can't let pass without comment:
FO: Microsoft Game Studios is our publisher for two projects that we've announced, and beyond that I can't talk about the details of the deal, because we are a privately held LLC, but on the other hand Microsoft is a publicly held company, so they might be able to talk about those details in more depth than we can.
That's a bit of spin there. Bungie being private doesn't prevent them from talking about this deal; that's a choice they've made. Microsoft being public doesn't enable them to talk about this deal. What really should be said here is that, due to Microsoft being a publicly held company beholden to its shareholders, it might be compelled to talk about this deal, whereas Bungie cannot.
TeamXbox interviews Frankie about Bungie's future relationship with the Halo franchise, and what it's like to have other developers work on it.
BusinessWeek interviews Brian "SketchFactor" Jarrard on what Bungie plans to do next.
bs angel in a blog entry over at hawtymcbloggy posts a few useful netiquette tips for Social playlists on matchmaking.
Speaking of matchmaking, Bungie has rolled out its first playlist update, extending Big Team Battle back to 16 players, and adjusting the balance of shotty sniper games, the upshot of which being, you'll get less shotty snipers, and if you do get shotty snipers, and you veto shotty snipers, the next game you get will not be shotty snipers. Me? I love shotty snipers.
Microsoft has updated its content usage rules for machinima makers. The changes are, to be kind, mild, and consists primarily of apologies for leaving things in, blamed on Microsoft's lawyers.
The vague prohibition against "offensive" content is still there.
The music and sound clause now essentially says you're on your own to secure those rights, instead of flat-out telling you that you can't have them, which is good. It also says Halo music is okay to use due to an agreement with Marty O'Donnell and Michael Salvatori. No word on sound effects, though.
The clause about "lost chapters" or backstory now says you can do this, but if you do you're granting Microsoft permission to use what you make, royalty-free, worldwide, without crediting you. Not that they actually want to do that, but they have to make sure machinima makers can't sue Microsoft for coincidental similarities. Not that Microsoft would lose those suits, but just going to court costs money.
Stories from HBO were used in compiling this report.
The Village Voice did find a few things to quibble with, namely that the game is too familiar, but they still did call Halo 3 the best Halo game ever, if not the best game ever.
I remember the months leading up to the release of Halo 2 still clearly. The date of release was firmly entrenched in my mind. After playing the Halo 1 campaign for three years all I could think about was that date. To be frank I was sadly disappointed. Thankfully for the third installment I had low expectations and now I am very glad of that.
This skull makes enemies avoid you more easily.
Put Lancaster Online on the list of sites that thought campaign was too short and that multiplayer is the real reason to buy Halo 3-- not to mention the reason to buy an Xbox 360 if you don't already own one.
GamesFirst thought the gunplay was excellent and the story "nonsense" but gave Halo 3 a score of 4 stars out of 5 anyway.
The Grunt Birthday Skull causes confetti explosions when Grunts are killed by headshots, accompanied by children yelling "yay!"