Bungie Rifles Through Case To Balance Halo
Jaime "Case" Griesemer, longtime Bungie designer, gave a talk at GDC about game balance in Halo, with some specific mention of the sniper rifle:
| Title | Date |
|---|---|
| No Man's Sky: Cosmos Pt 3 | 10.10.26 |
| No Man's Sky: Cosmos Pt 2 | 09.26.26 |
| No Man's Sky: Cosmos Pt 2 | 09.19.26 |
| No Man's Sky: Cosmos Pt 1 | 09.19.26 |
| Halo Campaign Evolved Pt 4 | 09.05.26 |
| Halo Campaign Evolved Pt 3 | 08.29.26 |
| Halo Campaign Evolved Pt 2 | 08.22.26 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
Jaime "Case" Griesemer, longtime Bungie designer, gave a talk at GDC about game balance in Halo, with some specific mention of the sniper rifle:
So Bungie has filed an application for a trademark on "Bungie Aerospace" with the accompanying image. The application is classified as various things somehow related to computer gaming (which is not particularly surprising) and accompanied by the image you see here.
The GameWit blog at the Press Democrat (Santa Rosa, CA) thinks that the amicable separation of Bungie and Microsoft might be a good object lesson for Activision in its current conflict with the "hopes to be something other than just the Call of Duty" developer Infinity Ward, which was incidentally formed by developers jumping ship from the developers of Medal of Honor.
Tied the Leader's Hoovaloov does an excellent job with this detailed video commentary on the Halo Reach multiplayer beta trailer. Includes some very good predictions about the new multiplayer modes (Invasion, Arena, and Headhunter) as well as the Loadout feature.
Bungie's latest "Big Reveal" is the multiplayer teaser for the Reach Beta, opening to owners of Halo 3: ODST on May 3, 2010.
First episode of the new season of Master Chief Theater 3000... which might not feature the Master Chief, since it seems to be based on ODST...
It's not hard to see the appeal of the idea of the Firefight mode in Halo 3: ODST. If you follow Bungie's shooter roots back to Marathon, and to the PC shooter that really kicked off the modern era, Doom, you can see the start of it.
Doom didn't have discrete multiplayer 'levels' the way Marathon and Halo did. It had a series of Episodes, each broken down into Missions that comprised one map. Each map had a series of keys necessary to open a series of doors. The last door was the Exit and led to the next Mission. Between you and each key and each door were a number of demons to kill. You could tackle this challenge solo, or bring in some friends on a local network.
Of course, you could just as easily shoot your friends as the demons. You could also set up a game on any Mission map without any demons and just play deathmatch, or you could play a deathmatch game with continually respawning demons on it.
Marathon had a similar setting, an "Aliens" checkbox that put enemies from the campaign mode onto the multiplayer maps. So while it wasn't always referred to the same way, Marathon had all the current play modes: campaign solo, campaign co-op, multiplayer (deathmatch and objective) and deathmatch-with-aliens. That's essentially what Firefight is, except it's supposed to be more towards cooperative.
So we can now safely say that with the release of Halo 3: ODST, in combination with Halo 3's multiplayer mode, has finally brought all the features of a 1994 Mac shooter to Xbox Live.
I'm only half kidding.
Lone Wolf from Halo: Reach. Enjoy.
Difficulty: 4.68
10/16.10 - Improved sheet music. The new one is tagged "_2".
- You should utilize the pedal from measures 31 - 32 and 37 - 38.
Got some interesting mail from Amazon today.
First:
Hello from Amazon.com.
We now have delivery date(s) for the order you placed on August 26 2009 (Order# 104-9132614-4806655):
"Halo Reach"
Estimated arrival date: October 26 2009
Two months ago? That's great! Send it right away. Sure, the developer says it won't be out for another year, but I don't mind getting a sneak preview!
Then, an hour later:
Hello from Amazon.com.
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