E3 2000 Wrapup

noctavis's picture

Here's a listing of a number of the post-E3 articles that are currently out on Halo or Oni. Some have doubtless already been reported by other sites and only a few include information for avid Halo or Oni fans that wasn't already covered in our news and forum reports earlier.

HALO @ E3

Bungie.net acquisition chat

noctavis's picture

Transcript from the second public (Bungie.Net) acquisition chat

Posted by Noctavis

Our thanks goes out to Angel, who worked hard to save the text from the brief chats performed by Matt and Max on Bungie.Net last night. She reports this as the exact words of Matt and Max during the periods that either room was squelched.

Matt Soell (head of customer support) - BNAbuford (login: bnabuford) :: The Blind Steppes

Harmful Hype

ferrex's picture

Editorial by Ferrex (Dead)

I have a confession to make. As of the time of this writing, I still have not seen Star Wars: Episode One. This is due, in no small part, to the remarkable speed with which our local theatre has not brought it in. C'est la vie, I guess. Still, as I desperately try to avoid spoilers, I've listened to the reactions of people who have seen it, and one comment seems to seems to stand out: It was good, but not that good.

Marathon - Myth Connections (by Kesh)

narcogen's picture
by Kesh

Okay, after spending four hours going through various parts of theMarathon's Story website (Blam!, Cortana, and the story itself), I'vecome up with a few possible ways to tie Myth and Marathon together.

First off, many people are wondering why there should even *be* aconnection. I wouldn't wonder myself, if it weren't for a comment by MattSoell (sp?) of Bungie:

Why is being an Xbox developer good for Bungie or its fans?

narcogen's picture

According to Microsoft's PR material, the console gaming market is approximately three times as large as the PC gaming market (about 30M compared to 10M). In addition, about 7M of PC gamers also own a console machine.

Therefore, the opportunity to develop for a console platform offers a much larger customer base, in addition to simplifying development by assuring that all users' machines will be exactly the same, limiting compatibility problems.

What the heck is an Xbox, anyway?

narcogen's picture

The Xbox will be Microsoft's first foray into the console gaming market. It will be based around an Intel Pentium III processor with a custom set of graphics chips produced by nVidia, a slimmed-down version of Windows 2000, and 64MB of main memory shared with the graphics processors. It will have HDTV output capabilities and an ethernet port. More information is available at xbox.ign.com and planetxbox.com

What was all the fuss about, then?

narcogen's picture

It's still unclear exactly what all the events were leading up to the retraction of the announcement of Halo for MacOS and Windows and then the following reconfirmation of same. It's rumored that Apple CEO Steve Jobs had something to do with it, which is possible since Halo was first announced at MWNY 1999 by Jobs himself. It's likely he had some strong feelings about a game developer given so much attention at an Apple event subsequently being purchased by Microsoft and cancelling all Macintosh development.

Does this mean no Halo for the Mac? Or Windows?

narcogen's picture

What platforms Halo would eventually be released for was in a state of extreme doubt during the period between the announcement of Microsoft's buyout of Bungie and MWNY 2000. There were indications that although Microsoft was willing to let Bungie make all platform decisions, that the process of making the game the best it could be for the Xbox would be technically incompatible with developing versions for either Windows or the MacOS.

However, at MWNY 2000 Alex Seropian announced that Halo would still come to the Mac, and it was later confirmed for Windows as well.

Does Microsoft own all of Bungie's games now?

narcogen's picture

Not all of them. In return for the 19.9% of Bungie owned by Take Two Interactive, that company received all rights to the Myth and Oni franchises. Take Two also received the rights to make two licensed games based on the Halo engine.

Microsoft owns the rights to all other games, including the Marathon series from which Halo is allegedly derived.

Why would Bungie do this? Aren't they all MS-hating Mac users?

narcogen's picture

Bungie in the past may have capitalized on their position in the smaller Macintosh market to play themselves as the underdog, but business is business. Microsoft offered to make Bungie the premier developers on their new Xbox gaming console, with a large degree of influence over how that platform would develop. In addition to that, being part of Microsoft offers benefits in terms of resources and stability that Bungie would be unlikely to obtain independently.

What does Bungie have to say about all this?

narcogen's picture

Following the announcement, Bungie made available on its web site a letter to its fans, as well as their own FAQ on the buyout.

Those files are no longer available on the official Bungie site.

A search for microsoft at bungie.net shows the links to the two files, but those links are now dead.

When we find an alternative source for these original files, we will add them to this FAQ.

I heard that Microsoft bought Bungie. Is it true?

narcogen's picture

Yes, it's true.In the summer of 2000 it was announced that Microsoft would purchase the company formerly known as Bungie Software, Inc. and make it Bungie Studios, a part of Microsoft's gaming division under Ed Fries.

As part of the transaction, Take Two Interactive received all rights to the Myth and Oni franchises in return for the 19.9% of Bungie they had purchased in 1999. They also reportedly received the rights to produce two games using the Halo engine.

Buyout

narcogen's picture
Questions about the purchase of the former Bungie Software Products corporation by Microsoft and the implications of that purchase for Bungie games, past, present and future.

Pages