General Gameplay & Physics
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Gravemind has produced what may well be the single most exhaustive commentary on the Halo series to date, covering not only comparisons to Halo 1 and Halo 2 including each weapon and every vehicle, but single player and multiplayer level design as well. He caps it off with a series of mostly level-headed suggestions for Halo 3.
Despite his predilection for citing some pretty sketchy sources, he also is familiar with the analyses of Finn, Mothergoat, and Mike Miller.
Certainly not everyone is going to agree on all points; as he confesses himself in the HBO forum post linking to the article, he generally prefers Halo 1 over Halo 2 although he did enjoy the latter, and many of the suggestions amount to "make Halo 3 more like Halo 1". Luckily Frankie has already said that at least in some respects this is going to be true.
There's almost too much meat here to pull out any one morsel as representative, but since Campaign is close to my heart, one particular suggestion tastes pretty good to me:
As for the stage designs themselves, they should be huge. The stages in Halo 2 were supposed to have been really big. In fact, it was claimed that you could fit the entire Halo 1 Campaign into a single canyon in Halo 2 — an obvious exaggeration. However, due to the huge draw distances upwards of 13 or 14 miles made possible by the 360’s graphics capabilities (see below), there’s no reason that the stages cannot span a rather huge distance. Most of the larger stages in the previous games were only a couple of miles long from beginning to end, so I fully expect the stages in Halo 3 to be two or three times as long as that at the very least. Furthermore, I expect the outdoors stages to have parts that are much more wide open than even what was seen in Halo 1. It’d be neat to test your sniping skills against enemies that are a kilometer away. I want to see something that gives the effect of Assault on the Control Room or Two Betrayals, but on a much grander scale.
Be warned: this is a very long and detailed read; it might have been easier to digest as a series than as a single long piece, but here it is. Take breaks if you have to, but it's well worth it.
Captain Spark fired up his Halo dialogue website at the end of last month, upgrading to a new CMS-- PHP-Fusion. Be sure to check it out, even though he admits the current design is a placeholder (now where have we heard that before?). He's also working on an IWHBYD skull tutorial which I'm sure many will be eager to check out.
Will Paget produced this transcription of Peril, from the Halo 2 soundtrack, arranged for orchestra.
The archive contains a PrintMusic file and a PDF.
anyone have the halo 2 theme music im working on transposing it but i dont have that kind of attention span.
anyone have the halo 2 theme music im working on transposing it but i dont have that kind of attention span.
Gravemind is not an easy character to figure out.
From his initial appearance on the scene, as the rumored "big plant thingy" players who downloaded the leaked French copies of Halo 2 reported seeing, to his cliffhanger-inducing interrogation of Cortana, not much was revealed about him.
Some fans can even be forgiven for questioning whether Gravemind is, in fact, related to the Flood at all. Halo 2's cutscenes only strongly suggest this, without actually stating it. The Art of Halo here rescues us, referring to Gravemind as the "Flood hive mind".
What exactly does that imply? What does Gravemind want? Given that all these events have apparently played out in the past, with the result that the Halo system was used and all life eradicated, but with the Flood preserved dormant for the cycle to start all over again thousands of years later, what other outcome can be hoped for?
Click "read more" below from the front page for the entire article.
I was looking at their site and I like to try messing with URL's so I found
http://www.bungie.net/Inside/Webcam.aspx?camera=9
actually u can put 4-9
But its ......
dork @ ZeroPing – LANapalooza 2006! June 24-25 - 24+ hours - Aurora
The dorkARMY will be returning to do battle alongside our old allies at ZeroPing Events, bringing the dork brand of Xbox gaming to this years upcoming PC LAN party event!
6 Intermediate, 3 Pro H2 & 2 WCG Qualifying tournaments!!
Intermediate & PRO CA$H POT H2 tournaments!
dork @ EXIM CON ’06 – Internet Culture Convention Sat. June 24 - Toronto
Videos | Gaming | Comics | Prizes | Anime | RPGs | Manga | Swag
The dorkARMY will be hosting all the action in the Gaming Room at EXIM CON.
Join the dork crew downtown @ 89 Chestnut St., Toronto on Saturday, June 24th!
Admission is only $10 in advance or $15 @ door (bring a PSP or DS & save $2!)
Games & tournaments to be played include:
Hey guys,
Well, I'm moving this week. A whole lot of things remain...uh...unresolved. I'll likley be away from this place for a couple of weeks I guess. My last blog post before leaving.
It is another speculative post, and I hope Narcogen refrains from thoroughly bashing each and every aspect over and over again before I return to reply.
I'm looking at 343 Guilty Spark's log book, from Conversations From The Universe. There are big fat spoilers here, if you don't want to be spoiled, read no further.
I hope my absence has not been noticed by many, but be assured that I am not leaving again.
My time for rain has come as the Oceans will overflow and the Earth will crumble.
Born to fight
Trained to kill
Ready to die
But Never Will