Bungie Posts Tournament Strategy Guide
Achronos has posted Bungie's Team Tournament Strategy Guide at Bungie.net in preparation for the Halo Winter Season at iGames. Go check it out.
| Title | Date |
|---|---|
| Bazzite Backlog Blowout Pt 2 | 01.24.26 |
| Bazzite Backlog Blowout | 01.17.26 |
| Spatial Outpouring Pt 5 | 01.10.26 |
| Spacial Outpouring Pt 4 | 01.03.26 |
| Spacial Outpouring Pt 3: Rampancy Rescues... | 12.27.25 |
| Spacial Outpouring Pt 2 | 12.20.25 |
| Rampancy Test Stream | 12.14.25 |
| Title | Transcriber | Date |
|---|---|---|
| Halo 5: Advent (String... | cwhiterun | 06.07.16 |
| Halo 5: Blue Team (Str... | cwhiterun | 10.22.15 |
| Halo 5: Light is Green... | cwhiterun | 10.20.15 |
| Halo 5: The Trials (St... | cwhiterun | 10.12.15 |
| Roll Call - Price Paid | pimpnmonk | 06.02.14 |
| Behold A Pale Horse Fo... | pimpnmonk | 01.24.14 |
| Farthest Outpost/Mercy... | pimpnmonk | 12.30.13 |
| Episode | Date |
|---|---|
| Sony Acquires Bungie (mp3) | 02.02.22 |
| Let's Play Mass Effect 3 #27 Final... | 06.02.17 |
| Anger, Sadness and Envy Ep. 27: Craig Ha... | 05.08.13 |
| Anger, Sadness and Envy Ep. 25: Destiny... | 03.05.13 |
| Anger, Sadness and Envy Ep. 24: Halo Ann... | 04.21.12 |
| Anger, Sadness and Envy Ep. 23: Halo Ann... | 06.26.11 |
| Anger, Sadness and Envy Ep. 21: The Wint... | 04.18.11 |
Achronos has posted Bungie's Team Tournament Strategy Guide at Bungie.net in preparation for the Halo Winter Season at iGames. Go check it out.
Emildux posted a writeup of the recently completed Running Riot Invitational Halo tournament in the Great Lakes region. A team called The Specialists walked off with the $1,000 first prize. Thanks again Louis Wu.
MacWorld UK has an interview with Peter Tamte from Destineer Studios up that's dated October 23, but nearly all the information in it is old.
They quote Tamte from as saying Westlake will start in September to work on porting Halo to the Mac. And they also mention Kevin Browne of the Mac Business Unit of Microsoft complaining about OS X sales. (Browne left the MacBU recently.)
Thanks Louis Wu at HBO.
Not long after I posted the other item about Marathon not being dead, this headline appears on Gamespot:
New casualty of marathon gaming
No Bungie products were involved, but it seems a man in Taiwan has died after a 32-hour gaming session. It was the second such occurrence, as another man in South Korea died after apparently gaming for 86 hours straight.
Take that as a warning; some marathons can be hazardous to your health. Now excuse me, I have to see a S'pht about a Juggernaut...
Mitb at the Forerunners.org hotline server pointed out to us a news post by Mutha Flictka at Marathon.bungie.org with several updates: a renovation of the Marathon 2 terminal texts at the Marathon's Story page (still a joy after all these years), some more new 3d models for Aleph One at source.bungie.org, and even more updates at the Scenario News page.
Who says Marathon is dead? Nobody!
Louis Wu has put up his own analysis of the Xbox Live Bootcamp event over at HBO. There are pictures as well as a set of links to other XBL Bootcamp stories at other sites.
The bottom line for Halo fans? As follows, and I'm putting this in just so we have mention of it on our front page:
So what does all this mean to the average Halo player? (After all, this is a Halo site.) Well, for now, nothing. Halo: Combat Evolved is not Xbox Live-compatible, and almost certainly never will be. Halo 2 will have full XBL support, but won't be out for over a year. However, online gaming is hot, and will likely remain hot for the forseeable future.
Of all the games on XBL right now, Unreal Championship is likely to be of the most interest to Halo fans until the real thing is out in 2003.
Miguel Freewill Chavez pointed out in HBO's forum that PlanetGameCube has a story on their recent trip to the Xbox Live Boot Camp, and it's got pictures from inside Bungie where you can see the offices and spot spot Matt Soell and Ed Fries, as well as what looks like Marty O'Donnell's work space. And, of course, there was mention made of those other guys who were also at the event:
The non-Xbox people (yes, I spoke up quite a bit) had quite a few interesting suggestions for Xbox 2, even though Tycho from Penny Arcade suggested blowjobs immediately (which I still think is a great idea).
Speaking from a former Soviet country, I can say it would definitely be difficult to get an import license for equipment with those capabilities.
Bungie's own Matt Soell was kind enough to exchange a few words with Rampancy recently about the cancellation of the mysterious Project Phoenix.
Rampancy: How far in the development process did Phoenix get?
Matt: This is a tough question to answer. As with the early stages of Halo's development, we investigated and discarded a lot of ideas, which took a long time. We were still a long way from beta.
Rampancy:Was Phoenix its own engine, or based on Halo?
Matt: The original basis was the Halo engine, but like Halo (which began as an evolution of the Myth engine) there were significant differences between Phoenix's engine and the original code.
Rampancy: Is Phoenix being cancelled because of problems with Phoenix, or because another project is more attractive?
Matt: It's cancelled because it wasn't up to par. It wasn't a question of ability - we had a design and we could have finished the game. But making the game consistently fun was a problem, and in the end we decided to wipe the slate clean and start anew. But it didn't hurt that there was this new idea for the team to jump on. So I guess the answer to this question is a little bit of both.
Rampancy: What is that other project, what is so interesting about it, and will it be out by Christmas 2004? Will it be targeted for Xbox 1 or Xbox 2? (Given that consoles tend to have life cycles of about 3 years, I'll assume that by then the original will be a bit long in the tooth).
Matt: I'd probably be executed if I divulged anything about the new project now. We're just a few weeks into development, so I can't speculate on release dates. The team is still using standard Xbox dev kits, just like the Halo 2 team.
Rampancy: Will the new project be XBL enabled?
Matt: It's too early for me to answer that.
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