Marathon Infinity Speedrun by Cody Miller
Cody Miller's speedrun of Marathon Infinity on the Mac.
Made in 2005, he completes the game in 24:35.
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Cody Miller's speedrun of Marathon Infinity on the Mac.
Made in 2005, he completes the game in 24:35.
Rubicon was a third party expansion pack for Marathon. It works in the modern version of the Marathon engine, Aleph One.
Macsrule123 has a series of various Marathon movies on his page:
Macsrule123 has a series of various Marathon movies on his page:
xxxkeyesxxx started a Marathon 2 walkthrough. Check out his list of videos for the other parts:
http://www.youtube.com/watch?v=Uz34Tdc3nuk&list=UUcj8y3o3ZYmri341dvUf_Xw...
YouTube user KnuckleTurtle also started a Marathon Let's Play; so far it has six parts (from Arrival to Couch Fishing).
Check out KnuckleTurtle's play list for the other videos in the series:
The cannon fodder enemies of the Marathon series, equivalent to Halo's grunts, are the tall, long-limbed, three-eyed, color-coded, masked Pfhor fighters. One can easily imagine that the idea for Grunts started with the Pfhor fighters with their limb length and height drastically reduced, removing the third visible eye, and exchanging the long staff weapon with plasma pistols, needlers, and eventually fuel rod guns. As with Grunts and Elites in Halo, enemy ranks are indicated by colors, with the more rarely occurring colors indicating relative strength.
After agonizing delays and fan outcries since August, the release date that Bungie promised at MacWorld Boston that year, Marathon finally ships just before Christmas of 1994, a fully texture-mapped first person shooter with an engrossing science fiction plot.
The game takes place on the sprawling colony ship Marathon, hollowed out from Deimos, a moon of Mars. Told through a series of text terminals, a Byzantine plot gradually unfolds telling a story of military cyborgs, rampant artificial intelligences, and alien slavers.
At the second MacWorld show that year, this time in Boston, Bungie demonstrates the greatly revamped Marathon game, with a graphics engine rewritten since earlier in the year and an entirely new plotline.
Bungie supposedly tells showgoers that the game will ship "in two weeks" according to the Marathon Scrapbook, saying they were waiting only on the boxes.
Again less than 12 months passes between releases. Admittedly, Bungie only published Marathon Infinity. Double Aught created the scenario, which used the Marathon 2 engine largely unchanged.
Double Aught was headed by Greg Kirkpatrick and Randy Reddig. The group later planned to build a portal-based engine for a game to be called Duality, which was never completed or released.
Kirkpatrick had previously worked at Bungie and founded Double Aught.
Court proceedings involving Activision reveal what appears to be a legitimate copy of the contract between Activision and Bungie for their new intellectual property, Destiny, which is intended to have a series of cross-platform releases with DLC over the next decade.
[[nid:94216]]
Court proceedings involving Activision reveal what appears to be a legitimate copy of the contract between Activision and Bungie for their new intellectual property, Destiny, which is intended to have a series of cross-platform releases with DLC over the next decade.
[[nid:94216]]
The last Penny Arcade comic of 2012 (warning: profanity) features a free iOS game called Spaceteam that Tycho described as being to Galaxy Quest what Artemis is to Star Trek.
Reader dalekbob submitted two transcriptions of music from the original Marathon game: Chomber and New Pacific (Reprise), both written by Bungie founder Alexander Seropian.
"Chomber" from Marathon. Out of place rests are Sibelius's fault. The four ascending notes confused me. Perhaps someone else has an idea... The little box at the bottom line should be followed very closely.
This is the piece of music from Marathon called "New Pacific (Reprise)." The "f" at the end of the four descending notes is not exactly an "f." It's somewhere between "f" and "g." Figure it out on your own I guess.