puzzled
ok,im sure you all get this alot, bu thow the hell do you hack on the Xbox. I mean, u have a controler w/ less then 10 buttons. how the hell. lol.
ok,im sure you all get this alot, bu thow the hell do you hack on the Xbox. I mean, u have a controler w/ less then 10 buttons. how the hell. lol.
1Up Xbox is running a story that Microsoft has announced a new suite of development tools for Xbox Live; they're calling it Tsunami, and it will allow developers to create XBL clans, tournaments, user-created content, and integrate with MSN Messenger.
There's no specific information on when players will get to use these new features; we can only hope it is in time for Halo 2.
th3gh05t has posted at Halo-Source.com that Beta 4.0 of XBconnect is now available. XbConnect allows Xbox users to connect to each other over the Internet and play games that don't support Xbox Live.
Citing retail sources and market analysts, the New York Post had an article on the 18th that referred to Microsoft's "flagging Xbox video game console" and suggested that a price cut to $150 may come as soon as April. Thanks TheElderGamer at Xboxsolution.
UPDATE: Several sites are claiming that MS is denying this rumor; however, I've yet to see any citation or anything directly from Microsoft. Could be just the Post dredging up... well, what the New York Post usually dredges up.
Louis Wu at HBO has pointed out a writeup of the Offensive Tetraboxing LANfest he held recently. This one's by CYBRFRK, and it's called Cold plasma still sticks... Friendship, loyalty and gaming - the ideology of bungie.org. The writeup is great, and so are the photos.
im sure u have all seen the warthog jump, and guess what, i kno its old, and everyone has learned to do it.
but recently, i saw on halo.bungie.org a new event,
can ne1 please tell me how to jump high off the warthog in motion?
and any other cool vehicle tricks?
thanx
im sure u all have seen in level 343 guilty sparks not only a downed pelican, but also a downed dropship. i thought that the flood had just been released, so y would there be both dropships destroyed? and if it was that the flood got to them both, wasnt there 2 pelicans in the area? then what happened to the other one?
There's a thread in the HBO forum where mikeman445 pointed out a couple of tricks relating to weapon reloading in Halo; one that he was familiar with, the other he wasn't, but noticed in a tournament video featuring StK vs. TDT.
nof of ninjasonfire noted that StK discovered a bug where if you press the reload button twice and then switch weapons, the first weapon will reload its clip, thus bypassing the time needed to reload the weapon during the reload animations.
nof also points out that this trick still works in Halo PC, and is especially effective on the rocket launcher because of its long reload time.
It became known to nof about eight months ago, at which time he believes the knowledge was fairly exclusive. Guess it isn't any more. Here's hoping that Bungie and Gearbox can get this fixed in a future patch.
Long proponents of the PC as the proper platform for gaming, Devon "Calvin" Welles and Frank "WyldKard" Torkel at game.ars are coming around to the idea that console games are where it's at, at least for now, and our own favorite game gets part of the credit:
The technological supremacy of PCs compared to consoles is no longer as great as it used to be, and though one might argue about resolution and framerate, there are few titles anymore that can be distinctly called inferior on a console. Mark it up to society's ignorance concerning the beauty of the keyboard/mouse combination for first-person shooters, or to their ignorance of streamlined, customized hardware. The fact remains that console gamers are more secure in their gaming decisions than ever before. And really, why shouldn't they be, given that a first person shooter with modern features (Halo) has become legendary (despite the fact that it requires a controller to play)?
The article also discusses the recently rumored Xbox 2 specs, and both think that removing the hard drive and not bothering with backwards compatibility are OK ideas:
[WyldKard] I'm with Calvin when it comes to backwards compatibility and profit, and I have been shouting this from the rooftops for some time now. Despite arguments to the contrary, I simply do not think lacking backwards compatibility will hurt Microsoft's console business. This will be the case even if Sony and Nintendo decide that supporting an older library is worthwhile. Given the resources required to implement backwards compatibility, I am not sure the difference in cost is justifiable, especially when a console needs to push a new library to make money on new sales.
Personally, I'm still not convinced. Tell the two of them that Half Life 2 will require a new PC that, oh, by the way, can't play any of their old games, and maybe you'd get a different answer.
Connected Home is reporting that a new update to Xbox Live, version 3.0, is coming sometime this spring and will add new voice and chat capabilities, possibly even voicemail, as well as special features for clans. Thanks Xbox365.
1UP has put on their site an article by Dean Takahashi, author of Opening the Xbox and other recent articles about the successor to Microsoft's Xbox gaming console. This article originally appeared in print for Gaming Industry News and was subsequently Slashdotted. The focus of the article is whether or not the new Xbox will be compatible with the old; he asks representatives from both Nvidia and ATI and gets conflicting answers.
In the end analysis, Takahashi seems to believe that backwards compatibility greatly benefited the PlayStation 2, a sentiment I happen to share despite it being downplayed by some in the community.
As if to underscore some of the points in the recently rumored Xbox 2 specifications, Eurogamer has put up an article showing that the Xbox's lead over Nintendo's GameCube in Europe is still healthy, although both lag far behind top dog Sony and their PlayStation 2.
What is of concern is that when the figures for North America and Japan are taken into account, the Xbox is actually third in worldwide installed base, after Sony and Nintendo. Taking this in the context of the possibility that the next generation Xbox may not have backwards compatibility, and the idea emerges that perhaps Microsoft will dispense with its current installed base and target a different segment of the console market with a radically different machine than the first iteration. It might make sense of the completely different specifications seen-- namely, multiple PowerPC processors, ATI video gear, and no hard drive.
