Halo 3 Soundtrack In The Can?
Marty "The Elder" O'Donnell has announced on the Marty Army group page that he's "back" and that this might mean he's mostly done working on Halo 3.
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| Title | Date |
|---|---|
| Bazzite Backlog Blowout Pt 2 | 01.24.26 |
| Bazzite Backlog Blowout | 01.17.26 |
| Spatial Outpouring Pt 5 | 01.10.26 |
| Spacial Outpouring Pt 4 | 01.03.26 |
| Spacial Outpouring Pt 3: Rampancy Rescues... | 12.27.25 |
| Spacial Outpouring Pt 2 | 12.20.25 |
| Rampancy Test Stream | 12.14.25 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
Marty "The Elder" O'Donnell has announced on the Marty Army group page that he's "back" and that this might mean he's mostly done working on Halo 3.
Scott Corley tells the Escapist how he accidentally spent six years selling games for the Palm Pilot before catching on with old friend Alex Seropian to head up Wideload's short game division.
They've got three original games in the works right now, at least one of which is an XBLA title.
I've been playing the heck out of Freeverse's Marathon: Durandal on Xbox Live. As it's an "old school" shooter missing a lot of the technical features found in more modern games, I had always assumed that the majority of its players would be old-time Bungie fans like myself.
When I saw SniperStealth atop the single-player leaderboard with over thirty million points, I felt here must surely be an old Marathon hand who knows every twist and turn of each level without even glancing at the map.
That's not true, as it turns out. SniperStealth only had a chance to play the original briefly before diving into M:D on XBLA, but that can only be good news for Freeverse if more Bungie fans who haven't played Marathon check in to see where the roots of Halo came from.
SniperStealth was kind enough to spend a few moments to answer my questions about what drew him to this classic game.
Click "read more" from the front page for the transcript of Rampancy's interview with SniperStealth, the leading Marathon: Durandal campaign player.
Two and a half years ago, I said that rumors that the Xbox 360 would not have a hard drive as standard were evidence that either the speculators, or someone at Microsoft, were on crack.
I thought it was silly for Microsoft to become the first company to make a hard drive standard in a console instead of an option, only to become the first company to remove the same feature.
I thought it was silly to tease developers into depending on the hard drive, and then take that away.
Bruce "Hippieman" Morrison at Freeverse, the developer that brought Bungie's Marathon: Durandal to Xbox Live Arcade, has been working on a walkthrough of the game. While of course there is always the Marathon Spoiler Guide, which covers all three games, Marathon, Marathon 2: Durandal and Marathon: Infinity, Hippieman's walkthrough includes screenshots of environments, whereas the Spoiler Guide features only maps.
Currently Hippieman's walkthrough is a work in progress; you can download the latest version to see how far he's gotten; he announced the file in this thread in the Xbox forums.
For those who need a different kind of help with the game-- the kind needed to wring all 200 gamerscore points out of it-- Xyjar posted a Marathon: Durandal Achievement Guide.
GameSpot interviews Wideload's Scott Corley, formerly of Red Mercury and High Voltage Software, who is now heading up the Wideload Shorts department. Wideload Shorts is currently working on an Xbox Live Arcade game, said to be "nearing its final stages" with the goal of being released before the end of this year.
Gamasutra has a five page interview with Alex "The Man" Seropian at Wideload; not too much new or substantive there, but he does confirm that Hail to the Chimp uses the Unreal engine, and that the studio has grown to 20 or so full-time and that sum is divided into two teams. One team is working on Chimp, the other is working on an XBLA game, which from the website seems to be codenamed "Hot Sauce and the Rainbow Space Car", which, we are assured, is not a metaphor for anything. Then again, we're also assured that Crackers the Chimp's resemblance to President Bush is "entirely coincidental" so perhaps we'd best not place too much faith in some of these assertions.
In French, the phrase "syndrome de la page blanche", or white page syndrome, is intended as an expression of writer's block; the inability to begin a project faced with an empty page.
Myself, I always viewed it as an expression of the usefulness of limitations, boundaries, and direction: one of the reasons why so many works are derivatives and combinations is because it is easier to start with what you know and then change it than trying to tilt at the windmill of creating something truly unique. When faced with a boundary or limitation, you are teased into approaching it and testing its strength. If one was truly free to do or say truly anything without limit, it seems likely one would find nothing to say.
It is this thought that runs through my head while playing Freeverse's Xbox Live Arcade conversion of Marathon: Durandal. One is given to wonder if there is any value in such an object beyond nostalgia; a chance for those who played the game a decade ago to relive that experience. For some, a chance to recapture youth, or a chance to remember good times.
However, it is a good deal more than that; and comparing it to other games in the genre that make better use of the modern hardware in today's console provides an object lesson on the usefulness of limitations and boundaries.
Some of us senior citizens are having a blast now that Marathon: Durandal is out for Xbox Live Arcade. I'll post later in greater length about how this adaptation is simultaneously absolutely faithful to the original while still timely and fun, and how its design teaches lessons still relevant a decade after its release.
However, many Halo fans have never played Marathon. Many may not have heard of it until now. Some, as ridiculous as this sounds, were not even born when it was released. Is Marathon still for them?
It sure is. But before playing, it's best just to do some fair warnings about some quirks in Marathon's design that might frustrate a player whose only exposure to Bungie so far is the Halo series.
It seems that Luke Smith first dropped the one-word bomb of confirmation in the NeoGAF forums, but in case anyone had any doubts, Smith immediately followed up with an official post on Bungie.net, which was then posted about just about everywhere, including HBO, The Hushed Casket, Xbox360Fanboy, GameSpy, and even Major Nelson.
So the long and the short of it is that, in line with fan expectations, Halo 3 will have online cooperative player over both System Link and Xbox Live. In fact, doing last year's shooter supreme Gears of War one better, it will support not just two players, but up to four players in this mode.
Smith tells us why Bungie was silent until now on this most-requested feature:
We've been playing it for quite some time, and bluntly, having some of our greatest ever Halo experiences. We wanted to make sure all our "t"s were crossed and our "i"s dotted before unveiling this important new part of Halo 3's Campaign mode.
Apart from the horrifying network challenges this new mode presented us, were the various gameplay balance issues it adds to the fray. So we got it all together, polished it, and that's why we're revealing it now. As a result, you're going to want to play co-op as hard as you can stomach it. We'd certainly recommend Legendary, but we'll be revealing some more ways to make the game more interesting and challenging for multiple players in the very near future.
Acting as a team is a fantastic new twist to the Campaign gameplay - something that works as well on foot, in close confines as it does on the battlefield, with large scale vehicle mayhem. Scared of Jackal snipers? Send out a scout to see what dangers lie ahead. Terrified of an open field? Flank your enemies and swipe their rides. The combinations and scenarios are endless - and you'll be able to enjoy them time and time again in Saved Films of your co-op exploits.
We mentioned that we've been having a blast. We have a lot of stories. Many of them would require that we explain some of the reasons replay will be a big factor, but not quite yet. Soon, we promise.
Check out the full article at Bungie.net for details on the Elite characters that cooperative players 3 and 4 will have to choose from; players 1 and 2, of course, are the Master Chief and the Arbiter, as widely suspected after the multiple appearances of the pair in the E3 Campaign Trailer.
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