a brave elite
well i was on AotCR and this elite did not shoot at me not even the AI bots on the tank (i must mention that this elite had an active camo)
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well i was on AotCR and this elite did not shoot at me not even the AI bots on the tank (i must mention that this elite had an active camo)
same map same vehicle this time i'm the host and the original color of this beauty is green :)
Halo 3 players XxFLAWxLESSxX, Rockout514, and lxjarh34dxl recreated the very first ever Halo screenshot using the Halo 3 engine. Lukems posted it up at Bungie.net, along with the old shot for comparison.
Be sure to check out sorahn's new and improved HaloScreenshots.net, where you can conveniently download local copies of your Bungie.net screenshots for inclusion into the site's collection as well as check out others' shots.
Over at HaloBabies, mr smiley has posted an interview with DigitalPh33r, creator of the Arby 'n' the Chief machinima at machinima.com.
Last time I felt I had to apologize for mentioning Ron Gilbert's new adventure game, DeathSpank. It's not a Bungie game. It's not a Halo game. Gilbert never worked for Bungie, or worked on Halo. The two have nothing to do with one another, and this site has always been about Bungie or people and things connected to Bungie somehow. In my own twisted way I justified including the item because while completely separate, Gilbert's Monkey Island games stood out to me as special and memorable, as well as the pinnacle of good concept and solid execution in a graphical adventure.
This time, though, Gilbert makes my job easy when he answers the question posed to him by Rock, Paper, Shotgun, about why adventure games have lost their way. He blames Halo... sort of. Kinda. Well, not really. But he does mention it:
In same ways, adventure games are just as popular as they were back in the day, the real issue is that the rest of the industry took off without them. I blame Doom. That game showed up and interjected testosterone in gaming that wasn't there before and adventure games had a hard time competing with that kind of energy. There is an audience for adventure games, but it's not the same people that are buying Halo, Bioshock, or even Mario. Problem is, until a company really decides to focus (spend money) and discover that market, it's going to remain small.The future my lay in good adventure hybrid games, like... oh just to pull one out randomly... DeathSpank.
Ron... not entirely true! We're here! We love Halo and Monkey Island, and we're looking forward to DeathSpank! Really!
As a footnote: for all the old RHL gang who remember the great Crotchfest, Gilbert offers this:
DeathSpank frequents a local pub called the Haunted Crotch Bar and Grill (all you can eat salad-bar Tues nights) owned by Grimtub Hobblepotty.
There is no game so good that a few crotch references can't make it even better.
If you're not nearly as behind the curve as I am, then you already know that Wideload Games' upcoming party title Hail to the Chimp has released a new trailer that you can see on GameTrailers.
What you may have missed is Michael Mann's latest blog entry at the Huffington Post that seems to show that HttC owes no less to the humor of Terrance and Philip than did their previous outing, Stubbs the Zombie:
In our "Stuff the Ballot Box" gametype, you deposit clams into a well; the first character who collects 75 is declared the winner. Another has a giant stink cloud, otherwise known as "The Stench of Corruption," which stalks the player with the fewest clams. You don't want to be surrounded by this cloud as it is smelly and nobody likes the stinky kid -- especially clams, who jump from your clutches until you are out of the race. Other gametypes are more intellectual, including one that has a similar mechanic to the game Othello.
Sounds like a neat-- if aromatic-- gameplay mechanic. For the sake of realism, though, shouldn't the stench of corruption follow the player with the most clams?
Hey Everyone, here is food for thought. I have been reading the books and feel like we as a community have been left hanging by the end of the series. I also feel like there is a little to be desired about end. [b]IF[/b] anyone was to invest the time to make a movie, what time frame should it encompass? What characters should be included/left out?
Trindacut and Narcogen take a look at The Storm, the fourth level of Halo 3, where vehicle combat is again a major theme and the story finally picks up as this level ends.
This is the MP3 version of the episode, compatible with the online player. This is the only format for this episode.