Coming To Grips With Halo 3
We've opened up a few new pages as a result of Bungie's Halo 3 admission at E3 this week:
- Read more about Coming To Grips With Halo 3
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Pathways Into Darkness Part 6 | 05.24.25 |
Pathways Into Darkness Part 5 | 05.03.25 |
Pathways into Darkness: Part 4 | 04.05.25 |
Rampancy Returns - Halo 2 E3 Earth City De... | 12.28.24 |
Pathways Into Darkness Part 3 | 08.10.24 |
Pathways Into Darkness Part 2 | 08.03.24 |
Pathways Into Darkness Part 1 | 07.27.24 |
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Halo 5: Advent (String... | cwhiterun | 06.07.16 |
Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
Halo 5: Light is Green... | cwhiterun | 10.20.15 |
Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
Roll Call - Price Paid | pimpnmonk | 06.02.14 |
Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
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Sony Acquires Bungie (mp3) | 02.02.22 |
Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
We've opened up a few new pages as a result of Bungie's Halo 3 admission at E3 this week:
Rampancy.net will have its own Halo 3 FAQ of course, but in the meantime, we've taken the Bungie.net FAQ and read between the lines a little bit, just to whet everyone's appetite.
To see Bungie's questions and answers interspersed with my own commentary and additional questions, click "read more" from the front page.
As everyone else living in a normal timezone already knows, Bungie announced that Halo 3 is in development for the Xbox 360 and is expected to be released in 2007. The announcement says in no uncertain terms that this is the final game in the Halo series, confirming what others have suspected: that about nine years is enough to make even the most interesting scenario boring to developers that aren't SquareSoft.
Welcome to level 3: The Slammer. Unfortunately, I don't really like this level. It is pretty short, and not too interesting. The parts that are meant to be great fights end up being a little too easy, and retracing steps is always a no no in a game (except for Resident Evil and Tomb Raider... I still don't know why anyone likes them). Here is how to beat level 3, although there is less strategy needed than there is shooting accuracy.
Also, if you notice a lack of lovely 800x600 captured content, my apologies. My capture card is fubar, and to the extent that it likes to drag my whole computer down with it. So for now, no more nice pictures, but if I ever get the chance, I will go back and old ones.
A side note to the rest of you: I hope you read this guide incorectly, and that in doing so, you have trouble beating the level.
The Slammer
Kill all of the prisoners! Once you leave the lineup room, there will be three detectives. I usually just fart, because it is embarrassing to die this early on in the level. Right out of the lineup room, go right twice (into the room for viewing the lineup). Just to the right of the door is the first of what seems to be very few hippos in this level (Commentary 1). Push your zombie army (should be about 6) into the next couple of rooms to help clear out the cops.
Click "read more" from the front page to read the entire article.
With some time to kill recently, I browsed through my movies folder and looked for a few small things to watch. I came across the Halo 2 announcement trailer and the Halo 2 Realtime Demo.
Having watched the latter, I was especially struck by some of the themes I explored when comparing Halo 2 and Half-Life 2, as well as some of the contrasts between Halo 2 and Halo 1 with regard to the use of cutscenes versus interactive portions of gameplay for the purposes of relating story.
Much was made of the fact that the realtime demo was just that: a portion of a level played out by Bungie staffers doing a live demonstration, bookended with two cutscenes. The opening cutscene shows a Pelican carrying Sergeant Johnson and the Master Chief down to New Mombasa and landing; in the analogous sequence in the game, that Pelican crashes. The cutscene ends when the Pelican lands and the Master Chief disembarks; the change in the screen's aspect ratio signals this change.
However, the non-combat interactivity doesn't stop there. The Master Chief passes medics assisting injured marines and overhears their comments, and observes as Cortana, through the Chief, interacts with a corporal presiding over the death of the lieutenant at the scene, who then directs the chief to the new officer in command, Sergeant Banks. Sergeant Banks greets you, and then we see him call in an airstrike on a nearby Covenant artillery piece that has Banks' men pinned down. As we watch, three Longswords swoop in overhead and take out the artillery.
All this occurs during normal gameplay. As with nearly all such sequences in Half-Life 2, the player could have wandered away and missed part or even all of it. Valve seemed unafraid of this possibility, as they included virtually no cutscenes in Half-Life 2 at all.
After I completed my last Banshee piece (the narrated video), I felt that I was done with this series. I’d said most of what I had to say, and moreover, it was coming up to the point that I was ready to quit Halo PC in general. I had never wanted to “overstay my welcome” and linger past my prime, growing steadily less effective as a wave of new players continually reminded me of what I no longer could do.
