Marathon Infinity Released

Again less than 12 months passes between releases. Admittedly, Bungie only published Marathon Infinity. Double Aught created the scenario, which used the Marathon 2 engine largely unchanged.

Double Aught was headed by Greg Kirkpatrick and Randy Reddig. The group later planned to build a portal-based engine for a game to be called Duality, which was never completed or released.

Kirkpatrick had previously worked at Bungie and founded Double Aught.

event start: 
10/15/1996

What I've Learned About Blogs

By looking at the amount of reads on blogs posted before Narcogen's most recent blogs versus the amount of reads on those authored after, one can see that if you wish one's blog to be read, one should release it following one of Narcogen's.(Wow, that was a long sentence.)

Hoping to get the word out about this: http://rampancy.net/blog/LEGO_Allied_Forces/17/09/2011/Request_Deliver_H...

Myth: The Fallen Lords - Behind the Scenes (1997)

This behind-the-scenes video on the development of Myth appeared on a MacAddict disc in 1997. It looks mostly at work to record voice actors, even including a scene where Bungie founder Jason Jones gives dwarven line-readings to Rob O'Donnell, the voice of the Surly Dwarf, father of Marty O'Donnell, one half of the composing team of O'Donnell and Michael Salvatori that produced the soundtracks to both the Myth and Halo series of games developed by Bungie.

Released in 1997, 2012 will mark the 15th anniversary of Myth.

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