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We're playing the next of Bungie's famous franchises, the Real Time Tactics fantasy wargame, Myth. Set in a mysterious land of cyclical war and destruction, Myth lets you command a ragtag army in a desperate battle against the forces of the Fallen Lords.

We must hold a dam against the explosive forces of the dark...

In this episode we're once again using the high definition tagset, made by Ooga Booga, Renwood and Road. The Myth Myth HD Total Conversion v1.31 provides higher resolution units.

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Let's Play Myth Co-op #19 The Road North

We're playing the next of Bungie's famous games, the Real Time Tactics fantasy wargame, Myth. Set in a mysterious land of cyclical war and destruction, Myth lets you command a ragtag army in a desperate battle against the forces of the Fallen Lords.

With the forces of light being routed, a small band braves miserable weather and the undead to retrieve a magical artifact.

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Blackstar and Narcogen have to reboot the Pfhor computer core in one of Tempus Irae's most puzzle-filled levels.

We're fighting the Pfhor in Italy of the past in third party scenario Tempus Irae!

Tempus Irae can be played, like the other Marathon games, using the open source Aleph One engine which you can get here for Windows, Mac and Linux:

http://source.bungie.org

Tempus Irae and other third party scenarios for the Aleph One engine can be downloaded here:

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yep that's a stargate behind me

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Thanks to Louis Wu who wrote in to Bungie.net about Coldnose Sloth, who successfully recreated the serial number generator for Marathon. Wu has tweaked it, massaged it, and given it a web interface, for those times when you need some extra serial numbers for multiplayer.

What, you mean people don't keep stuff like this anymore?

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and the way we gooooooooo :D

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me and the Chief kicking some Covenant ass :D

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just something i made in Halo CE for fun :D

Twelve years in the making, the full version of Eternal, a 'near full conversion' for the open source version of the Marathon 2 engine, Aleph One, has been released:

Picking up from the end of the Marathon trilogy, you find yourself suddenly ninety-four years in the future, in the year 2905. You are on the S'pht moon K'lia, hanging in orbit over a desolate and ruined Earth.

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Hey every1,

How do ya submit comments and posts, i wanna submit some cool shit but it wont let me, wen i click my subjects and then submit, it wont let me type anything, its gettin freakin annoying!!!!!!!!!!!!

Some Bungie-made variations of Foundry arrive in Favorites this week.


Rampant for over se7en years.



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With the release of the Foundry map, especially targeted for users of Halo 3's map editor, Forge, Rampancy.net opens its Forge Maps database. Users can submit their maps with a screenshot, descriptions, and links to the map posts on Bungie.net, as well as rate maps submitted by other users.

Submit your own maps today (registered users only-- we have to know whose map it is!).

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A few items of note that slipped through the cracks lately:

ForgeHub is a site featuring descriptions and links to custom maps and gametypes people have created in Forge. Some very interesting stuff up there now, with more sure to follow.

High Speed Halo is still getting up to speed on Halo 3 speedruns, but for a taste of coming attractions visit goatrope's file share for some runs on Cortana, Floodgate and Halo.

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Want to mess around with Forge maps without having to delete all the default items? Download these modified maps by Chevmeister, with all the default items carefully removed.

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Tyson "Ferrex" Green has written up the first part of a three-part series on working in Forge, Halo 3's in-game editor. You'll apparently be able to call on a startling variety of objects in the editor; although you won't be able to change map geometry, you'll be able to add objects so large that they will, effectively, change the flow of the map.

And, of course, it's not just editing, it's also a play mode:

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