Few other games come close to its value and overall functionality. The gameplay tweaks are many and most hit the mark without sacrificing that Halo feeling.
The Campaign is easily the series' best. Bungie has overcome the pacing flaws of past Halo games by not dragging out the familiar on-foot and vehicle shootouts. Firefight reminds us how much fun Halo can be when played together against the best AI in the business. Rest assured, with this fourth [wink] Halo game now ours, we should let Bungie leave the franchise in peace.
Halo: Reach is everything a Halo fan has ever dreamed for. All that was lacking from previous Halo games is here and then some. This is Bungie's love letter to their fans and they've definitely gone out with a bang.
Halo: Reach is bar none the most developed, robust, and downright awe-inspired title in the legendary franchise.
Bungie has finally got the ingredients just right. It has taken one stripped-down step back to make the FPS giant take two massive
leaps forward, but it's worth it. Reach may fall, but its memory will remain for some time to come.
Halo: Reach is without doubt Bungie's finest Halo game, and best of all it has the story and structure to the campaign to finally deliver the Halo experience that some of us have been waiting for since the original Halo: Combat Evolved launched on Xbox back in 2002.
Halo: Reach is unquestionably the best of the Halo games, and that's not a small thing to say. But Bungie doesn't just match the best of every Halo game that came before it, they've improved it, streamlined it, perfected it.
Halo: Reach is a fantastic package, with several core components that on their own can outclass many other games. The campaign is excellent, backed by solid storytelling and a powerful audio-visual experience. The competitive multiplayer is familiar, yet brand new with a lot more options and a faster pacing. And the cooperative Firefight arcade mode has finally met its potential.
Right from 'press start' you can tell this is going to be the most cinematic, visually spectacular Covenant battle you've seen so far.
Anyone following the Halo series for the last decade couldn't ask for a better game, as Bungie has exited its most precious series with one almighty, planet-shattering bang.
It's not going to change your mind about Halo, but this special delivery for fans of the franchise is a great send-off as Bungie ends its involvement with the franchise to go work on something new.
As the last game that Bungie plans on making in the series, Halo: Reach has a lot of hype and expectations that it has to live up to, especially when everyone knows how it's going to end: badly.
But does it live up to your hopes and dreams of what it should be? The short answer: Yes.
An epic story, incredible pacing, and a spot-on mix of old and new elements make Reach’s campaign Halo’s best yet.
Bungie has managed to do something that eluded George Lucas years ago: create a prequel to a beloved sci-fi series that not only simply works, but is at times better than the installments it precedes.
In this episode of Anger, Sadness and Envy, Blackstar and Narcogen, together with Miguel Chavez of Bungie Sightings and special guest, Claude "Louis Wu" Errera, webmaster of fansite Bungie.org, take a look at Halo: Reach due out this week. Both our guests have played some or all of the Reach campaign and will give us a sneak peek at what is to come from the game come release day.
WARNING: THIS PODCAST CONTAINS SPOILERS.