interview

In an interview with GamePro, Bungie's own Joe Staten talks about Halo 3: ODST, due out this fall, clarifying when the game takes place (between the end of Metropolis in Halo 2 and the Arrival scene that begins Halo 3).

Of course, he also teases fans about an unknown enemy, but what do you expect? It's Bungie.

Saw the link in 2900d4u's post in the HBO forum.

category: 
game: 
platform: 
topic: 

GamesIndustryBiz has put up the second part of an interview with Bungie's Brian "SketchFactor" Jarrard and Luke Smith. Here is part one.

Sketch remarks therein that Bungie has complete freedom to choose the publisher and platform for their new intellectual property-- property that Microsoft does not own. Microsoft does own Halo, and Bungie has a team working on the Halo 3: Recon expansion, due out next fall.

category: 
platform: 

EDGE has a feature up here: http://rampancy.net/weblink/bungie/Edge_Interviews_Isla about the AI in the Halo series. They interview AI programmer Damian Isla, where he brings up an interesting concept I'd love to see in a Halo game-- or any Bungie game, really:

There was the well-known example in Halo 2 where your 'hog full of marines would just drive off if you got out. That's actually not that easy a problem to solve because how does the game know you intend to come back?

category: 
game: 
platform: 
topic: 

Bungie president Harold Ryan tells Variety how to be swallowed by Microsoft and emerge unscathed. Some highlights: thoughts of going independent went back 3-4 years, the preparations went back more than 2 years, and one of the driving reasons was the freedom to work on non-Halo titles.

category: 
game: 

... well, not really THAT personal. However, Ducain at HIH did go into an awful lot of detail in his questioning of yours truly and Louis Wu at HBO, and the resulting fountain of verbiage is now duly formatted and posted for the benefit of those wit intestinal fortitude to spare and time to waste.

Comic website Earth's Greatest interviewed Eric Trautmann about his comic Checkmate. Trautmann previously worked at Microsoft and was involved with Halo and the Halo novels written by Eric Nylund.

Asked about working on Halo, this is what he had to say:

category: 
game: 
platform: 
topic: 

1Up talked to Brian "SketchFactor" Jarrard (community lead) and Tyson "Ferrex" Green (multiplayer design lead) about what worked (and what didn't) in Halo 3. A must-read item. Kudos to PlanetHalo via Louis Wu at HBO.

category: 
game: 
platform: 
topic: 

John Olin at Xbox Evolved interviewed Wideload Games' Matt Soell about how he came to Wideload, about Hail to the Chimp, and also about Stubbs the Zombie. Stubbs, it seems, may be getting a sequel:

platform: 
topic: 

Over at HaloBabies, mr smiley has posted an interview with DigitalPh33r, creator of the Arby 'n' the Chief machinima at machinima.com.

Newsweek columnist N'Gai Croal interviewed Bungie's Joe Staten about the Halo 3, Halo 2, and the Halo movie back in August of 2007. The first part is online now.

category: 
topic: 

Last time I felt I had to apologize for mentioning Ron Gilbert's new adventure game, DeathSpank. It's not a Bungie game. It's not a Halo game. Gilbert never worked for Bungie, or worked on Halo. The two have nothing to do with one another, and this site has always been about Bungie or people and things connected to Bungie somehow. In my own twisted way I justified including the item because while completely separate, Gilbert's Monkey Island games stood out to me as special and memorable, as well as the pinnacle of good concept and solid execution in a graphical adventure.

category: 
platform: 

HaloBabies just recently announced the new Halo comic Larry The Marine, which I neglected to mention at the time and richly deserves it.

game: 

Avateur in the HBO forum pointed out a Halo Wars Q&A with Ensemble Studio's Graeme Devine over at GameTap. Devine is the lead designer on Halo Wars.

In addition to mentioning how Ensemble must simultaneously respect the Halo canon and being free to make the best Halo RTS game Ensemble could make, rather than the best Halo RTS game Bungie could make, the article touches on the touchy issue of console controls:

category: 
game: 
platform: 
topic: 

Bungie recently demonstrated the Heroic map pack to the press, and Gamasutra spoke to lead mission designer Steve Cotton of Halo 3's DLC team.


Rampant for over se7en years.



Taxonomy upgrade extras: 

Couple of great behind-the-scenes articles pointed out over at HBO: Next Generation interviewed Marty "The Elder" O'Donnell about music in games in general and polishing the Halo series in specific, and Sci Fi Tech put up Faces of Halo that shows us some of the actors and actresses who lent their voice talents to the Halo series and points out other things you might ha

topic: 

Pages