stubbs


Rampant for over se7en years.



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Rampant for over se7en years.



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Rampant for over se7en years.



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Rampant for over se7en years.



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Rampant for over se7en years.



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Rampant for over se7en years.



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Rampant for over se7en years.



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Rampant for over se7en years.



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Rampant for over se7en years.



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Louis Wu at HBO correctly identified the subject of IGN's recent Stubbs interview as Tim Attuquayefio from Aspyr's Quality Assurance team, and also pointed out an interview with Wideload's Matt Soell at CVG.

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There's a freely available streaming video interview with Tim of Wideload Games over at GameSpot. (Sorry no last name-- the screen size of the free streaming video is so small I can't accurately transcribe it, so I won't try.) He explains the basic gameplay mechanics, as seen elsewhere-- the unholy flatulence, the gut grenade, the brain-eating, and the hand-- and also the use of Stubbs' head as a kind of deadly gaseous bowling ball.

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Chris Remo at Shacknews has posted an updated preview of Wideload's upcoming Halo engine game, Stubbs the Zombie, after playing it at QuakeCon. Remo reports that while initially intrigued by the title's unique story and gameplay, his first experience of it was slightly disappointing, as the level design was repetetive.

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Bungie Sightings has a new post up today on their observed progress of Wideload's upcoming Halo engine game, Stubbs the Zombie, as well as an offer of $5 to the person who can guess their answer to this question:

"Stubbs the Zombie is based on a previous Bungie engine. In the history of Bungie (and now Wideload) technical sequels, what sets this game apart from past attempts?"

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Alex Seropian wrote: This is from one of the later levels. The Army has arrived. Bazooka vs. Tank. It's fun when blam blows up!


Rampant for over se7en years.



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[quote=Alex Seropian]Stubbs takes a Zombie pal for a ride.[/quote]


Rampant for over se7en years.



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