Mazzarin's Demise IV Released
Project Magma has released Mazzarin's Demise IV for Myth 2 version 1.4.x. Changes include more (and one new) units, as well as new colormaps, scripts, weapons, artifacts and attacks. Thanks doob at MythForums.
| Title | Date |
|---|---|
| No Man's Sky: Cosmos Pt 3 | 10.10.26 |
| No Man's Sky: Cosmos Pt 2 | 09.19.26 |
| No Man's Sky: Cosmos Pt 1 | 09.19.26 |
| Halo Campaign Evolved Pt 4 | 09.05.26 |
| Halo Campaign Evolved Pt 3 | 08.29.26 |
| Halo Campaign Evolved Pt 2 | 08.22.26 |
| Halo Campaign Evolved Pt 1 | 08.15.26 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
Project Magma has released Mazzarin's Demise IV for Myth 2 version 1.4.x. Changes include more (and one new) units, as well as new colormaps, scripts, weapons, artifacts and attacks. Thanks doob at MythForums.
Halo Ops is once again trotting out the old "Halo 1.5 with XBL support" rumor, as late as the end of last month. This time not only does it have the mandatory "a Microsoft rep confirmed" bit in it, but the poster, Tycho, claims to have discussed it with Randy Pitchford, who says Gearbox wasn't involved.
Blackstar of Blackstar Productions has put together a really short movie (QuickTime MP4, about 7 Mb in size) that answers the question of what would happen if the Master Chief got a horrible pain in all the diodes down his left side. A must for Bungie and Douglas Adams fans.
Now that Mac Halo is out and this is giving a lot more people an opportunity to participate in multiplayer games, I thought I'd just chime in with my $.02 on one particular game type which I would like to make one of my favorites... but just can't right now. That game type is assault. (Click "link" below to read the rest.)
Well, for us personally here at Rampancy, the circle has finally completed. The new Bungie game that eventually became Halo was a mere collection of rumors referred to collectively as Blam when sites like HBO and The Core (later Rampancy) started. Later it was introduced, to the surprise and awe of many, at Macworld New York in the summer of 1999, and was immediately heralded as the next big thing in gaming, and that as a Mac game would singlehandedly revitalize the Mac gaming scene.
That didn't happen, of course. Bungie became the premier Xbox developer and Halo the must-have title that drove Xbox sales, and only now, at the end of 2003, more than four years after we first heard the strains of Marty O'Donnell's soundtrack during a demo film generated in real time, using OpenGL, on a Macintosh, can we play Halo, in real time, using OpenGL, on our Macintosh.
And now our holiday care package has finally arrived at Rampancy headquarters, including a copy of Mac Halo, two copies of Halo for Windows, as well as Eric Nylund's latest Halo novelization First Strike, which was devoured all in one sitting last night. More on that later. In general, I enjoyed it, and I have to say I enjoy Nylund's style better than that of William Dietz, who novelized the plot of the first Xbox game in the title Halo: The Flood. However, the most interesting things about it were the potential implications for the plot and gameplay of Halo 2.
It feels great to finally play Halo on the Mac; the game is just as much fun as it ever was, and the new maps and weapons, as well as the availability of internet multiplayer, are more than welcome additions. One might be tempted to grouse about how long it took, but that isn't finally the point.
It was especially gratifying to see that the Special Thanks section of the original game-- which appears in the Xbox version's booklet and in-game credits, was carried over into the books and credits for the Mac and PC versions. Especially gratifying since Tyson "Ferrex" Green of Bungie, primarily responsible for starting The Core/Rampancy and whose legacy is a major part of the reason this site is still here, was kind enough to send out thanks to the denizens of Rampancy.net and Rampancy Hotline in his special thanks, for which we're eternally grateful.
Frag on, you crazy diamonds.
Frank O'Connor it seems have escaped the monkeys of the Official Xbox Magazine, where he was Executive Monkey Editor, and has now wangled himself a spot on Bungie's Love seat, between Ling Ling and the omnipotent silver-skinned space beings who are the Halo 2 team.
For all of those secretly counting that those retail release dates of April 1 actually are accurate, Robbie Bach of Microsoft has some belated coal for your stocking, telling Reuters that Halo 2 might ship in the first half of 2004 (which might make it as far away as June) or it might not (which might make it as far away as next Christmas).
Thanks TeamXbox. Happy Holidays, guys!
Part Two of Xbox 2: Everything We Know is now up at IGN; as it turns out, our guess was correct: all the wish-list items were in Part One, while all the hardboiled facts are in Part Two. Facts include that the Xbox 2 will use an IBM CPU and an ATI GPU, information obviously gleaned either from a freak accident with a bowl of Alphabits and a time machine... or Microsoft press releases. Yeah, definitely the Alphabits.
IGN has put up Part One of an article entitled Xbox 2: Everything We Know. As it turns out, at least half the article is a wish list, along with a prognostication about whether or not it will come true. This must be a new definition of the word know that I wasn't previously aware of, as I had always more closely associated it with words like fact or information, rather than the phrase stuff we think would be cool, which seems to be the new usage according to IGN.
Matt "Mr Smiley" Dunn wrote to us awhile back to let us know about the new Halo Babies comic. Go take a look.
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