I did in fact make an official “retirement” from the game. However, more than a year later, I found myself still picking the game up from time to time, and recently I’ve been playing regularly again. No matter how poor this game may be, I cannot help but love the Banshee. So here I am, with one final article, on a few last points regarding what I have always called the most critical skills of the capable Banshee pilot: positioning, angles, and fundamentals.
Civil War Makes Odd Bedfellows
I think it possible that, assuming such an alliance will exist at all in Halo 3, it may only be evident during a portion of it.
From the closing sequences of Halo 2, it seems that there is still some fighting going on at Earth; meaning that some of the fifteen ships that Regret brought with him remained there while he fled to Delta Halo.
Truth is now arriving aboard the Forerunner ship. His ship may or may not still have Elites and Brutes aboard, fighting amongst themselves. In either case, the Master Chief is not actually aware of the potential for this alliance. During the only contact he had with the Arbiter, the Arbiter did not seem willing to admit that Halo was a weapon. While he is aware of the fighting between the Covenant because he observed it during High Charity and Cortana informed him of fighting amongst the Covenant Fleet, this by itself does not necessarily mean that hostilities against humans would lessen.
Likewise, any Elites on board the Covenant ships at Earth may not be aware of the infighting. So it is possible that, early in Halo 3, playing as the Chief, that the primary enemies will still be the usual mix of units, regardless of the civil strife among the Covenant as a whole.
The small force that Regret brought with him was insufficient to subdue the Earth because he was not expecting to find humanity there. As it was, he was lucky to be able to find what he needed and get to Delta Halo, assuming that he obtained the location of Delta Halo from some artifact or information on Earth. It is difficult to imagine why he would go to Earth first and then to Delta Halo if he already knew where it was. Additionally, Truth and Mercy only show the Delta Halo to the Arbiter after Regret has left Earth-- further circumstantial evidence that they were not aware of its location until then.
Halo, Starring The Keyes Blob
It may be possible to take small items from Halo and Halo 2 and extrapolate on whether or not they might be more, or less, important than they seem. Many fans took note of the "Keyes Blob" in the first Halo to be something worthy of attention. It was the only Flood unit that did not fit into any of the known forms: carrier, combat form, infection form. I think they were right to note this. In Halo 2, we are introduced to the character Gravemind-- which also is the only known form in the published games that is not a carrier, combat, or infection form. It seems able to contain or absorb the bodies of the dead in a way that is different than other forms do; Gravemind does this to the Prophet of Regret. One might interpret the Keyes Blob's absorption of Captain Keyes as a foreshadowing of this, and thus conclude that Installation 04 does not, at the time of the game, have a Gravemind entity, and that possibly the Keyes Blob is the beginning of the formation of same.
This is, of course, speculative. If anything I am persuaded to believe it is likely there is a connection between the two because I believe that the presence of a unique item in the story such as the Keyes Blob is meant to suggest something to the audience, and the existence of some Flood unit with more significance (and perhaps intelligence) than the other forms is also suggested by 343 Guilty Spark's comments about Flood behavior. That we see this suggestion take form in Gravemind during Halo 2 seems to me no mere coincidence. I believe Bungie deliberately foreshadowed the existence of Gravemind with its presentation of the Keyes Blob.
To that end, I would argue that the entire mission of the level, Keyes, is completely symbolic. That, in fact, the entire purpose of that level is to reveal the Keyes Blob to the player, and that for the purpose of the story, nothing else is necessary. And when trying to construct other reasons for the player to go through that level, Bungie unwittingly tips the player off that the mission is symbolic.
Doing A 360
If Bungie's new title is for the Xbox 360, then it is reasonable to assume that the development cycle will be as long or longer as for the previous two games, for a number of reasons. One is the new console's minimum 720p resolution requirement. Both previous Halo games render at 480p maximum when running in real-time on an Xbox at thirty frames per second. It is still unclear whether Halo 2 actually renders in a larger framebuffer when running in emulation on the Xbox 360 or if it is simply performing upscaling of the 480p image.
If what Bungie is working on now is indeed Halo 3, then it is a sequel, developed for on a single platform, presumably using a similar engine; although I would certainly expect that Bungie would make significant changes to the Halo 2 engine to take advantage of the Xbox 360's improved graphics capabilities.
Any release of a Bungie game prior to November 9, 2007, would represent a decrease in the time required to develop Halo 2 and, depending on when you start counting from, perhaps compared to the time required to develop Halo 1 as well.
The Escapist has the third part in a series by Warren Spector of Deus Ex fame, currently heading up Junction Point Studios. It's not about any specific title, but about trends in the gaming industry; specifically increasing costs. Near the end, there's a bit about Wideload Games:
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