The 10th Warrior

Note by Recon54:

"by: Bryan "Brymen" Mendoza

A film homage to Marathon netplay, featuring the music of Underworld ("Cowgirl") coupled with rapidfire editing of net films, chapter screens and other artwork.

Remember, this is years before any Halo montages."

The title is in reference to the "security officer" protagonist of Bungie's Marathon series, who is the 10th and "missing" military cyborg.

game: 

Pfhor Fighters

The cannon fodder enemies of the Marathon series, equivalent to Halo's grunts, are the tall, long-limbed, three-eyed, color-coded, masked Pfhor fighters. One can easily imagine that the idea for Grunts started with the Pfhor fighters with their limb length and height drastically reduced, removing the third visible eye, and exchanging the long staff weapon with plasma pistols, needlers, and eventually fuel rod guns. As with Grunts and Elites in Halo, enemy ranks are indicated by colors, with the more rarely occurring colors indicating relative strength.

Marathon Released

After agonizing delays and fan outcries since August, the release date that Bungie promised at MacWorld Boston that year, Marathon finally ships just before Christmas of 1994, a fully texture-mapped first person shooter with an engrossing science fiction plot.

The game takes place on the sprawling colony ship Marathon, hollowed out from Deimos, a moon of Mars. Told through a series of text terminals, a Byzantine plot gradually unfolds telling a story of military cyborgs, rampant artificial intelligences, and alien slavers.

event start: 
12/21/1994

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