Halo Reach Reviews Section Opens
I've now put up a Reach Reviews Page to succeed the old Halo 3 Reviews page. There's also a front-page block on the right that shows the latest new reviews.
Feel free to submit your own review!
| Title | Date |
|---|---|
| No Man's Sky: Cosmos Pt 4 | 10.24.26 |
| Marathon's Spiritless Successor | 10.16.26 |
| No Man's Sky: Cosmos Pt 3 | 10.10.26 |
| No Man's Sky: Cosmos Pt 2 | 09.19.26 |
| No Man's Sky: Cosmos Pt 1 | 09.19.26 |
| Halo Campaign Evolved Pt 4 | 09.05.26 |
| Halo Campaign Evolved Pt 3 | 08.29.26 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
I've now put up a Reach Reviews Page to succeed the old Halo 3 Reviews page. There's also a front-page block on the right that shows the latest new reviews.
Feel free to submit your own review!
In this episode of Anger, Sadness and Envy, Blackstar and Narcogen, together with Miguel Chavez of Bungie Sightings and special guest, Claude "Louis Wu" Errera, webmaster of fansite Bungie.org, take a look at Halo: Reach due out this week. Both our guests have played some or all of the Reach campaign and will give us a sneak peek at what is to come from the game come release day.
WARNING: THIS PODCAST CONTAINS SPOILERS.
Nothing to do with Bungie directly, but I did write a couple of blog posts about the recent discussion on the interwebz in general (and at Penny Arcade in specific) about the used game market, spurred by comments made by THQ's Cory Ledesma earlier this week.
[image:78171 align=right hspace=5 vspace=5 border=0 size=thumbnail] Bungie AI programmer Max Dyckhoff last month mentioned a long-standing bug in Halo's driving code he'd found and eliminated. He was later kind enough to go into a bit more detail about how Halo's AI figures out how to handle driving and riding in vehicles.
Q: You're one of several active community members who went on to actually work at Bungie. How many Halo games have you worked on now, and what were your primary contributions to each?
A: I started at Bungie at the beginning of production on Halo 3, where I worked with Damian Isla on the AI systems. I spent some time adding a few AI features for ODST as well, such as Firefight, before moving on to Reach, where I have again been working on the AI team. For Reach I've added a bunch of great things like new flying behaviors, better vehicle driving, Elite combat, and so on. The AI team is typically very small, just 2-3 for most of Reach, but we get a lot done.
Blackstar and Narcogen take a look at the two recently released Reach videos; the RvB reveal of Blood Gulch remake, Hemorrhage, and Bungie's own ViDoc about Forge World and Reach's new map editing features.
Show Highlights:
Narcogen and Blackstar, together with Miguel Chavez, take a look at the inclusion of ODST's Firefight mode in Halo: Reach. This is an extended audio version of Episode 17's video episode, in MP3 format.
Show Highlights:
Well here is my attempt at writing out Unyielding. I know that its not 100% correct but please do appreciate it.
Dust and Bones from the track Delta Halo Suite in Halo 2 Volume 2. It is very similar to Heavy Price Paid.
Blackstar, Miguel Chavez and Narcogen take a look at the new information about Halo Reach released at E3 2010, including the addition of space combat and changes to ODST's Firefight mode.