Bungie shows Marathon

At the second MacWorld show that year, this time in Boston, Bungie demonstrates the greatly revamped Marathon game, with a graphics engine rewritten since earlier in the year and an entirely new plotline.

Bungie supposedly tells showgoers that the game will ship "in two weeks" according to the Marathon Scrapbook, saying they were waiting only on the boxes.

event start: 
08/01/1994

Marathon Infinity Released

Again less than 12 months passes between releases. Admittedly, Bungie only published Marathon Infinity. Double Aught created the scenario, which used the Marathon 2 engine largely unchanged.

Double Aught was headed by Greg Kirkpatrick and Randy Reddig. The group later planned to build a portal-based engine for a game to be called Duality, which was never completed or released.

Kirkpatrick had previously worked at Bungie and founded Double Aught.

event start: 
10/15/1996

Chomber

"Chomber" from Marathon. Out of place rests are Sibelius's fault. The four ascending notes confused me. Perhaps someone else has an idea... The little box at the bottom line should be followed very closely.

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