This might economically make sense, but it certainly doesn't seem to reward those early adopters who took a chance on Microsoft's first foray into console gaming, who may now be asked to make that choice again while faced with having to abandon their own game libraries-- including Halo and Halo 2-- in order to keep up with current hardware come 2005.
Dean Takahashi has written an article up at the Mercury News right now that purports to be "quietly circulated" specifications for the next version of Microsoft's gaming console, the Xbox. They can be boiled down to several points:
I was considering a wry comment or two in this space about those specifications, but the commentary sooned drowned out the... information, if it can be called that, so I'll be posting that separately in Narc's Retorts.UPDATE: The Junkyard has pointed out a tidbit I didn't know about this article, namely that the writer, Dean Takahashi, is also the author of Opening the Xbox. While the subtitle of this volume, Inside Microsoft's Plan to Unleash an Entertainment Revolution seems to indicate more than a small amount of partiality to the console, one would still think that Takahashi would be "in the know" about possible future Xbox specs, lending a bit more credibility to the story than it might otherwise have. Unfortunately, I still think that's bad news for the Xbox and its fans. Jake 'Evergreen98' Billo at The Junkyard also doesn't seem to think these are good ideas.
I don't know who it is or where they are, but the rumored Xbox 2 specs are clearly evidence that somebody is ingesting dangerous quantities of some mind altering substances.
Let's take this "information" apart piece by piece.
The first point is the lack of a hard drive. The article says on this point:
The current Xbox has an eight-gigabyte hard disk drive. That drive is useful for online games and storing game art, but many developers chose not to make use of it. As a result, Microsoft seems to have decided that saving the $50 the hard drive costs outweighs its benefits.
This makes no sense on its face, the only question is whether this is a bit of bogus information that just proves that the media will snap on any scurrilous bit of rumor they get, or evidence that after a fairly good showing with its first gaming console, Microsoft is headed for a sophomore slump of Biblical proportions after having failed to learn anything, even from its own marketing hype.
The killer advantage of the Xbox was supposed to be the ethernet port, for online gaming and downloadable content. Unless this thing is going to have a built-in optical drive with write abilities, the removal of the hard drive means no online updates, no downloadable content. Perhaps that experiment has been abandoned, although it was only a few short weeks ago that the company was talking about the success of the program with MechAssault, the first Xbox game that offered downloadable content.
Even with the platform a static development target, console games are reaching a point of complexity where bug-free games are hard to make, and the only way to fix them is online patches. No hard drive, no patches.
The speculation that this move is to control console costs and reduce loss makes no sense. All the console makers take a loss on the hardware and profit on the games. If you can't do that, you don't have a console business. Also, targeting Sony for the next round of competition is premature. Microsoft largely failed to position itself as a clear #2 in the market, in many places running neck and neck with Nintendo, except in Japan, where they got trounced. If anything, they should continue to offer superior value and a good price point-- even if that means significant losses on hardware-- and use their ability to subsidize their gaming studio with their other businesses to drive Nintendo into a software-only role like Sega. It's unlikely that will ever happen completely, as Nintendo virtually owns the portable gaming space, but still, the nearest target for Microsoft in the market is Nintendo-- not Sony If Microsoft thinks that a photo finish for second place in a three-horse race is good enough to start worrying about being a market leader, they've got another think coming. Perhaps someone should look at the Sony sales figures again.
And lastly, it isn't clear if Microsoft will include the current DVD video technology or Blu-Ray, its successor. Blu-Ray will hold much more data, but it's unclear when it will be ready for market.
This also makes no sense at all. Both the Xbox and the PlayStation 2 have DVD drives; the GameCube uses a proprietary media format that stores less space. Halo, which shipped for the Xbox on a DVD and for the Mac and PC on a single CD, is still the console's best-seller. There's absolutely no indication that the limits of the DVD format are being approached, storage-wise. There's also no indication that there's any correlation between the amount of storage space a game requires and how good it is; if there were, then companies would still be making FMV games. To top it all off, this tidbit is in direct conflict with the goal ascribed to Microsoft elsewhere in the article, which was supposedly to control the hardware costs of the box. A Blu-Ray drive would almost certainly be more expensive than a normal DVD drive; even if is equal to the price of a current-spec DVD drive by the time the Xbox 2 is being produced, a standard DVD drive would still be cheaper. So let's sum this up: there would be no point in decreasing the cost of the Xbox 2 $50 by removing the hard drive and then losing that advantage by including a more expensive optical drive that is in no way necessary or demonstrably better.
Compatibility with the original Xbox, which is based on Intel and Nvidia chips, isn't guaranteed. Microsoft is concerned it would cost too much money in hardware or in licensing fees to enable the Xbox Next to play old Xbox games. This is risky in part because Sony's strategy has been to maintain compatibility with its old consoles.
I'd like to just dismiss this as bull as well, but unfortunately there might be a basis for this. In burning its bridges with Intel and Nvidia, it may very well be true that whatever licensing they'd need to do to make the Xbox 2 backwards compatible with an older console based on a different processor architecture and a different GPU vendor might be prohibitively expensive. The original deals for those technologies might not have included future hardware, allowing them to put the squeeze on Microsoft as punishment for abandoning them as vendors. Of course, any x86 compatible processor vendor would probably do as a replacement for the Intel chip in the original Xbox, so it's not likely that Intel's position is a factor, unless there are specific new technologies in the Xbox that were licensed separately. The GPU might be an issue, but this also seems unlikely: as the Nvidia chip in the Xbox was supposed to support a special new superset of DirectX as well as OpenGL, it would simply remain to ATI to make a chip that supported the same instructions. Millions of PCs around the world play the same PC games (with varying results, of course) on video cards designed by these two manufacturers, because they're using the same APIs.