Winter Season Regional Matches Posted
The Halo Winter Games, whose first qualifying match is this Saturday, has had its gametypes posted at the iGames site. Good to know if you're planning on competing.
| Title | Date |
|---|---|
| Bazzite Backlog Blowout Pt 2 | 01.24.26 |
| Bazzite Backlog Blowout | 01.17.26 |
| Spatial Outpouring Pt 5 | 01.10.26 |
| Spacial Outpouring Pt 4 | 01.03.26 |
| Spacial Outpouring Pt 3: Rampancy Rescues... | 12.27.25 |
| Spacial Outpouring Pt 2 | 12.20.25 |
| Rampancy Test Stream | 12.14.25 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
The Halo Winter Games, whose first qualifying match is this Saturday, has had its gametypes posted at the iGames site. Good to know if you're planning on competing.
Before Halo was even released, fans got a glimpse at what Microsoft's advertising department would think of years later.
Enterprising Halo fan Mark Levin took pieces of the Halo trailer from E3 2000, and edited it to go with the audio track from Budweiser's humorous wazzup advertisement campaign, creating Halo Wazzup [HBO].
Now, more than two years later, Microsoft took Levin's cue, signing a deal with Anheuser-Busch Inc. to launch an interactive bar promotion in various pubs and bars around the U.S. between now and the end of the year.
Corey Brotherson at GamesDomain has the full story, aptly titled Sipping A Bud, Playing The 'Box .
Only a few weeks after the announcement, already the clamor is beginning for more information on Halo 2.
Matt dropped into the HBO forum to explain the need for secrecy and hint at a bit more...
And if that wasn't enough, it looks like the Halo Updates may make a return soon...
Frogblast is meaner than a junkyard dog. We swear. I mean, look-- Matt said so!
Seriously, though, this story by Matt in the HBO forum is definitely worth the read, I almost died laughing.
As if anyone thought otherwise, Xbox Canada's marketing manager Ryan Mugford has revealed an an interview with Game Nation that Halo will not be coming to the GameBoy Advance:
Mugford (still laughing) - Yeah, well unless you're getting different information than me, Halo is not coming out for the Game Boy Advance.Abel - No, I know, I was teasing you.
However, the real info here is just how popular Halo and the Xbox are in Canada compared to other countries. I tell you, there's a hidden team of Halo playing moose up there somewhere...
Even bigger than that is this tidbit about Halo 2 (all usual warnings about news from non-Bungie personnel apply:
Mugford - I'm not going to give you any specific release dates for Halo 2.....but I will tell you that Halo 2 is solidly in development....and I can tell you that it is an online title, it will be Xbox Live enabled...and it's coming probably a lot sooner than you think.
Well, since we all think Christmas 2003 or so, I wonder what he means by that.
Thanks to Harry Al-Shakarchi as well as Louis Wu at HBO for the heads-up.
In the interests of posterity, we've added news of Phoenix's cancellation to our Phoenix FAQ.
The Marathon Open Source page has put up another update, this time on the progress of Carbonization and the addition of networking:
Loren has also made some good progress toward bringing networking into the Classic version, but we've hit some nontrivial roadblocks along the way. In particular, getting the packet-listener to run when a new packet arrives is a problem. The SDL versions have a high-priority thread that's blocked on a select() or read() call (or something like that) most of the time. Bungie's code used an AppleTalk mechanism to have the OS call into your own code.
The full article has more technical details on what exactly the problem is, as well as the proposed solution.
There was a rather ugly little row on the HBO forum prompted by some trash-talking against Halo and in favor of the newly released Timesplitters 2 for the Xbox. However, one good thing did come out of it: Scalrag posted a rather even-handed comparison of the two games, and what he likes/dislikes about each:
The single-player story is a joke. The evil Timesplitters hide the powerful Time Crystals in various points throughout history...and then leave them there. They don't bother hanging around to make sure the crystals aren't found, they just assume that they'll be safe and move on. Good villains are hard to come by, but these guys are borderline incompetent. [...] TS2 was designed to be a multiplayer experience, with a single-player game tacked on for additional interest. Halo works the other way around. Both games are very good at what they do best.
Don't bother with the rest of the thread, but take a look at that post if you like Halo and think you might want Timesplitters 2.
Recently Matt Soell posted an item at Bungie.net about Ghostweed Press, a new project by Matt Segur, ex programmer at Bungie who worked on Halo. Those projects include Segur's novel, soft power, described as a post-literature existential socio-political mystery serial fairy tale for the whole family . That's a mouthful.
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