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Vector40 also posted links to a three-part article entitled Playing To Win at Sirlin.net, a site focused on game design and game theory (part zero, part one, part two).

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Count Zero over at HBO has posted about two Halo-related events at the upcoming Game Developers Conference 2002. The first is a Halo post-mortem with Case (Jaime Griesemer) and Chris Butcher.

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Bruce Geryk at GameSpy has written the first part of a two-part series on the history of Real Time Strategy games. It covers 1989-1998, and lists the Myth series as one of the early fruits of RTS evolution . The banner graphic for the series even has a charging Zerk on the left hand side.

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That's right, the dusty old Database script hasn't been forgotten about. Kudos go to Cannibal Harry and CyberBob, who have written up an extensive analysis of the Cortana letters as well as those enigmatic quotes that could be found on Bungie's original Halo website. Tons of thought provoking material here.

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A tutorial on editing your formations in Myth, ported from the Codex. Back in the day, a favorite request for Myth II was custom formations. Many people had grand visions of being able to hit a key, click, and watch their archers and warriors form up into a perfect formation. Alas, it was simply not to be--formations, as it turned out, are generated mathematically, not from an internal layout.

All is not lost, however. Anyone guilty of tinkering with Fear is certain to have noticed the tag called "internal formations", the only tag in the Formations group.

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