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Luke Smith has posted up the last Bungie Weekly Update before the game goes into everyone's (or mostly everyone's) hands: a How-To article on Bungie.net's new features.

Still nothing about fileshare RSS feeds, but it does look like there will be a high degree of integration between your fileshare and the Bungie.net forums.

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Looks like some of the guys over at The Hushed Casket managed to pick up copies of Halo 3 early-- they're already unlocking achievements! So far there are no matchmaking lists online, apparently.

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In the past couple days, Microsoft has put up two new Halo-related items on the web powered by its Flash-like Silverlight technology; first, the Halo-themed Tafiti search engine (which I've had a little trouble loading) and now an Interactive Halo 3 Manual... which I'm having a bit more luck with. Maybe you will, too.

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Chris Martin at Games First writes that between glitchers, hackers, and eight-year-olds, he'll be turning in his copy of Gears of War to pick up Halo 3 next week. Thanks Louis Wu at HBO.

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IGN has put together a piece on the history of the Halo franchise; Louis Wu at HBO notes a few inaccuracies they've made, but if you weren't a Halo fan eight years ago you might find some of this "old stuff" interesting.

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zOMGWTFUDIED has gotten ahold of an early copy of Halo 3 and discovered what he thinks is a superbounce while dying near the Froman base on Last Resort (Zanzibar).

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Bungie's Jonty Barnes, talking to GameSpot at the Tokyo Game Show, mentioned that Bungie had to triple its server capacity to handle the increased load from Halo 3. Not sure whether that meant matchmaking, or community features, or what; but from the latest podcast it seems that stat-tracking will be vastly expanded, and Bungie is aiming to keep player career stats more or less completely and indefinitely.

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That's the question posed on the latest podcast at C|Net. With Nintendo's Wii and Microsoft's Xbox 360 vying for the spot of top dog among next generation consoles, Microsoft has to be counting on their flagship franchise, Halo 3, to provide that final push to original Xbox owners to pony up for a 360. Will it be enough? We'll know soon.

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Music 4 Games interviews Bungie maestro Marty O'Donnell about the soundtrack for Halo 3, and the news is all good for fans: more music, better fidelity, more orchestral arrangements and a more interactive feel this time around, not to mention another two disc soundtrack set due out sometime.

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Play.tm reports that images of Halo 3 retail discs have been seen online. Of course, they're no good to owners of unmodified consoles, and modified consoles are of no use on Xbox Live, but still...

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IGN talked to Tyson "Ferrex" Green about the Halo 3 multiplayer map, Isolation.

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Next-Generation has a passel of interesting statistics about the Xbox 360 and Xbox Live-- software sales, subscriber totals, the works-- if you're interested in that kind of thing.

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Up for grabs on Bungie.net or XBLM is the latest and greatest ViDoc yet, Cinema Paradiso. It shows off amazing Forge and Saved Film footage, and maybe a couple new armor permutations as well.

UPDATE: There is also a local copy in the movie database.

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Part Three of Ferrex's trilogy on Forge is up at Bungie.net: Advanced Forge Editing. It covers how to edit objects in ways specific to creating certain goal-oriented gametypes, instead of just piles of fusion cores.

Not that there's anything wrong with that.

What this article does talk about a lot is spawning: spawn points and spawn zones. If you've always been interested in how Halo chooses to spawn you where it does, this article is a treasure trove.

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Tyson "Ferrex" Green dishes details on the Construct multiplayer level over at GameSpot. Thanks Louis Wu at HBO.

That note about "significant changes to the Banshee" around the time of the public beta sure is interesting...

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