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  2. Let's Play Destiny Co-op #126 Beauty in Delivery

Tue, 10/11/2016 - 20:52 by narcogen

We're playing the story missions of Bungie's latest expansion to Destiny, Rise of Iron!

On the rarely-used crucible map Skyshock, we recover the Gjallarhorn and blow up some tanks.

Blackstar and Narcogen braved the server queue at launch to play the new Destiny content. We'll do all the story missions, quests and new strikes, and then take a break to level up to prepare for the raid.

On a side note, this encounter is truly, truly broken. The circle you need to remain inside for the repair countdown to continue is large enough to encompass the area behind the table where the rocket launcher sits, but it doesn't-- so if you go there before you notice the timer (like I did) there's no indication that there is a timer or that it is not advancing. This means you end up fighting all the enemies, and nothing happens.

Despite this, there is an easily accessible cheese spot at the top of the boxes to the left of the door facing out where the timer runs but no enemies see you, allowing you to wait it out without fighting, after which all the enemies despawn. This is not featured in this video, but is what happened when I played on another character.

If turning off the timer behind the table was planned behavior, why not also exclude the area above the boxes? If it wasn't, why does it happen? Why don't enemies continue to spawn until the timer expires? Why do they despawn when it expires even if you haven't fought any?

Destinations: 
Cosmodrome
game: 
destiny
Movies: 
campaign
cooperative
gameplay
platform: 
xbox one
Podcast: 
Anger, Sadness and Envy
topic: 
bungie
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