A Classic For The Ages

UConn classics professor Roger Travis reviewed Halo 3 for the Hartford Courant. Strangely enough, unlike the Internet pundits who find Halo 3's story lacking, he finds unexpected depth:

Through the stories of old, and Halo, the young men are transported into a world of heroic myth, where warriors fight more fearlessly than real warriors could ever fight, and quarrel with one another, and laugh, and even cry sometimes. The warriors deliberate, suffer, make choices and enjoy those choices' consequences. For the young men, the gamer and the ancient herdsman, these heroes live.

Hey, prof... how about putting Halo in the classics curriculum? Just kidding.

A Thrilling Experience

Claudine Beaumont at the Telegraph found Halo 3 a thrilling experience:

Bungie has done an incredible job with the online elements of Halo 3, which allow you to participate in online co-operative battles across the Xbox Live arcade, or indulge in multiplayer operations where you can create your own battle maps. It’s a thrilling, visceral experience. One of the highlights is a fully dynamic in-game camera that will record the action as you play, allowing you to review it from literally any angle in the game and make screengrabs of your best kills or near misses.

Beaumont finished Normal in six hours, which she calls a "single sitting" for a hardcore gamer. If you're really that hardcore, though, you should be playing at Heroic, like Bungie keeps saying.

Not Too Old To Like Halo 3

Drost at 2Old2Play reviews Halo 3:

In Halo 3, you're going to war. In a very real sense, Bioshock and Halo 3 are different genres. Sure, they're both shooters, both FPS, which technically makes it seem as though they're the same, but ... no.

Which you like better may come down to a matter of preference, but make no mistake, Halo 3 is a damn good game. It's all the good parts of Halo with the visuals that were promised in Halo 2 if not quite delivered. A little repetition on a couple of levels, but there are some battles you'll fight in this game that are larger I've ever participated in any game.

Bungie kept saying there were huge encounters. They weren't kidding.

His final verdict: the "most fun I've had playing a videogame."

On an interesting sidenote, he had this to say about graphics:

Seems to me comparing and contrasting the graphics between games is not unlike a pixilated Johnson-measuring contest, and it's a no-win anyway. If you say, "but Halo's visual style is different than that of Gears or Bioshock," it sounds like you're making an excuse.

I think we're finally starting to get into the era of game design where we need to start talking about art direction. We're now comparing cinematography, not just level of detail. There are bigger things to consider.

If you ask me, we're about ten years late in talking about that; there were clear differences to be seen even back then, but the gaming press was starting to ramp up to judging everything in terms of maximum resolution and frames per second.

Look at Doom and Marathon. Marathon contains locations that feel real; a massive colony starship and an eerie alien scout craft.

Doom contains a Mars base inexplicably strewn with burning, exploding garbage cans, and a lot of half-baked Satanic imagery.

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