Staff Meeting

A Pfhor fighter approaches the player with the stereotypical staff weapon. In some levels, the player could pick up a dropped staff. It had two firing modes; the primary shot a bolt similar to the fusion pistol, while the alt fire was a melee attack.

Alas Poor Yorick

Many Bungie games from Marathon to Myth and Halo include so-called "ball" games, where the objective is not merely carnage but to control certain items. Usually while carrying them a player is unable to attack. In Marathon, as in Halo, these "balls" are represented graphically as skulls.

Aim Away From Face

The SSM missile launcher in Marathon 2 packs quite a wallop; be sure to stay clear of targets to avoid splash damage. A similar weapon existed in the original Marathon game, but blocked considerably more of the player's field of vision, rendering it a bit less useful.

What About BOB?

Not all BOBs are what they seem. In an attempt to confuse the player, some levels featured "simulacrums" that looked like BOBs, but were in fact a kind of proximity mine. Note the rather unnatural-looking yellow blood coming from the BOB on the far right. Marathon 2 used this feature, but it was present in the original game as well.

Double Fisted Action

The moment where the Master Chief wielded two rifles in the E3 2003 realtime demo got a rousing cheer from the audience, but the Marathon cyborg did it first. Here, in Marathon 2:Durandal, we we see him fending off Hunters and Phfor Elite with dual shotguns, a very powerful combination.

It's Just A Flesh Wound

Like the shotgun, the pistol could also be used in pairs, either firing simultaneously or alternately. The pistol in Marathon 2, in addition to getting a new model, seemed like a far more effective weapon than the original. Here the player tags one of the wheelchair-like Cyborgs in the shoulder.