Effing Controller Plays Myth II
One of my favorite YouTube LPers, Effing Controller, has started a Let's Play of Myth II: Soulblighter. (He's already done The Fallen Lords).
Give it a watch!
| Title | Date |
|---|---|
| No Man's Sky: Cosmos Pt 4 | 10.24.26 |
| Marathon's Spiritless Successor | 10.16.26 |
| No Man's Sky: Cosmos Pt 3 | 10.10.26 |
| No Man's Sky: Cosmos Pt 2 | 09.19.26 |
| No Man's Sky: Cosmos Pt 1 | 09.19.26 |
| Halo Campaign Evolved Pt 4 | 09.05.26 |
| Halo Campaign Evolved Pt 3 | 08.29.26 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
One of my favorite YouTube LPers, Effing Controller, has started a Let's Play of Myth II: Soulblighter. (He's already done The Fallen Lords).
Give it a watch!
In between each of Marathon Infinity's many timelines lie the dream levels. This is the second of the Electric Sheep variations. This level can lead back to Acme Station or forward to Caroll Street Station (itself an Aie/Aye Mak Sicur variation).
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com
Cody Miller (pinkynarftroz on YouTube) demonstrates what we didn't (or rather couldn't... perhaps even wouldn't) do in the original Marathon: use the grenade launcher to climb a sheer wall. The latest version of Aleph One is actually able to duplicate this behavior when working with the original map files now-- the M1A1 scenario that was adapted from the original game for the Marathon Infinity engine can't, which is why some invisible ledges were added to some levels to allow certain places to be reached.
This water processing facility clearly isn't full enough of slime, since Durandal wants us to open a door and let some more in. Time for some swimming! Just mind the Juggernaughts.
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com
We use irons' Co-Op script:
We're back on L'howon, wandering around a water processing facility, looking for information on a S'pht AI from Pfhor terminals. What a surprise! Also there's more disturbing news about Pfhor experiments on S'pht and Flick'ta.
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com
We use irons' Co-Op script:
MyChemicalBromance continues his series on introducing new players to multiplayer Myth. This episode focuses on area of effect attacks-- mortar dwarves, fetch and warlocks!
Thanks to everyone who has watched and listened to ASE over the past few years-- this is our 100th episode!
Special thanks go to Blackstar who is playing Marathon with me, to Bungiefen Miguel Chavez and Cody Miller who have been co-hosts many, many times, and to Trindacut who first convinced me that Rampancy should have a podcast and cohosted many of the early Halo-focused episodes.
Enjoy!
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Durandal has sent us to a Pfhor orbital repair facility to blow up some stuff! Sounds like fun. Prepare to drink vacuum!
This podcast uses:
Durandal wants us to push some buttons. What a surprise! On the other hand, there's cyborgs, but no oxygen.
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com
We use irons' Co-Op script:
Another secret level where we can gather weapons and ammo, but not quite so simple (or as empty) as the previous ones.
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com
We use irons' Co-Op script:
Are we awake, or are we dreaming? What's up with these invisible S'pht'kr that probably shouldn't even be here? Who's the guy with the knife? These and many more unanswered questions in yet another "dream" level of Marathon Infinity.
This podcast uses:
Aleph One, free and open source versions of Marathon for Windows, Mac and Linux at http://source.bungie.org
Remixes of the Marathon soundtrack by Craig Hardgrove at http://themarathonmusic.com
We use irons' Co-Op script: