The Junkyard Spotlights Steve Campbell
Ryan "Mhaddy" Matthews of the Junkyard writes in about their new Spotlight:
Ryan "Mhaddy" Matthews of the Junkyard writes in about their new Spotlight:
In addition to the latest update, Frankie has posted a beginner's guide to home theater over at Bungie.net. It's got pictures of some of the specialized gear they use over at Bungie HQ, as well as the lowdown on surround sound jargon.
Mat "shunji" Noguchi's latest blog entry is all about contradicting John Carmack's statement at GDC that the problem of game audio will be "solved" within a couple of years. A bit technical, but definitely worth it.
Alex "The Man" Seropian of Bungie founder-fame was quoted in a recent Reuters news service article on a cost-cutting trend in the videogaming industry. Here's the entirety of the quote:
Yesterday's April fool's shenanigans were met with a mixture of delight, mild amusement and abject fury. One reader, posting, perhaps ironically, on the fake website he was mad about, was incensed that we were cavorting and gamboling through the fields of whimsy, when we should have been taking screenshots and movies of Halo 2. Even though he went on to say that all of our screens so far are faked. He also described me as the "unfunniest person on Earth" so while he's wrong about screenshot fakery, he's clearly no idiot. That said, screenshots have been a big deal for us this week.
And I know this week's update is teeny. So don't hassle me, man. I'll make it up to you next week.
Screenshottery
Brian, Zoe, Stephen and Lorraine have been fiddling around with some cool new tools that make taking screens a bit easier. That and the fact that the recent builds of the game look better and better, means that future screenshots are going to look even more glorious than they did before. The combination of our new lightmapping and dynamic lighting gives stills an unearthly, painted-looking quality, yet still weirdly photorealistic. I love that aspect of the game's look — reminds me of how video games used to carry their own distinctive "look," like Capcom SNES titles, or the PC version of Doom.
The new Jackal model looks fantastic. His plume is actually composed of individual strands of vaguely insectoid barbs. Zoom in close enough (use your sniper rifle) and you can see that the plumes even have "joints." You'll also get to see how ugly and bump-mapped he is. They really do look manic and ferocious.
And not to dwell too much on Mr. Jackal, but since they invariably carry shields, you might be pleased to know that the shields are more detailed and transparent, so you should be able to hit that little shield notch more easily to take out the ugly cretins.
This week's update skullduggery is in the forums at Battleground: Halo . Our local copy will be up on Monday or so.
Okay, time for another call to arms, Halo fans. Gordon Freeman and Half-Life by Valve Software are up over John 117 and Halo by Bungie Studios at this point in the first round of the Mushroom Kingdom championship bracket.
However, the rules of the game are now changed; you must login with a GameSpy ID in order to vote because of abuse detected in earlier matches.
Cortana.org has pointed out a sneak peek at Halo 2 toys from Joyride, as well as a Bungie T-shirt and other items in their April Giveaway.
We missed this earlier, but it was posted to Bungie.net the same time as Frankie's Update, which is now added to our archive.
March 26, 2004
Welcome mah friends, to another weekly look inside the machinery of Bungie Towers. Enjoy. Or be mildly distracted. Whichever.
Mon Frere!
Michel (who's a handsome French Canadian and a huge hit with the ladeez thanks to his combination of Gallic charm, sexy accent and excellent nationalized health care system AND the angriest 23-year old in the world) talked to me about moving BSPs today. A BSP is a Binary Separation Plane, or in other words, a great big chunk of level. The thing about a BSP is that it's all one giant piece (they can be small too) that's interconnected and joined at every seam. That means it's all rendered in one go, and can be manipulated at will – if there's enough processor power. And that's been one of the things the team has been optimizing – big moving BSPs.
The BSPs in question contain some future surprises, but a good example would be say, a drawbridge (nope, the bridge we talked about a couple of updates ago is NOT a drawbridge) with like, a tollbooth, some gun emplacements and a bouncy castle. It's one thing to draw those objects as a Static BSP – quite another to move them around. Optimizing things like that frees up more processor power for AI and other tasks, so it's important to get it done before the gameplay is tuned on those levels.
It's also a weird mix of programming and design – since in a way, a moving BSP acts more like a character or a vehicle than a building or a level. Often the various departments can just get along with polishing their bits, but in an instance like this, close-knit cooperation is a must.
Michel has also been working out the nuances of the weather system with the environment guys. Mmhmm. Weather system. It won't be a big surprise to say that there's going to be rain and snow (it is Earth after all) but weather isn't always wet and cold. One level is set in a dry climate where dust, wind and sand all play a part. Filling out the levels with weather makes a tremendous difference to how "alive" the spaces feel. The snow and swamp levels in the original game are still some of my favorite levels. Rumors of a lava and minecart level are to be ignored.
The Bungie Weekly Update is back in the HBO forum again this week. Among the tidbits this time around: Halo 2 lead Jaime "Case" Griesemer on the importance of flanking, and the inspiration for our new poll from Frankie:
Umm. I have been trying to figure out the Master Chief's name now for about 2 months, and i think its time that i swallowed my pride and asked someone. So If anyone could help me out. It'd be much appreciated.
(man i feel like such a newb)
[image:7135 left hspace=5 vspace=5 border=0]Those waiting for Frankie to dodge left or right while carrying his Weekly Update to deposit on some grateful fan site were bound do be disappointed when he dove straight down, tunneling through the earth to encsconce it Underground, on Bungie's own forum.