Recent Movies

Title Poster Datesort descending
Warthog Jump by Randall Glass narcogen 04.15.02
Halo Hurricane by Skavenger narcogen 04.15.02
Breaking The Rules (Team Overkill) narcogen 04.20.02
HaloST3K narcogen 05.26.02
Asshole blackstar 05.26.02
Warthog Jump Revisited by Randall Glass narcogen 06.01.02
Evolution Of Halo by Bungie, recorded by... narcogen 06.09.02

Latest Sheet Music

Title Transcriber Date
Enough Dead Heroes Poop Scoop 03.12.04
Silent Cartographer Guitar Sol... Poop Scoop 03.17.04
Halo Theme Guitar Tab XvShadow 03.17.04
On A Pale Horse Poop Scoop 08.28.04
The Maw Poop Scoop 08.28.04
Halo: Master And Chief Poop Scoop 08.28.04
Truth And Reconciliation Suite Poop Scoop 02.07.05

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The Halo 2 Impressions section has been updated today with a writeup of Metropolis, a vehicle-heavy level that's great if you like driving in straight lines. We kid because we love.

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Apparently, Ladies Like Rail Shooters

Once you've made it through the underground highway tunnel at the end of Outskirts, you might think you're through with long, linear environments. Not so.

As you emerge from the tunnel opening into the daylight, the Sarge greets you with a present: a Scorpion tank. "Oh," he grins, "I know what the ladies like." as he gets behind the chain gun of a Pelican, a weapon so neat that we never get to use it ourselves.

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Jason Carl at Xbox.com has put up an article on the use of the Covenant Ghost vehicle in Halo 2. Thanks Dolbex at MLG.

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The Pillar of Autumn
Halo's story begins with Captain Jacob Keyes, commander of the UNSC ship Pillar of Autumn, on the bridge of his ship as it is emerging from a faster-than-light jump through slipspace. The ship has just fled the Covenant invasion of the colony known as Reach, and following the Cole Protocol procedure that requires making randomized jumps to conceal the location of Earth, has arrived at a large ringworld structure situated at a LaGrange point between a large gas giant and its moon.

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The Heretic / Armory / Cairo Station

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Shadow at Sector 7 relates how clams, cigarettes, sleep deprivation, aurora bourealis and nausea combine to make a memorable experience of buying Halo 2 from GameStop. Editor's Note: We made a short note of Shadow earlier; he got his hands on Halo 2 slightly earlier than most because he helping out the store by lending them his Xbox for display.

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[image:8701 left hspace=5 vspace=5 border=0]Blackstar of Blackstar Productions sent in a series of photos from the midnight opening of his local EB where he picked up a copy of Halo 2. There's also a writeup of his shopping experience:

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Well after many days and nights of wishing, hoping, praying, sweating, bleeding, and driving themselves to total burn out Bungie completed Halo 2. Congratulations guys. We knew you could do it. But this is not about their struggle, no. It's about my adventure.... in picking it up at my local EB Game store.

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Although it fails to mention the infinitely more influential Gnop, an article on Lawrence.com tracks the origin of Halo 2 going all the way back to the '70s and Pong. Thanks Louis Wu. Editor's Note: Lawrence.com is the website of the Lawrence Journal-World newspaper in Lawrence, Kansas.

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Just in time for Halo 2, part VIII of the Junkyard's series on realism in Halo has been posted. This part covers Two Betrayals.

Thanks Ryan "Mhaddy" Matthews.

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The next part of Bungie's Guides by Frankie is up at Bungie.net. This one covers Dual Wielding. There's a list of weapons that can be dual wielded, including the plasma pistol and rifle, the human pistol and SMG, the needler, and an as-yet-unrevealed Covenant weapon. You can wield any combination of two of these weapons in either hand.

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We've mostly been ignoring IGN's Countdown To Halo series, starting from the moment when one intrepid author described how he obtained most of his information about Halo 2 while sitting on the toilet. Let's hope he hasn't formed any lasting associations with the game from that experience, the way that description formed lasting associations with IGN in our minds.

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Frankie at Bungie.net has posted up what looks like the first part of a multipart series called the Bungie Guide to Game Modes; the first looks at what must be Frankie's favorite mode, Swords. This one is particularly interesting in that it lets drop a minor bit of info about Campaign mode, in that it seems Plasma Swords still will evaporate after some period of time in that mode, in contrast to multiplayer.

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With the release of Halo 2, Bungie fans will be looking at some new vehicles, new weapons, new maps, and some new opponents. So to prepare for that, we've been working on the Halo 2 Guide, a collection of words and images designed to help players navigate their way through Halo 2.

So far, the following sections are open, and will shortly be expanded:

Story

Covenant

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Xbox.com has added two more parts to their Halo 2 Readiness Guide. Part 2 is on the Haloverse, and Part 3 includes tips from beta testers on playing the game.

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