stubbs

Articles about Stubbs the Zombie, the first game from Wideload Games, based on the Halo engine and released for Mac, PC and Xbox.

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Welcome to punchbowl, and welcome to my walkthrough of Stubbs the zombie. This will get you through the whole game on the insane difficulty, and hopefully find all of the hippos on the way. Where needed, I will include screenshots, and maybe (but probably not) even videos. Enjoy, as soon as I ask permission, I will link the recordings of the commentaries to their respective hippos.

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This forum post got me pretty excited ( 3rd post down of course ;) ). If my workload would ever let up (looking like summer by now), I was planning on trying to record as much dialogue as possible, with one or two specific targets.

Needless to say, I would be more than willing to pay for this content. On top of that, the use of the word "wacky" is nothing short of exhilirating. Or is it sarcastic?

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More reviews of Stubbs: Anton P Nym wrote a nice piece on Stubbs the Zombie in his blog that is well worth a read.

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Richard 'MrE' Elliott over at the Global Gaming League has an interview with Doug Zartman, now of Wideload Games and formerly of Microsoft Game Studios and Bungie Software.

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A couple recent conversations, and this article got me wondering what Wideload might be doing next. Unfortunately, I am not the most informed person out there, so all I can do is talk about what I would like, and one possiblity mentioned in the above interview.

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Despite being not just very different games but nearly different kinds of games, comparisons between Wideload's debut effort, Stubbs the Zombie in Rebel Without A Pulse, and Bungie's Halo franchise are inevitable.

Wideload has derived not only their core personnel but also the game's engine from Bungie.

At first glance, if it weren't for the "made with the Halo engine" sticker on the box, there might be little to suggest any connection at all. Some reviewers have gone so far as to suggest this was merely a marketing ploy, to attach the relatively unknown Wideload's first game to the blockbuster Halo series. However, the connections are far deeper than that.

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Invisible People

I got Stubbs to run on my system, but when the game starts all of the people (including Stubbs himself are invisible), I can hear everything but I cannot see anyone, does anyone have any thoughts on how I can fix this? I am running a 2.6 Ghz AMD, with a Nvida GeForce 6600 with 256 megs of memory on it, I have 1 GB of RAM and a Sound Blaster Live sound card. Any help would be apprecaited. Thanx in advance.

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Stubbs The Zombie, created by Wideload and published by Aspyr, is now being offered at special discount prices-- $29.99 for the PC and $39.99 for the Xbox. If you haven't seen or heard Stubbs yet, check out the demo for the Mac and PC versions at Nzone. And for all your Stubbs news flashes right from the source, sign up for the Stubbs the Zombie Army Dispatch email list.

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Most reviews of Wideload's debut effort, Stubbs the Zombie in Rebel Without A Pulse have been far more routine and uninteresting than the game itself. Barely a few hundred words, they run down the same checklist of pros and cons as if there was actually only one person who had played the game and written a review, and the rest were all cribbed from that original effort. This is probably not too far from the truth.

The usual litany goes like this: respect for the game's central "high concept" conceit, which is "a zombie game where you play the zombie" and a grudging acknowledgement of the game's sense of humor. The soundtrack is always mentioned, with a list of bands I'm obviously too old or out of touch to have heard of, who admittedly did decent covers of 50's standards.

Then, the review notes some of the controversy regarding the game's gore, accuses it of being too short and/or repetitive, and caps it off with some unrevealing series of numbers or snide advice about rental.

I'd like first to respond to each of these elements that most of the short reviews have in common, and then go on to take a more detailed look at what Stubbs is.

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Headphones and Dual processor oversight

Every time I try to play Stubbs with my headset, only the Nvidia intro plays. After that everything is silenced. It works fine without a headset, but it's extremely annoying to have to restart a bunch of times, since my headphones are like hardware, and they're USB. So when I finally get to even play the game, after about twenty minutes or so, everything speeds up. My character, the enemies, and the sounds skip out when they interrupt each other. My best guess at this is that the engine doesn't support a dual processor.

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Stubbs the Zombie

I would really like some help with the scientist within the force field. I am not sure what the heck I need to do to get through this mission. He moves around too much to explode him. Please someone help me!

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Game Starting Problem...

When i start the game, the monitor auto turn off, but i still can hear the sound of the game. Is there anything i can do?
(apologize for my bad english...)

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Lightbulb

I might not be very observant, but tonight while I was playing stubbs, a yellow lightbulb appeared above stubbs' head. Has anyone seen this? And if so, does it mean anything?

It was near the room where the zombies are behind the breakable glass, right after a cutscene, but during actual play. Almost as soon as I saw it there, it was gone.

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The latest Zombie Army Dispatch says that Stubbs the Zombie is now playable on the Xbox 360. Stubbs is included on the compatibility list; but if it is a recent addition, it doesn't have a "new" tag next to the name. In any case, as Stubbs uses a modified Halo engine, it's hardly surprising that it would work on the 360.

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