Time Wounds All Heels And Heals All... Zombies
Next Generation took a nostalgic look back at Stubbs the Zombie in an online article repurposed from Edge Magazine.
| Title | Date |
|---|---|
| No Man's Sky: Cosmos Pt 4 | 10.24.26 |
| Marathon's Spiritless Successor | 10.16.26 |
| No Man's Sky: Cosmos Pt 3 | 10.10.26 |
| No Man's Sky: Cosmos Pt 2 | 09.19.26 |
| No Man's Sky: Cosmos Pt 1 | 09.19.26 |
| Halo Campaign Evolved Pt 4 | 09.05.26 |
| Halo Campaign Evolved Pt 3 | 08.29.26 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
Next Generation took a nostalgic look back at Stubbs the Zombie in an online article repurposed from Edge Magazine.
From its release in 2004, Halo 2 reigned supreme as the top multiplayer game on the Xbox Live service even after the Xbox 360 came out. With no AAA launch titles, the old game ruled the roost until Gears of War was released, which was in turn superseded by Halo 3 late last year.
Since the trailer was released, the time frame of events in the upcoming Halo Wars RTS have been hot topics for discussion. Did it happen before the Halo FPS games or after? Over a long period of time, or a short one? Where did those battle rifles in the trailer come from if Halo Wars is supposed to chronicle early Human-Covenant conflicts?
Three months and a week was all Halo 3 needed to become 2007's top selling game in the US market according to NPD, says Kotaku. It beat out Wii Play for the Nintendo console- you know, that title everybody bought to get the extra Wiimote.
Newsweek columnist N'Gai Croal interviewed Bungie's Joe Staten about the Halo 3, Halo 2, and the Halo movie back in August of 2007. The first part is online now.
Next-Gen editor Colin Campbell takes a firm stance on behalf of publishers against game retailers that sell used games, calling the practice 'parasitic':
Used game sales are, in fact, a separate business to the game industry, one that is parasitical and offers little or no benefits to the business as a whole. If you look at the share-of-effort or the share-of-investment or the share-of-creativity that goes into making a game and bringing it to market, you have to wonder if this is a system that anyone could describe as being fair and just.
Predictably a lot of gamers find this position offensive. I do, and I don't even buy used games. I think if you buy a console game in a box and you want to sell it at some point, you should be free to do so. If a retailer wishes to assume the risk associated with used stock, and their clients are willing to buy it, more power to them. Calling the practice parasitic is simply missing the point. It's the kind of mentality that leads executives to take "sales we didn't make" and call it "lost revenue". It is disingenuous.
However I think the real problem here is one that Campbell's editorial doesn't even bother to tackle: which is that the fault for this practice falls squarely with the developers and publishers and with no one else.
AKQA, the company responsible for last year's award-winning IRIS ARG promoting Halo 3, has put up an extensive presentation that summarizes and details each step of the game.
In episode 4, the summary reads in part:
The fourth episode continued to provide hints at the previously unknown Halo backstory, including the shocking reveal that Humans and Forerunners share an ancient biological connection.
The questionable claim that "Halo 3 changed game development" made in this article over at GameGuide spurred OldNick into posting action again. What OldNick does think Bungie has a chance to teach the industry is how to coordinate large development teams-- a trend that seems destined to continue as development budgets soar ever higher.
Last time I felt I had to apologize for mentioning Ron Gilbert's new adventure game, DeathSpank. It's not a Bungie game. It's not a Halo game. Gilbert never worked for Bungie, or worked on Halo. The two have nothing to do with one another, and this site has always been about Bungie or people and things connected to Bungie somehow. In my own twisted way I justified including the item because while completely separate, Gilbert's Monkey Island games stood out to me as special and memorable, as well as the pinnacle of good concept and solid execution in a graphical adventure.
In response to a reader request from heuertag I've reworked the sheet music page to work like the forgemap database, the gamertag database, and the movies database. Now you can search and sort the sheet music entries just like you can on those other pages.